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RR_Tappi

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Everything posted by RR_Tappi

  1. RR_Tappi

    AgileZones

    I have a Problem with Bradley Drops When I am at my base, I am in the PVP zone. But I cannot throw a Bradley signal there. If I leave the PVP zone, I can also throw Is this due to AgileZone or BradleyDrops
  2. RR_Tappi

    Bradley Drops

    Is it possible for me to throw the signal in a PVP zone? TC creates a PVP zone with this plugin "AgileZone" You have to leave this PVP zone, only in the PVE zone can you throw the signal. was thrown inside and was refunded Heli signal no Problems .... Just Bradley Signal was thrown too close to a players base and was refunded ...... thats my base
  3. RR_Tappi

    Heli Signals

    "Heli Wave Options": { "Heli Wave Signal (Normal)": { "SkinID": 3104667036, "Profile shortname (for use in permission and give command)": "wave_normal", "Enable purchasing using custom currency via the buy command": true, Ah ok, I completely overlooked that. false ..... true Ok thank you And the helicopters that are supposed to come with the wave, I put them in the list? Right? "Heli Wave Profile List (Helis Called in Order From Top to Bottom)": [ "Heli Signal (Easy)", "Heli Signal (Medium)", "Heli Signal (Hard)", "Heli Signal (Elite)", "Multi Heli (Easy)", "Multi Heli (Medium)", "Multi Heli (Hard)", "Multi Heli (Elite)" ]
  4. RR_Tappi

    Heli Signals

    First of all, thank you very much for this plugin Has anyone created the configuration for Heli Expert and Nightmare, Multi Heli Expert and Nightmare, as well as for Heli Wave (easy, medium and hard)? Ok, I have Expert and Nightmare, as well as Multi Expert and Multi Nightmare. It was basically just copying Elite and adapting BUT how does the wave work? Would be cool if someone could help me
  5. RR_Tappi

    AgileZones

    I noticed: When a TC is set, a PVP zone is also created - very good! But the zone is limited to a set radius If you build beyond this radius, the PVP zone unfortunately does not expand Or did I miss something? a dynamic zone would be ideal "TC Zone Radius in meters - set zero to disable": 50, "TC RuleSet": "exclude", "TC Zone Flags": null, So I just build my base everywhere beyond this radius and no one can raid me anymore Do I understand this correctly? Can't this PVP zone be created using the building zone?
  6. I took TruePVE and everything works great The only thing that is a bit annoying is that when you leave or enter your own base, PVE and PVP messages come up
  7. RR_Tappi

    AgileZones

    I installed it and it works great. The only annoying thing is that when I enter or leave my base, the message PVE - PVP appears
  8. OK Thank you
  9. Hi Which would be better or more sensible? Nextgenpve or TruePVE
  10. The thing with the tunnels wouldn't be so bad. Above ground is the most important thing
  11. RR_Tappi

    Welcome Panel

    Me too
  12. RR_Tappi

    Welcome Panel

    I would like a button only visible to admins Thanks
  13. RR_Tappi

    Crafts

    Hello, can someone please help me. I would like to add the test generator but it doesn't work Thanks Ok problem solved I have already written everything else via PM
  14. RR_Tappi

    AgileZones

    Finally, a plugin that makes absolute SENSE! I haven't bought it yet because I don't currently have a server. But with this, it would be possible, wouldn't it? PVE on the whole island and PVP at certain monuments and around player bases? And do you have to have the other PVE plugins? Can't you use this plugin without all these PVE plugins? I don't want domes in any zone Maybe we can do a merger? ZoneManage and AgileZones
  15. RR_Tappi

    My mistake!!! Please close

    My mistake!!! Please close
  16. PVE should be everywhere on my server Some monuments and a certain situation are excluded, one of them is Airdrop or the helicopter. PvP is allowed here I have the following plugins: - Dynamicpvp and zone manager When I insert Truepve, PVE and PvP also work But the raid of players should also be possible and allowed. This should also be allowed here PvP Is this possible with this plugin? Raid times ect. is possible, I am only concerned that players can raid players??? And is PvP active in this situation? I've already bought the plugin
  17. I've been looking for a solution for half a year now. I am currently running DynamicPVP with the zone manager, so that a PvP zone is created on certain monuments, as in a certain situation, for example. This works quite well as far, but the problem is that PVE is supposed to go outside of these zones. Certainly I could insert Truepve or Nextgenpve, but then no other players can raid and this should also be allowed with PvP. I have already been told that you can solve the whole thing with Truepve and AbandonEdbases, only the whole thing doesn't work as I imagined. On the card, the plates are displayed, where it is currently being rotted or where there was a rapid and these markings do not disappear even after 1.5 hours. Just that there are markings at all, I think stupid. I need something sensible, preferably a plugin that includes everything and where I can set it accordingly. - PVE all over the island - PvP only on certain monuments and in certain situations (RAID, AIRDROP, Heli ect.) - Below the map is said to be completely PvP because of the subway tunnel system - Kill sleepers should also be allowed outside the PvP zones - And of course no matter where the looting, stealing, robust. be allowed It would be the most ideal if DynamicPVP put a PvP zone around each button. Every olle building cabinet creates a construction zone, PvP should be allowed in this .... I don't understand what should be so difficult for it? Unfortunately I can't write plugins, I've always broken my fingers at the configurations .... All of this without RAID, you can easily realize without any problems, but players should also be allowed to be used for players and there is not a single plugin for that !!! That's why I am looking for help here, in the English forums that seem to be what I want and what I am looking for *g * Thanks in advance Greetings Tappi PS: I would pay the work too
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