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MooDDang started following Armored Train [Halloween Update] , Boss Monster and Shop
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Hello, thank you for the great plugin. I find the current process of spawning NPCs in custom maps quite complicated due to the need for an ID. It would be much more convenient to have an option to simply spawn NPCs at a specified xyz position without needing an ID or extra steps. Additionally, when I spawn NPCs in specific areas like underground or custom locations, plugins like BotReSpawn work fine, but NPCs from this plugin either get displaced or fail to spawn, even after adjusting the "Type of navigation grid" setting. Requests: 1. Could you add an option to spawn NPCs at a set xyz position on custom maps without needing an ID? 2. Please improve the nav mesh handling or allow the Boss Monster NPCs to stay anchored in place when spawning in custom areas. In summary, I’d like to request more flexible nav mesh handling so NPCs can spawn properly in any area, and an option to spawn NPCs at a specific xyz position without needing an ID or complex processes.
- 403 comments
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- #abilities
- #boss
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Hello, I have been using your plugin and it’s been working great. Thank you! However, after Rust’s recent update, it seems that the navmesh has disappeared from certain terrains. As shown in the attached image, a profile that was working perfectly until now has suddenly become unusable. Now, I have no choice but to wait until the next month's reset. Is it possible for the plugin to resolve this issue?
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Hello, thank you for the plugin update. However, I'm having difficulties configuring the settings. I want to prevent users from deciding the payment method for specific items. How exactly should I format the {} section for the payment methods? I tried replacing {} with 0, {0}, "0", {"0"}, {"0":price}, and various other formats, but it keeps returning errors. Could you please explain how to properly set up payment methods for each item? "Currencies": { "Enabled": true, "Enabled currency for buying items (key - economy ID, if you use economy by default use 0)": {}, "Currency for selling items (key - economy ID, if you use economy by default use 0)": {} } how do i do this config?
- 626 comments
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- #shop
- #shop ui
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(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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Hello, I've been using the plugin well so far. However, I noticed that when I enter a ZoneManager zone with a specified flag while using a jetpack, it no longer automatically deactivates. Also, the feature that used to grant collision damage based on permissions (which I was using to sell permissions) has been removed. Could I ask why these previously existing features were removed? Currently, collision damage can only be configured globally, not through permissions, and while it prevents mounting the jetpack in certain zones, it doesn’t stop players from flying into those zones while already mounted. What’s the point of this?
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PveMode I am actively using mode. Can’t you see my quote in the previous comment? I think the owner part has been set up in config. Regarding the pvemode plugin, I am using true pve and an ownership plugin such as loot defender. However, I don't know what this has to do with entities created by armored train. I'm simply wondering if there's a problem with my settings.
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Of course, I have installed the NPC plugin. It seems there was some difficulty in communication due to my limited English, but this issue is not related to the NPC plugin. The NPCs appear correctly. My question is about the config settings I mentioned. To put it simply, it seems that the plugin is not assigning the 'owner' value properly. Players can loot the train regardless of the cooldown set for the owner, and even others can open the chest. The 'owner' option doesn’t seem to be working. What should I do?"
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Hello, thank you for the great plugin. I set the config as below, but even if a user attacks, it is not recognized as the owner. To be exact, I want to enable rooting once every 21600 seconds, that is, every 6 hours. Even if someone stops or attacks the train, it does not appear to be activated as owner. It seems anyone can loot the chest. What should I do?
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MooDDang started following Defendable Bases and Chat Nations
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thanks to your work, but it's currently difficult to find meaningful use cases. Permission to join specific groups, removing unnecessary tags like default and admin, and ensuring that certain groups always remain visible regardless of their membership, would make this plugin perfect. It's inconvenient not being able to configure channel and group visibility, and it's currently difficult to find meaningful use cases. If the plugin could offer features such as setting permissions to join specific groups, changing names, and designating group administrators, similar to team chats, it would be excellent. 1. Feature to always display a main group, regardless of membership in other groups. 2. Permissions and group administrators for specific groups 3. Functionality to disable unnecessary tags like EN and admin tag. I think this would make the plugin perfect.
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- 200 comments
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- 200 comments
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- 129 comments
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Once I create bases, I want to subordinate those bases to the desired user. And that user becomes the owner, and teams, clans, and friends can attack it together. Can't we add this feature? Honestly, I bought it thinking it would have these features. The current state of the plugin is good, but I don't know who owns it.
- 91 comments
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- #barricade
- #ch47
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