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Showing results for tags 'spawner'.
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Version 2.2.22
188 downloads
Features Advanced customization of Random Scarecrow Spawner. Spawns Scarecrows configurable in 5 different loadouts near the player adjusted with configurable options, logging, and custom loot. Permissions oxide.grant user <playername or steamID> advancedrandomscarecrowspawner.use oxide.grant user <playername or steamID> advancedrandomscarecrowspawner.spawnpoints oxide.grant group <groupname> advancedrandomscarecrowspawner.use oxide.grant group <groupname> advancedrandomscarecrowspawner.spawnpoints Config { "--------------------------------------Logging Settings--------------------------------------": null, "Log Spawn Messages": true, "Log Death Messages": true, "Log Loot Messages": true, "Log Cleanup Messages": true, "--------------------------------------Custom Loot Settings--------------------------------------": null, "Use Custom Loot": true, "Minimum Loot": 2, "Maximum Loot": 4, "--------------------------------------Scarecrow Settings--------------------------------------": null, "Headshot Damage Multiplier (0 = no extra damage, 1 = one-hit kill)": 1.0, "Scarecrow Damage To Player Modifier": 1.0, "Scarecrow Health": 100.0, "--------------------------------------Spawn Settings--------------------------------------": null, "Day Spawn Chance": 20.0, "Night Spawn Chance": 60.0, "Spawn Interval": 60.0, "Spawn Distance": 50.0, "Enable Group Spawning": true, "Minimum Group Size": 2, "Maximum Group Size": 5, "Enable Random Spawns": true, "Max Random Spawns": 100, "Minimum Distance Between Random Spawns": 125.0, "Group Spawn Radius": 5.0, "Max Total Scarecrows": 250, "Max Scarecrow Groups Per Player": 3, "Respawn Time at Spawn Points": 300.0, "Max Radius Around Spawn Point": 35.0, "Timed Cleanup": true, "Scarecrow Cleanup Time": 1200, "--------------------------------------Combat Settings--------------------------------------": null, "Enable Grenades": true, "Target Players": true, "Target Animals": true, "Target Other NPCs": true, "-----------------------------Loadout & Custom Loot Table Below-----------------------------": null, "Loadout": { "Belt": [ { "Shortname": "mace", "Amount": 1, "Skin": 0 } ], "Wear": [ { "Shortname": "frankensteins.monster.03.head", "Amount": 1, "Skin": 0 }, { "Shortname": "frankensteins.monster.03.legs", "Amount": 1, "Skin": 0 }, { "Shortname": "frankensteins.monster.03.torso", "Amount": 1, "Skin": 0 } ], "Main": [] }, "Loadout1": { "Belt": [ { "Shortname": "bone.club", "Amount": 1, "Skin": 0 } ], "Wear": [ { "Shortname": "frankensteins.monster.01.head", "Amount": 1, "Skin": 0 }, { "Shortname": "frankensteins.monster.01.legs", "Amount": 1, "Skin": 0 }, { "Shortname": "frankensteins.monster.01.torso", "Amount": 1, "Skin": 0 } ], "Main": [] }, "Loadout2": { "Belt": [ { "Shortname": "mace.baseballbat", "Amount": 1, "Skin": 0 } ], "Wear": [ { "Shortname": "halloween.mummysuit", "Amount": 1, "Skin": 0 } ], "Main": [] }, "Loadout3": { "Belt": [ { "Shortname": "salvaged.sword", "Amount": 1, "Skin": 0 } ], "Wear": [ { "Shortname": "scarecrow.suit", "Amount": 1, "Skin": 0 } ], "Main": [] }, "Loadout4": { "Belt": [ { "Shortname": "machete", "Amount": 1, "Skin": 0 } ], "Wear": [ { "Shortname": "halloween.surgeonsuit", "Amount": 1, "Skin": 0 } ], "Main": [] }, "CustomLootTable": [ { "Shortname": "ammo.pistol", "SpawnChance": 0.2, "MinAmount": 4, "MaxAmount": 13, "Skin": 0 }, { "Shortname": "cloth", "SpawnChance": 0.8, "MinAmount": 9, "MaxAmount": 13, "Skin": 0 }, { "Shortname": "lowgradefuel", "SpawnChance": 0.7, "MinAmount": 12, "MaxAmount": 22, "Skin": 0 }, { "Shortname": "metal.fragments", "SpawnChance": 0.6, "MinAmount": 47, "MaxAmount": 150, "Skin": 0 }, { "Shortname": "can.beans", "SpawnChance": 0.5, "MinAmount": 1, "MaxAmount": 2, "Skin": 0 }, { "Shortname": "bandage", "SpawnChance": 0.5, "MinAmount": 1, "MaxAmount": 3, "Skin": 0 }, { "Shortname": "mace.baseballbat", "SpawnChance": 0.3, "MinAmount": 1, "MaxAmount": 1, "Skin": 0 }, { "Shortname": "pants", "SpawnChance": 0.5, "MinAmount": 1, "MaxAmount": 1, "Skin": 0 }, { "Shortname": "hat.cap", "SpawnChance": 0.5, "MinAmount": 1, "MaxAmount": 1, "Skin": 0 }, { "Shortname": "pistol.revolver", "SpawnChance": 0.1, "MinAmount": 1, "MaxAmount": 1, "Skin": 0 }, { "Shortname": "scrap", "SpawnChance": 1.0, "MinAmount": 6, "MaxAmount": 11, "Skin": 0 }, { "Shortname": "tshirt.long", "SpawnChance": 0.5, "MinAmount": 1, "MaxAmount": 1, "Skin": 0 }, { "Shortname": "wood", "SpawnChance": 0.9, "MinAmount": 100, "MaxAmount": 250, "Skin": 0 }, { "Shortname": "stone", "SpawnChance": 0.8, "MinAmount": 50, "MaxAmount": 200, "Skin": 0 }, { "Shortname": "bone.fragments", "SpawnChance": 0.5, "MinAmount": 10, "MaxAmount": 40, "Skin": 0 }, { "Shortname": "gears", "SpawnChance": 0.3, "MinAmount": 1, "MaxAmount": 2, "Skin": 0 }, { "Shortname": "metal.ore", "SpawnChance": 0.6, "MinAmount": 20, "MaxAmount": 75, "Skin": 0 }, { "Shortname": "sulfur.ore", "SpawnChance": 0.5, "MinAmount": 15, "MaxAmount": 60, "Skin": 0 }, { "Shortname": "charcoal", "SpawnChance": 0.7, "MinAmount": 100, "MaxAmount": 200, "Skin": 0 }, { "Shortname": "corn", "SpawnChance": 0.4, "MinAmount": 1, "MaxAmount": 3, "Skin": 0 }, { "Shortname": "rifle.ak", "SpawnChance": 0.05, "MinAmount": 1, "MaxAmount": 1, "Skin": 0 }, { "Shortname": "waterjug", "SpawnChance": 0.5, "MinAmount": 1, "MaxAmount": 1, "Skin": 0 }, { "Shortname": "ammo.rifle", "SpawnChance": 0.25, "MinAmount": 5, "MaxAmount": 20, "Skin": 0 }, { "Shortname": "ammo.shotgun", "SpawnChance": 0.25, "MinAmount": 5, "MaxAmount": 12, "Skin": 0 }, { "Shortname": "weapon.mod.flashlight", "SpawnChance": 0.15, "MinAmount": 1, "MaxAmount": 1, "Skin": 0 }, { "Shortname": "weapon.mod.holosight", "SpawnChance": 0.1, "MinAmount": 1, "MaxAmount": 1, "Skin": 0 }, { "Shortname": "smg.2", "SpawnChance": 0.08, "MinAmount": 1, "MaxAmount": 1, "Skin": 0 }, { "Shortname": "largemedkit", "SpawnChance": 0.2, "MinAmount": 1, "MaxAmount": 3, "Skin": 0 }, { "Shortname": "hazmatsuit", "SpawnChance": 0.05, "MinAmount": 1, "MaxAmount": 1, "Skin": 0 }, { "Shortname": "shotgun.pump", "SpawnChance": 0.05, "MinAmount": 1, "MaxAmount": 1, "Skin": 0 }, { "Shortname": "laptop", "SpawnChance": 0.05, "MinAmount": 1, "MaxAmount": 2, "Skin": 0 }, { "Shortname": "battery.small", "SpawnChance": 0.4, "MinAmount": 1, "MaxAmount": 2, "Skin": 0 }, { "Shortname": "solar.panel", "SpawnChance": 0.15, "MinAmount": 1, "MaxAmount": 1, "Skin": 0 }, { "Shortname": "cloth", "SpawnChance": 0.8, "MinAmount": 15, "MaxAmount": 50, "Skin": 0 }, { "Shortname": "fishtrap", "SpawnChance": 0.3, "MinAmount": 1, "MaxAmount": 1, "Skin": 0 }, { "Shortname": "skull.human", "SpawnChance": 0.1, "MinAmount": 1, "MaxAmount": 2, "Skin": 0 }, { "Shortname": "paper", "SpawnChance": 0.5, "MinAmount": 5, "MaxAmount": 15, "Skin": 0 }, { "Shortname": "salvaged.sword", "SpawnChance": 0.2, "MinAmount": 1, "MaxAmount": 1, "Skin": 0 }, { "Shortname": "furnace", "SpawnChance": 0.1, "MinAmount": 1, "MaxAmount": 1, "Skin": 0 }, { "Shortname": "workbench2", "SpawnChance": 0.05, "MinAmount": 1, "MaxAmount": 1, "Skin": 0 }, { "Shortname": "hammer", "SpawnChance": 0.6, "MinAmount": 1, "MaxAmount": 1, "Skin": 0 }, { "Shortname": "arrow.hv", "SpawnChance": 0.4, "MinAmount": 10, "MaxAmount": 25, "Skin": 0 }, { "Shortname": "explosives", "SpawnChance": 0.02, "MinAmount": 1, "MaxAmount": 1, "Skin": 0 } ] }$10.00- 48 comments
- 1 review
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- 2
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- #zombie
- #scarecrow
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Version 1.0.6
1,616 downloads
Having trouble fitting larger entities into your compound? By combining PlaceAnything with EntityScaleManager you can downsize big entities. Vehicles can be directly added to the player's inventory, allowing them to deploy the vehicles whenever needed. Vehicles can be picked up by players (optional). Deployable trees and bushes, perfect for pve servers! pre-configured data file with some trees and bushes Entities.json With the help of the CopyPaste plugin, you can sell pre-built bases for players to deploy. • How can I pick up items? Deployed structures can be picked up by hitting it with hammer. Items can be picked up only by owner. • How to upload custom icons? Custom icons can be uploaded with Steam workshop uploader. WorkshopUploader.zip original repository • How to use CopyPaste plugin with PlaceAnyting? In data file Entities.json, put 'copypaste/buildingName' instead of prefab path. • Where I can find list of all prefabs? Here is full updated list but not every prefab can be spawned from there and some of them you might not be able to destroy, I do not recommend testing this on live server. Commands (admin only) CHAT /gimme CONSOLE placeanything <steamid> "<item display name>" • Known issues and limitations - some prefabs cannot be damaged thus can be used to grief players. (recycler, slotmachine, test generator...etc) - hitting gambling wheel with hammer will make wheel disappear, game issue cant be fixed Please note that PlaceAnything is a simple plugin that only spawns entities, similar to using the 'spawn' command in the console. It does not manage the behavior of entities after they are spawned. If you are unsure about the functionality of a specific entity, spawn it in-game as an admin and test it yourself before making purchase Plugin comes with 19 pre-configured items. Use /gimme chat command in game to get those items for testing.$5.50 -
Version 0.2.0
10 downloads
About AutoSpawner This plugin allows you to randomly spawn animals for a price in resources. Features: - You can customize your animals for spawn(custom items for any animal). - If You have same fuel for some animals - will picked random animal with same fuel. - AutoLoad groups for config file. - Power off/on from Rust+ on SmartSwitch. Chat commands: /craft_spawner - command for craft custom spawner. Permission: autospawner.craft - Give permission to craft. autospawner.place - Give permission to place. Groups: "default": { "priority": 0, "maxSpawners": 1, "maxAnimals": 5 } Notes: Dont add or remove animals from config file, just disable or enable them as needed. After restarting server, all animals will be removed. Config Example: { "AutoSpawner config": { "spawnInterval": 5.0, //Timer for spawning "spawnRadius": 5.0, "speedFall": 3.0 //The speed of animals falling to the ground }, "Animals Custom spawning": { //First config key example for all animals in the list "bear": { "enabled": true, //Enabled/disabled to spawn animal "animalPrefab": "assets/rust.ai/agents/bear/bear.prefab", //Dont try to change this "fuel": { "fuelShortname": "lowgradefuel", //Only shortnames items "skinId": 0, //Your custom skinID "fuelAmount": 10 //Cost fuel for spawn one animal } }, "wolf": {...}, "boar": {...}, "horse": {...}, "chicken": {...}, "stag": {...} }, "spawnerSkinId": 3358767438, //Your custom skinID for autospawner "Cost craft": { //Cost for craft "lowgradefuel": 10, "metal.fragments": 100, "wood": 100 }, "Permissions": { "default": { // Default config from start plugin "priority": 0, "maxSpawners": 1, "maxAnimals": 5 }, "vip": { //Example from my oxide.groups "priority": 1, "maxSpawners": 5, "maxAnimals": 10 }, "premium": { //Example from my oxide.groups "priority": 2, "maxSpawners": 10, "maxAnimals": 20 } } } Demo Video(v0.1.0):$5.99-
- #animals
- #custom item
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Version 1.0.0
14 downloads
LootCrateSpawner is an exciting and innovative Rust plugin designed to add dynamic and thrilling events to your gameplay. This plugin automatically spawns loot crates in random locations on the map, ensuring unpredictability and constant player engagement. With configurable event intervals and crate lifespans, administrators can fine-tune the frequency and duration of these events to suit their server's needs. Each crate appears with a map marker, guiding players to its location and fostering competitive spirit as everyone rushes to claim the loot. Notifications in the chat inform players of the crate's appearance and lifespan, adding urgency and excitement to the hunt. The randomization of crate locations encourages exploration and keeps players on their toes, creating an ever-changing and vibrant game environment. Easy to configure and use, LootCrateSpawner is the perfect addition to any Rust server looking to enhance player interaction and elevate the gaming experience. Features Easily customisable. Сommands to start the event and to clear all the boxes and markers. (/crateventstart - start the event, /clearcratevents - clear all active LootCrateSpawner events) Customisable marker display time on the map. Customisable minimum and maximum time interval between the start of the event. If you use custom loot table, it will be applied to the Military Box. Does not load your server too much. An example of a Config file view { "CrateLifetime": 40.0, "MarkerLifetime": 40.0, "MaxEventInterval": 60.0, "MinEventInterval": 50.0 } As you can see above, the file configuration is as simple as possible, which everyone can understand, there is nothing complicated in it and it is as easy to configure as possible. CrateLifetime - Military Box lifetime on the map MarkerLifetime - the lifetime of a marker on the map MaxEventInterval - the maximum time after which a new event should start MinEventInterval - the minimum time after which the new event should start If you have any questions or need any help, feel free to send me a private message on Discord My Discord: callofglory_anytime You can see the above described plugin in the video$4.99 -
Version 1.1.0
18 downloads
Easily give access to Rusts F1 Spawn Menu! That's permission based with blacklisting support and customizable F1 Spawn button amounts! Features: * Ban whole categories or Items using their ShortName or ItemID's * Allow Admins or Developers to bypass F1 spawn * Control the amounts it gives on the 1k button & 100 buttons! * ItemID, Amount, SkinID, Conditions. * Shops & other 3rd party plugins. * TODO: Genetics & BPs. Perms: f1spawn.use | needed to use F1 Menu. f1spawn.bypass | needed to bypass blocked Items. Chat & Console Commands: /give itemID amount skin condition | everything past itemID are optional args /givearm itemID amount skin condition | everything past itemID are optional args give steamID-or-Name itemID amount skin condition | everything past itemID are optional args givearm steamID-or-Name itemID amount skin condition | everything past itemID are optional args Configuration File: { "Ignore: Disabled 0, Admin 2, Developer 3": 0, "Set F1 1000 button spawn amount": 1000, "Set F1 100 button spawn amount": 100, "Ban Categories: Weapon 0, Construction 1, Items 2, Resources 3, Attire 4, Tool 5, Medical 6, Food 7, Ammunition 8, Traps 9, Misc 10, Component 11, Electrical 12, Fun 13": [ 10 ], "Ban Items using: ShortNames (Easy to Read)": [ "explosive.timed", ], "Ban Items using: ItemIDs (Slightly Faster)": [ 143803535, ] }$9.99 -
Version 1.0.6
20 downloads
Ready to elevate your modded Rust server by allowing players to spawn a variety of vehicles through chat commands? With this plugin, players gain the ability to spawn vehicles, you can use any vehicle prefab in the game that you want making exploration and transportation within the game effortlessly convenient. The plugin comes with optional restrictions to balance gameplay, including limits on the number of vehicles a player can have and cooldown timers and blocks to prevent spamming at certain timers or certain areas. Customization options are extensive, allowing server admins to adjust spawning methods and spawn distances, fuel amounts, and even specific permissions for different vehicles. Additionally, the plugin supports UI customization for a seamless integration with your server's interface. Whether for rapid movement across the map or just adding fun elements to your server, Vehicle Spawner ensures that your adventures in Rust are never a dull moment. Key Features Spawn any vehicle prefab in the game you can add or remove any that you want to the config. Limit the number of vehicles per player to maintain server balance. Customizable vehicle spawn settings, spawn method options, cooldowns and permissions. UI support for easy vehicle management for players, no commands needed. Special conditions for vehicle spawning, including safe zone, authorized, raid and combat block checks. Permissions vehiclespawner.use vehiclespawner.ui Key bind input BUTTON.FIRE_THIRD ( Middle mouse button ) Press/click it to toggle the Vehicle Menu UI on screen. Hold it down while menu is minimized to fully open it. Commands /vehiclemenu Allows players to toggle UI. /no <Config Chat Command> Allows players to remove a vehicle type by placing /no before the chat command from the config. /destroyall Allows player to remove all there vehicles at once. Default Configuration: Note: you can add as many vehicles as you want using the prefab path. { "MsgSettings": { "Message Icon SteamID": "76561197960839785", "Message Prefix": "[VehicleSpawner]", "Message Prefix Color": "#5af" }, "Prefabs": { "Attack Helicopter": { "AutoMount": false, "BlockButAllowInBuildingAuthorized": false, "BlockButAllowInSafeZone": false, "BlockInAuthorizedArea": true, "BlockInBuildingBlocked": true, "BlockInSafeZone": true, "BlockOnLand": false, "ChatCommands": [ "attack", "myattack", "attackheli", "myattackheli", "attackhelicopter", "myattackhelicopter", "atkheli", "atk", "myatk", "myatkheli" ], "CooldownTimer": 180.0, "DisableUIButton": false, "FuelAmount": 0, "LockFuel": false, "Permission": "vehiclespawner.attackhelicopter", "PrefabPath": "assets/content/vehicles/attackhelicopter/attackhelicopter.entity.prefab", "Rotation": { "x": 0.0, "y": 90.0, "z": 0.0 }, "SkySpawn": false, "SkySpawnHeight": 50.0, "SpawnDelay": 10.0, "SpawnDistance": 8.0, "SpawnHeight": 3.0, "SpawnOption": 1, "UseTracks": false }, "Balloon": { "AutoMount": false, "BlockButAllowInBuildingAuthorized": false, "BlockButAllowInSafeZone": false, "BlockInAuthorizedArea": true, "BlockInBuildingBlocked": true, "BlockInSafeZone": true, "BlockOnLand": false, "ChatCommands": [ "balloon", "myballoon", "hotairballoon", "myhotairballoon", "myhab", "hab" ], "CooldownTimer": 120.0, "DisableUIButton": false, "FuelAmount": 0, "LockFuel": false, "Permission": "vehiclespawner.balloon", "PrefabPath": "assets/prefabs/deployable/hot air balloon/hotairballoon.prefab", "Rotation": { "x": 0.0, "y": 90.0, "z": 0.0 }, "SkySpawn": false, "SkySpawnHeight": 50.0, "SpawnDelay": 10.0, "SpawnDistance": 12.0, "SpawnHeight": 3.0, "SpawnOption": 1, "UseTracks": false }, "Car": { "AutoMount": false, "BlockButAllowInBuildingAuthorized": false, "BlockButAllowInSafeZone": false, "BlockInAuthorizedArea": true, "BlockInBuildingBlocked": true, "BlockInSafeZone": true, "BlockOnLand": false, "ChatCommands": [ "sedan", "mysedan", "car", "mycar" ], "CooldownTimer": 180.0, "DisableUIButton": false, "FuelAmount": 0, "LockFuel": false, "Permission": "vehiclespawner.car", "PrefabPath": "assets/content/vehicles/sedan_a/sedantest.entity.prefab", "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 }, "SkySpawn": false, "SkySpawnHeight": 50.0, "SpawnDelay": 10.0, "SpawnDistance": 6.0, "SpawnHeight": 3.0, "SpawnOption": 1, "UseTracks": false }, "Chinook": { "AutoMount": false, "BlockButAllowInBuildingAuthorized": false, "BlockButAllowInSafeZone": false, "BlockInAuthorizedArea": true, "BlockInBuildingBlocked": true, "BlockInSafeZone": true, "BlockOnLand": false, "ChatCommands": [ "chinook", "mychinook", "ch47", "mych47" ], "CooldownTimer": 180.0, "DisableUIButton": false, "FuelAmount": 0, "LockFuel": false, "Permission": "vehiclespawner.chinook", "PrefabPath": "assets/prefabs/npc/ch47/ch47.entity.prefab", "Rotation": { "x": 0.0, "y": 240.0, "z": 0.0 }, "SkySpawn": false, "SkySpawnHeight": 50.0, "SpawnDelay": 10.0, "SpawnDistance": 10.0, "SpawnHeight": 3.0, "SpawnOption": 1, "UseTracks": false }, "Horse": { "AutoMount": false, "BlockButAllowInBuildingAuthorized": false, "BlockButAllowInSafeZone": false, "BlockInAuthorizedArea": true, "BlockInBuildingBlocked": true, "BlockInSafeZone": true, "BlockOnLand": false, "ChatCommands": [ "horse", "myhorse" ], "CooldownTimer": 180.0, "DisableUIButton": false, "FuelAmount": 0, "LockFuel": false, "Permission": "vehiclespawner.horse", "PrefabPath": "assets/rust.ai/nextai/testridablehorse.prefab", "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 }, "SkySpawn": false, "SkySpawnHeight": 50.0, "SpawnDelay": 10.0, "SpawnDistance": 5.0, "SpawnHeight": 3.0, "SpawnOption": 1, "UseTracks": false }, "Minicopter": { "AutoMount": false, "BlockButAllowInBuildingAuthorized": false, "BlockButAllowInSafeZone": false, "BlockInAuthorizedArea": true, "BlockInBuildingBlocked": true, "BlockInSafeZone": true, "BlockOnLand": false, "ChatCommands": [ "mini", "mymini", "minicopter", "myminicopter" ], "CooldownTimer": 0.0, "DisableUIButton": false, "FuelAmount": 0, "LockFuel": false, "Permission": "vehiclespawner.minicopter", "PrefabPath": "assets/content/vehicles/minicopter/minicopter.entity.prefab", "Rotation": { "x": 0.0, "y": 90.0, "z": 0.0 }, "SkySpawn": false, "SkySpawnHeight": 50.0, "SpawnDelay": 0.0, "SpawnDistance": 5.0, "SpawnHeight": 3.0, "SpawnOption": 1, "UseTracks": false }, "RHIB": { "AutoMount": false, "BlockButAllowInBuildingAuthorized": false, "BlockButAllowInSafeZone": false, "BlockInAuthorizedArea": true, "BlockInBuildingBlocked": true, "BlockInSafeZone": true, "BlockOnLand": true, "ChatCommands": [ "rhib", "myrhib", "mybigboat", "bigboat" ], "CooldownTimer": 10.0, "DisableUIButton": false, "FuelAmount": 0, "LockFuel": false, "Permission": "vehiclespawner.rhib", "PrefabPath": "assets/content/vehicles/boats/rhib/rhib.prefab", "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 }, "SkySpawn": false, "SkySpawnHeight": 50.0, "SpawnDelay": 5.0, "SpawnDistance": 10.0, "SpawnHeight": 3.0, "SpawnOption": 1, "UseTracks": false }, "Row Boat": { "AutoMount": false, "BlockButAllowInBuildingAuthorized": false, "BlockButAllowInSafeZone": false, "BlockInAuthorizedArea": true, "BlockInBuildingBlocked": true, "BlockInSafeZone": true, "BlockOnLand": true, "ChatCommands": [ "rowboat", "row", "myrow", "myrowboat", "boat", "myboat" ], "CooldownTimer": 10.0, "DisableUIButton": false, "FuelAmount": 0, "LockFuel": false, "Permission": "vehiclespawner.rowboat", "PrefabPath": "assets/content/vehicles/boats/rowboat/rowboat.prefab", "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 }, "SkySpawn": false, "SkySpawnHeight": 50.0, "SpawnDelay": 3.0, "SpawnDistance": 9.0, "SpawnHeight": 3.0, "SpawnOption": 1, "UseTracks": false }, "Scrap Transport Helicopter": { "AutoMount": false, "BlockButAllowInBuildingAuthorized": false, "BlockButAllowInSafeZone": false, "BlockInAuthorizedArea": true, "BlockInBuildingBlocked": true, "BlockInSafeZone": true, "BlockOnLand": false, "ChatCommands": [ "scrap", "myscrap", "heli", "myheli", "helicopter", "myhelicopter", "scrappy", "myscrappy", "scraptransport" ], "CooldownTimer": 10.0, "DisableUIButton": false, "FuelAmount": 0, "LockFuel": false, "Permission": "vehiclespawner.scraptransporthelicopter", "PrefabPath": "assets/content/vehicles/scrap heli carrier/scraptransporthelicopter.prefab", "Rotation": { "x": 0.0, "y": 180.0, "z": 0.0 }, "SkySpawn": false, "SkySpawnHeight": 50.0, "SpawnDelay": 5.0, "SpawnDistance": 8.0, "SpawnHeight": 3.0, "SpawnOption": 1, "UseTracks": false } }, "Settings": { "AmountOfPrefabsAllowedAtOnce": 2, "BlockNearPlayer": { "IgnoreTeam": true, "PlayerDistance": 5.0, "UsePlayerDistance": true }, "DestroyOnDeath": true, "DestroyOnDisconnect": true, "GlobalSpawnCooldownTimer": 10.0, "UseCombatBlocked": true, "UseRaidBlocked": true }, "UiPermission": "vehiclespawner.ui", "UsePermission": "vehiclespawner.use" } PREVIEW / TUTORIAL VIDEOS COMING SOON!$15.00- 7 comments
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- #vehicles
- #minicopter
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Version 1.1.4
11 downloads
Adds re-spawnable items with command. With this plugin, you can: • Define spawn points for different items anywhere in your server's world. • Set custom intervals for spawning items, allowing you to control the frequency of loot respawns. • Specify random quantity ranges for items, adding an element of unpredictability to your server's loot economy. Whether you're looking to create themed loot areas, simulate dynamic item distribution, or simply enhance the gameplay experience on your Rust server, this plugin gives you the flexibility and control to do so with ease. Commands (ONLY ADMIN); • /addspawn <name> <x> <y> <z> <item> <quantity> <interval> ► You can create a spawn point with static time and item count. • /addspawnq <name> <x> <y> <z> <item> <randomMin> <randomMax> <interval> ► You can create a spawn point that only includes random item count. • /addspawnr <name> <x> <y> <z> <item> <intervalMin> <intervalMax> <quantity> ► You can create a spawn point that only includes random time. • /addspawnqr <name> <x> <y> <z> <item> <randomMin> <randomMax> <intervalMin> <intervalMax> ► You can create a spawn point that includes both random time and item count. • /deletespawn <name> ► You can delete spawn points with this command. • /showspawns ► Prints out spawn points in f1 console. ➡ "<name>" This defines your spawn points name which you can use in /deletespawn. ➡ "<x> <y> <z>" This is positions for items to be spawned you can use console command "client.printpos" to see where you're standing at. ➡ "<item>" You need to use the short name for the item you want to be spawned, you can find the short names here. ➡ "<quantity>" This defines the item count. ➡ "<interval>" This defines the respawn time in seconds. ➡ "<randomMin>", "<randomMax>" you can adjust those values for how many items will be spawned for random item count. Ex; 1 10, Spawned item count will be in between 1 and 10. ➡ "<intervalMin>", "<intervalMax>" you can adjust those values for how much time later the item will be respawned for random time. Ex; 1 10, Item will respawn every 1 to 10 seconds. This is how the default config looks like. (I don't reccomend you to use config file if it is not necessary) { "Spawn1": { "Interval": 5.0, "IntRandom": true, "IntMax": 5.0, "IntMin": 1.0, "Position": { "x": 100.0, "y": 10.0, "z": 50.0 }, "ItemName": "ammo.rifle", "Quantity": 16, "Random": false, "RandomMin": 0, "RandomMax": 0 }, "Spawn2": { "Interval": 10.0, "IntRandom": false, "IntMax": 0.0, "IntMin": 0.0, "Position": { "x": 100.0, "y": 10.0, "z": 50.0 }, "ItemName": "scrap", "Quantity": 0, "Random": true, "RandomMin": 10, "RandomMax": 30 } }$9.99 -
Version 1.0.0
35 downloads
Exagonal City : This city replaces the bandit town and the outpost, everything is concentrated in that area, each entrance is automated with automatic doors, lights and siren that warns the arrival or departure of the players. Count Prefab : 4262 VIDEO : Clone Respawn Custom : It is a personalized respawn, to concentrate all the players to respawn in one or more places, the idea is that it is not the simple respawn on the beach as always, it is a very small prefab and gives the possibility of telling the player the story or server theme. Count Prefab : 1009 VIDEO: Little City : It is a small city that does the function of outpost and bandit town, but this one, as it does not have vending machines, still needs outpost (soon to be updated with vending machines), the entrance is automated with lights and sirens that announce the entry and exit of players. It also contains 3 spawns to use with the Work Cart plugin and thus have 3 usable trains. The lights that illuminate Little City are autolight, they turn on and off by themselves. Count Prefab : 1265 VIDEO: Panoramic Tower: this is a very simple porefab, it is designed to stand out and be seen from far away, I use it in the center of my own Exagonal city as a reference so that players know where the center of the map is, but it can be used as standalone monument, for example adding scientificos and loot to them. It has 6 elevators and when we reach the top, we will find a panoramic restaurant. Count Prefab : 577 Video : I want to thank knockcree for teaching me so many things! Thanks !$11.99- 13 comments
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- #outpost
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Version 2.0.2
849 downloads
Rust Spawner is a plugin that you can spawn cars/helis/animals Features Spawns Horse Spawns Wolf Spawns Car Spawns Scrap Heli Spawns Mini Copter Spawns Bear Spawns Zombie Commands `/rspawn wolf` - Spawns a Wolf `/rspawn horse` - Spawns a Horse `/rspawn bear` - Spawns a Bear `/rspawn mini` - Spawns a Mini Copter `/rspawn scrapheli` - Spawns a Scrap Heli `/rspawn car` - Spawns a Car `/rspawn zombie` - Spawns a Zombie Permissions rustspawner.horse rustspawner.wolf rustspawner.bear rustspawner.sedan rustspawner.zombie RustSpawner.car rustspawner.minicopter rustspawner.scrapheli rustspawner.nocooldown Credits krungh crow, for helping the latest updates My discord for support on this project and suggestions for updates & for other projects im working on like custom maps and plugins and etc https://discord.gg/eN3eNMrFree -
Version 1.0.6
77 downloads
Eng All the portals presented in this collection serve as spawn points for players. You can't build around each of the portals. Each portal is easy to install. I will add more portals to this package. There are currently portals in total. Rus Все порталы, представленные в этой коллекции, служат для игроков точками появления. Вы не можете строить вокруг каждого из порталов. Каждый портал легко установить. Я добавлю в этот пак больше порталов. Всего в настоящее время порталов.$4.99- 8 comments
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