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Everything posted by MEMUARE
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Version 2.4.1
4 downloads
PinataEvent Author: MEMUARE Version: 2.4.1 Game: Rust Type: Automated World Event Description PinataEvent is a fully automated global event system that spawns a special Pinata attached to a tree. Players must find and destroy the pinata to receive valuable loot. The event runs automatically every 3–4 hours (random) and also supports manual admin control. Core Features Fully automatic event system Random spawn interval (3–4 hours by default) Safe biome protection (no desert, snow, rocks, water, monuments) Automatic removal of old Pinata before new spawn Native Rust HUD notification (no UI plugins required) Sound effects around the Pinata Configurable loot system Admin-only commands Multi-language support (EN + RU) Commands /pinata.start Admin force start the event /pinata.tp Admin teleport to the active Pinata Configuration { "AutoStartEnabled": true, "AutoStartMinMinutes": 180.0, "AutoStartMaxMinutes": 240.0, "Loot": [ { "shortname": "sulfur", "min": 1000, "max": 1000, "chance": 100.0 }, { "shortname": "metal.fragments", "min": 500, "max": 500, "chance": 100.0 } ] } Added Console commands: pinata.start - Console command for event start pinata.stop - Console command for event stop Added Winner Detection System Automatically detects the player who destroyed the pinata Full API Hook support for other plugins OnPinataEventStarted OnPinataEventEnded OnPinataEventWinner(BasePlayer player) Safety & Stability Proper cleanup on plugin unload enableSaving = false for spawned entities$12.99 -
Version 1.0.2
8 downloads
ABOUT THIS PLUGIN SleepingSnake adds a thrilling surprise for gatherers: when players pick up natural resources (like wood piles or ore collectables), there's a small chance a sleeping snake will spawn from under it — just like it was hiding there all along. A simple but immersive mechanic that adds life, danger, and unpredictability to the world. Only spawns in Temperate (grassy/forested) biomes No spawns in snow, tundra, or desert Smart spawn chance control (default: 5%) Collectable Control ( wood , stone , sulfur metal) { "SpawnChance": 0.05, "RequireTemperateBiome": true, "TriggeringPrefabs": [ "wood-collectable", "sulfur-collectable", "metal-collectable", "stone-collectable" ] } sleepingsnake2.mp4$3.99 -
Hello, I have 2 questions... Question number 1: Is it possible to somehow prepare houses with rent through Rust Edit? I have planned a very large project in which I will prepare 100 houses with rent, and doing this manually in the game itself will be very inconvenient. Question number 2: If the answer to my question number 1 is no, then I am interested in whether the houses will remain in their places after the wipe? Or will I have to go through all the prepared houses again and put locks and a mailbox?!
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- 31 comments
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- #underwear
- #skin
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(and 1 more)
Tagged with:
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- 31 comments
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- #underwear
- #skin
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(and 1 more)
Tagged with:
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Hi, I appreciated this update and left a review! But now I have one problem that I don’t know how to solve... I need the ServerCommands option, for example, so that the Admin can put a skin on the player through a server command! I will be very happy about this option! If necessary, I'm ready to pay extra!
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- 2 comments
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- #underwater
- #oilrig
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Version 1.0.0
11 downloads
This prefab was created on the basis of the original Oil Rig, all the cards are removed here, but a hackeble crate is added. this prefab is great for diversifying looting for sea lovers and will create a hot spot for underwater battles. ----------------------------------------------------- Preffab count : 537 Type: for looting; Modifiers: Height&Topology. ----------------------------------------------------- Loot : Food crate - 3 Elite Crate - 3 Normal Crate - 7 Underwater Basic - 1 Underwater Advanced - 2 Barrels - 14 Hackable Crate - 1$15.00- 2 comments
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- #underwater
- #oilrig
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