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Kobani

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Everything posted by Kobani

  1. Kobani

    IQSphereEvent

    Thank you. So do I set the time to 999999, for example? I use an event manager so that not all events run at the same time, that's why I'm asking.
  2. Unfortunately I can't find the shortname for it because these items are not in any list I have found so far
  3. Spawns items that don't actually exist. What can I do?
  4. Kobani

    IQSphereEvent

    Is it possible to deactivate the autostart?
  5. Kobani

    Raidable Bases

    So for me it happens with the bases Tier 3 so I don't think it's us because before the last updates or wipe everything was fine.
  6. Kobani

    Spam in Console

    Failed to run a 3.50 timer in 'RobSpawn v2.1.0' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.RobSpawn.ProcessBoxes (StorageContainer single) [0x00099] in <2420bfa6f101450092fe9d57e8b8643b>:0 at Oxide.Plugins.RobSpawn+<>c__DisplayClass26_0.<OnEntitySpawned>b__0 () [0x0000e] in <2420bfa6f101450092fe9d57e8b8643b>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <18d4f19bbc
  7. Kobani

    Raidable Bases

    So for me it happens with the bases Tier3 so i don´t think it´s us because befor the last updates or wipe everything was fin.
  8. Hey! I once wrote that downgrade all does not work. And then that it works again. I now know why I don't always have the error. when 2 players build on the same building, the downgrade all doesn't work anymore and it says that you don't have permission. Could you correct this
  9. Kobani

    Raidable Bases

    yes
  10. Kobani

    Raidable Bases

    Hello, since the wipe or since the updates, the domes no longer fit properly over the bases. It doesn't matter which base I spawn. What can I do about this?
  11. Kobani

    IQSphereEvent

    Hello, I have a PvE server and use TruePvE. The samsites are not firing, probably because TruePvE is active. I don't want to share the samsite in TruePvE, otherwise players will use it. Could this be changed in the plugin? maybe replace the prefab with a static samsite? or does anyone have another solution? And one more thing, could you add the PvEMode function in the config? "Display the name of the event owner on a marker on the map? [true/false]": true, add?
  12. What can I do to prevent the following? I have clicked on the topology of the prefab. It is available
  13. Hello, that's ok I found the solution to the problem in your prefab, there must not be a continuous rail under the connection of the curve. I hope they can correct it in the next few days. I wish you a happy new year.
  14. Hello, when I want to turn left at the Underwater Split 3x72 (Twin) it just continues straight ahead. Could you check this? Does not work on either track. I use Rust edit 7 beta http://kobani.de/rust/Underwater.mp4
  15. I've just noticed something, I don't think that's supposed to be the case, is it? When the train is stopped, the following is displayed from above.
  16. Kobani

    Tutorial Display

    Moved to support Sorry
  17. Kobani

    Tutorial Display

    Hey, I hope you had a nice Christmas. I wanted to ask if the update will come before the next wipe this time...
  18. Kobani

    downgrade all does not work

    Yes, Upgrade all works. I haven't used Remove all yet. I checked it again, Downgrade all works. I seem to have some kind of conflict. Your plugin is fine. As soon as I know in which context it is not working, I will contact you again. Thank you very much!
  19. Hey if I understand correctly the gingerbread skin does not work. there is a simple solution. The ID of the gingerbread skin has changed from 10226 to 2. I have changed this in the config and adjusted the image. It works for me again. Only all previously built ones have to be upgraded again.
  20. Kobani

    downgrade all does not work

    "Press Shift + Attack to Downgrade All": true, does not work for me. Authorizations are given. Could you check this?
  21. The following error occurs every time a mine is stepped on and the event owner does not die Failed to call hook 'CanEntityTakeDamage' on plugin 'Sputnik v1.2.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Sputnik.CanEntityTakeDamage (BasePlayer victim, HitInfo hitinfo) [0x00137] in <b08cc2bd4b414df99fbf8d046441db26>:0 at Oxide.Plugins.Sputnik.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00ccf] in <b08cc2bd4b414df99fbf8d046441db26>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0
  22. Kobani

    OnDeath Error

    New Tiket my mistake was another one. Sorry
  23. Kobani

    Wipe Countdown

    no
  24. Kobani

    Cooking

    When I close the ingredient bag and open it again, the contents pile up endlessly. If I switch off the collection in the ingredient bag, everything is fine. Could you correct this so that the stacks are correct again and don't go to infinity when collecting in the bag?
  25. Kobani

    IQSphereEvent

    Take a look at the PveMode plugin from KpucTajI. This works with many great event plugins. You just need to add something to your plugin. I don't know how complex this is, but it would make your plugin much more attractive to PvE servers and me. The features are awesome.

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