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rogder dodger

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Everything posted by rogder dodger

  1. Changed Status from Work in Progress to Not a Bug Changed Fixed In to 1.0.4
  2. Ah all good, i think you have highlighted some design i need to look at again. It's not very intuitive. I'll work on that. thanks for getting back to me quickly and let me know if you have any more issues
  3. Changed Status from Pending to Work in Progress
  4. Can you tell me what is going on with it @AlaEddineYahia When adding a player to the watchlist a box pops up saying "add notes". you have to click the center of this and type a note before clicking "Add" - All watchlist entries added from the UI require a note. I'll have a think about whether this is good and intuitive UI but can you confirm you are doing this and still nothing happens?
  5. rogder dodger

    Feedback and Bugs

    Also, on the ESP detetion report embed, it could use a lot more information being provided about the detection. The distance, the object or player being looked at (players name), number of glances, all the information possible, This will help greatly in narrowing down and tuning the plugin to reduce false positives with configuration.
  6. rogder dodger

    Feedback and Bugs

    Hi Winterchild, this is a really good plugin and i'm very impressed with it so far. I've been doing some testing this morning and noticed a few things i wanted to feedback to you. ESP - Team Mate Detection The ESP detection is pretty cool and i'm getting quite consistent results with my configuration so far. One thing i noticed quite a few false positives as players look at their team mates - this happens especially when they are in their base or moving to/from their base. I think an easy fix for this would be a config option to ignore team mates before calling ProcessEspTarget. This can also apply to TCs etc, checking if player is authorized on the tc before reporting. Threat Assessment This is a cool feature but could definitely use some more config options. For example the default configuration will post a threat assessment of just about every player - essentially spamming the discord webhook. I've disabled this with the following config "Enabled": true, "Use Unified Threat Webhook Reports": false, "Suppress Individual Type Webhooks When Unified Is Enabled": false, However, what would be really useful would be a threat assessment threshold - so for example it would post a threat assessment only when a players threat assessment is higher (for example only when the tier is HIGH/CRITICAL, or when overall score is above X). So far that's what i've noticed but overall great plugin and some very well thought out features.
  7. rogder dodger

    NPCs in Bushes

    If it's not possible i understand - I do note that Facepunch updated their AI to operate this way and the default NPCs cannot shoot through bushes. I wonder how they did it and whether they will add modding support for it in future
  8. @imthenewguyThis issue is still present in recent versions
  9. Version 1.0.0

    22 downloads

    Wall Rotator Wall Rotator is a quality-of-life plugin that allows players to rotate walls at any time, bypassing Rust's default 10-minute rotation window. Perfect for servers that want to give players more building flexibility while maintaining control through TC authorization and optional material costs. Key Features Bypass the 10-minute timer - Players can rotate walls long after placement TC Authorization - Require cupboard access before allowing rotation (configurable) Material costs - Optional resource requirements based on wall tier (wood/stone/metal/armored) VIP/MVP support - Configurable cost multipliers for donor tiers Admin bypass - Admins can rotate any wall without restrictions Safety checks - Prevent rotation of walls with mounted items, explosives, or recent damage Developer hooks - API for other plugins to integrate with rotation events Players often realize they need to rotate a wall after the vanilla timer expires. Rather than tearing down and rebuilding (wasting resources), this plugin gives them the flexibility to fix their mistakes. Server owners maintain control through TC requirements and configurable costs making it feel like players are paying for it. Configuration { "Require TC Authorization": true, "Enable Rotation Costs": false, "VIP Cost Multiplier (1.0 = 100%, 0.5 = 50%, 0 = free)": 0.5, "MVP Cost Multiplier (1.0 = 100%, 0.5 = 50%, 0 = free)": 0.25, "Block Rotation With Mounted Items": true, "Block Rotation With Explosives": true, "Block Rotation After Damage (seconds)": 30.0, "Material Costs": { "wood": { "Item Shortname": "wood", "Amount": 50 }, "stone": { "Item Shortname": "stones", "Amount": 50 }, "metal": { "Item Shortname": "metal.fragments", "Amount": 50 }, "toptier": { "Item Shortname": "metal.refined", "Amount": 5 } } } Configuration Options Require TC Authorization - If true, players must have cupboard access to rotate walls (recommended) Enable Rotation Costs - Toggle material costs for rotation VIP/MVP Cost Multipliers - Reduce costs for donor tiers (0 = free, 0.5 = 50%, 1.0 = full price) Block Rotation With Mounted Items - Prevent rotation if picture frames, shelves, signs, etc. are attached Block Rotation With Explosives - Prevent rotation if C4 or satchels are attached Block Rotation After Damage - Set cooldown period after wall takes damage (prevents rotation during raids) Material Costs - Define resource requirements per wall tier when costs are enabled Chat Commands /rotate - Rotate the wall you're looking at (requires wallrotator.use permission) Simply look at a wall and type /rotate. The plugin handles the rest. Permissions wallrotator.use - Allows player to use the /rotate command wallrotator.admin - Bypasses all restrictions (TC auth, costs, mounted items, explosives, damage cooldown) wallrotator.nocost - Rotate walls for free (when costs are enabled) wallrotator.vip - Apply VIP cost multiplier wallrotator.mvp - Apply MVP cost multiplier (usually lower than VIP) Note: MVP permission takes priority over VIP if a player has both. Developer API Other plugins can integrate with Wall Rotator using these hooks: OnWallRotate - Called before rotation occurs. Return non-null to cancel. object OnWallRotate(BasePlayer player, BuildingBlock wall) { // Return string message to cancel and notify player // Return any non-null value to silently cancel // Return null to allow rotation } OnWallRotated - Called after successful rotation. void OnWallRotated(BasePlayer player, BuildingBlock wall) { // Perform actions after wall is rotated }
    $3.99
  10. rogder dodger

    Suggestion

    @MrLiquid @OldRusty Just checking-in that 1.0.4 resolved the issues you were seeing with the player list population?
  11. A video on how to integrate Rust Admin with Watchlist. The video was made for a support request but might be useful for other users while setting the plugin up. The Captions were auto generated and slightly hit or miss (the Burdens of being a Scottish Man). Questions and Suggestions welcome
  12. You are most welcome @OldRusty. Yeah you can add offline players from rust admin. At the moment you can’t add notes from the command context as RA doesn’t provide an additional text box for that however you can do it via a custom command in console. im looking to expand on the integration further In the future though so that may change. all the best rogder
  13. rogder dodger

    Suggestion

    Latest version 1.0.4 should fix these issues. Please confirm
  14. Changed Status from Pending to Not a Bug Changed Fixed In to 1.0.3
  15. rogder dodger

    Suggestion

    @MrLiquid Can i just check if you are still having issues with too?
  16. rogder dodger

    Suggestion

    Apologies, i was not aware this was still an issue and thought it was isolated. I think a restart will probably resolve it and start populating the players table however this should not be required and i'll look into fixing the plugin to ensure it does not in the next version.
  17. @OldRustySorry to hear you're having trouble getting Rust Admin configured with Watchlist, i've made a quick video with instructions that should help you get it up and running. Let me know if you have success with this. I'll work on improving my documentation shortly to improve on that. Appreciate the feedback. Video is here:
  18. Hey the plugin is designed to operate without causing issues when used with these plugins. However, it does not integrate or alter the functionality of these plugins. This means it shouldn't cause any issues with Helpful supply but it won't make those supply drops instant currently.
  19. rogder dodger

    Staging for Oct 2025

    Changed Status from Work in Progress to Fixed Changed Fixed In to 1.0.3
  20. rogder dodger

    Staging for Oct 2025

    @MrLiquidthis should be fixed with latest version. Thanks for reporting it
  21. rogder dodger

    Staging for Oct 2025

    Changed Status from Pending to Work in Progress
  22. When a new player types /redeemrecycler, the plugin gives them a recycler even if they have no credits. It looks like the plugin creates a new record for the player, sets their credits to the start_recyclers value, and then immediately spawns a recycler without checking if the balance is actually greater than zero. In my config I have start_recyclers set to 0, but brand new players can still redeem one for free. Once they’ve redeemed, their credits correctly go negative and then back to zero, but the players get a free Recycler... Steps to reproduce: Set start_recyclers to 0 in the config. Join as a fresh player with no prior data. Run /redeemrecycler. Observe that the player gets a recycler even though they had no credits. Expected behavior: If a player has zero available recyclers, the plugin should block the redeem attempt and show the “no recyclers” message instead of giving them a free one. Actual Behavior: Player who should have zero available recyclers gets a free recycler.
  23. Confirmed fixed, you are the best! thank you.
  24. sent
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