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Everything posted by rogder dodger
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@MrLiquid @OldRusty Just checking-in that 1.0.4 resolved the issues you were seeing with the player list population?
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- 1 comment
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- #admin
- #anticheat
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Subject: Assistance Required – Watchlist Plugin RustAdmin Integration
rogder dodger replied to OldRusty's Support Request in Support
You are most welcome @OldRusty. Yeah you can add offline players from rust admin. At the moment you can’t add notes from the command context as RA doesn’t provide an additional text box for that however you can do it via a custom command in console. im looking to expand on the integration further In the future though so that may change. all the best rogder -
Latest version 1.0.4 should fix these issues. Please confirm
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Subject: Assistance Required – Watchlist Plugin RustAdmin Integration
rogder dodger replied to OldRusty's Support Request in Support
Changed Status from Pending to Not a Bug Changed Fixed In to 1.0.3 -
@MrLiquid Can i just check if you are still having issues with too?
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Apologies, i was not aware this was still an issue and thought it was isolated. I think a restart will probably resolve it and start populating the players table however this should not be required and i'll look into fixing the plugin to ensure it does not in the next version.
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Subject: Assistance Required – Watchlist Plugin RustAdmin Integration
rogder dodger replied to OldRusty's Support Request in Support
@OldRustySorry to hear you're having trouble getting Rust Admin configured with Watchlist, i've made a quick video with instructions that should help you get it up and running. Let me know if you have success with this. I'll work on improving my documentation shortly to improve on that. Appreciate the feedback. Video is here: -
- 42 comments
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- #rust
- #supply drop
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Changed Status from Work in Progress to Fixed Changed Fixed In to 1.0.3
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@MrLiquidthis should be fixed with latest version. Thanks for reporting it
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Changed Status from Pending to Work in Progress
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Players can redeem a recycler for free even with zero credits
rogder dodger posted A Support Request in Support
When a new player types /redeemrecycler, the plugin gives them a recycler even if they have no credits. It looks like the plugin creates a new record for the player, sets their credits to the start_recyclers value, and then immediately spawns a recycler without checking if the balance is actually greater than zero. In my config I have start_recyclers set to 0, but brand new players can still redeem one for free. Once they’ve redeemed, their credits correctly go negative and then back to zero, but the players get a free Recycler... Steps to reproduce: Set start_recyclers to 0 in the config. Join as a fresh player with no prior data. Run /redeemrecycler. Observe that the player gets a recycler even though they had no credits. Expected behavior: If a player has zero available recyclers, the plugin should block the redeem attempt and show the “no recyclers” message instead of giving them a free one. Actual Behavior: Player who should have zero available recyclers gets a free recycler. -
Confirmed fixed, you are the best! thank you.
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sent
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It may have something to do with custom map markers being broken in maps edited with Rust Edit - apparently some translation changes to the maps in latest rust update. I am going to try and quickly remove the markers and reload the map
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Using this https://rustmaps.com/map/1884b14b78e34f87a9102044a710e72f
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04/09 19:36:51 | Loaded plugin BotReSpawn v1.4.2 by Steenamaroo 04/09 19:36:52 | Failed to run a 1.00 timer in 'BotReSpawn v1.4.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BotReSpawn.CheckMonuments (System.Boolean add) [0x00054] in <a0f6658ebdcc44fea78940c9c82cf46c>:0 at Oxide.Plugins.BotReSpawn.<OnServerInitialized>b__33_0 () [0x00043] in <a0f6658ebdcc44fea78940c9c82cf46c>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <112d89ea5d3348c8b949af0ab1a866d2>:0
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This is a fantastic map and my players have loved it - it's very well designed with amazing attention to detail and really cool locations to visit. Being a water based map added a load of interesting challenges on our PVE server and we'll definitely be using it again. The map maker is very responsive and helpful and has kept on top of updates which makes this a great choice for any server.
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Changed Fixed In to 1.0.1
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Changed Status from Pending to Not a Bug
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Hey Mr Liquid - the Latest name of the player is always shown under player name. If you're asking for player name history to also be stored and displayed in the embeds this would be something i'd have to think about for a later update. The plugin doesn't currently integrate with steam or battlemetrics other than providing a link to their profile.
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Changed Status from Pending to Not a Bug Changed Fixed In to 1.0.1
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Hey @MrLiquid each discord embed shows the Server and the notes when a player is or added or removed from the watchlist. Also when they come online like below: You can see the server details are at the bottom of every embed. Watchlists are currently per-server. So if you wanted to add a player to watchlist on all of your servers you would do this on each server. It would be a great idea to consolidate this somehow to have watchlists share player lists and watchlisted players across servers and this is something i might think about for future updates.
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So i can see that the players list has some players in there (9) - have you had more than 9 players join the server since the plugin was deployed? Again. Players are added to the players list when they first join the server so as time goes on that list will grow. I will look into adding the ability to manually add players to watchlist who are not on the player list from the UI but you can use the commands for now. If still unsure please DM me on Discord (im in the codefling discord) and i can help you more directly
