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Dead Nasty

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Everything posted by Dead Nasty

  1. Dead Nasty

    Npc Spawn

    i do not use brad tiers anymore, after an update a while ago they started taking over bradley drops and it never got fixed to my knowledge. its been a while now so not sure where the error was from tbh. thanks for looking into tho.
  2. Dead Nasty

    ItemPerks

    ah anchors. i suck with those. lol
  3. Dead Nasty

    ItemPerks

    Looking into purchasing this, can the icon on the screen left of hotbars be adjusted on the screen? I have custom buttons and backpack slot on that side. Thanks for any info
  4. Dead Nasty

    Boss Monster

    ahh ok, thanks for the info. ive been wondering why some of my bosses were so easy to kill lol. Much appreciated.
  5. Dead Nasty

    Boss Monster

    I changed out a couple to use m4's but they dont shoot em for some reason but they do other guns. idk if its a bug but just a heads up
  6. https://chaoscode.io/threads/plane-crash.23/page-44 Not sure if these are the hooks needed but he listed hooks. "you can check it with the OnEntitySpawned and OnEntityKill hooks"
  7. yea the virtual quarry takes over the excavator and makes it always run and makes it so each player can only see their own loot. im thinking it may end up conflicting. thanks for the info tho
  8. ye i have true pve, just was wondering about like non owner of event not opening crates or a dome they cant enter etc, as players always fight over things. its all good tho just curios
  9. Dead Nasty

    Npc Spawn

    Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: BradleyDrops - True (Boolean), NpcSpawn (False (Boolean)) Got this today, just a heads up.
  10. Version 2.9

    47 downloads

    This is a pack of Colored Icons for Server HUD by Ahiga0. I PERSONALLY USE THESE COLORED ICONS Events have multiple icons. I want users to always have a choice and variety to mix and match. ICONS INCLUDED FOR: CH47 Airdrop Harbor Events Cargo Events Air Event Airfield Event Caravan Cargo Train Event Armored Train Event Train Heist Event Patrol Heli Boss Monster Satellite Dish Event Bot Purge Event Glass Bridge Event Eradication Event Legendary Beasts Triangulation Event Water Treatment Events Military Tunnel Events Convoy Bradley Jet Event Military Airfield Event Water Event Pirate Event Tug Event Space Event Sputnik Shipwreck Event Super Market Event Power Plant Event Plane Crash Pookie Event Meteor Event Junkyard Event Oil Rig Events Excavator Events Gas Station Event Arctic Base Event Replacement Active/Sleeper/Que Icons Big Thanks and shoutout to LizzyFox69 for hand tablet-drawing All the Pookie Bears from scratch for a different project. Example way to copy DropBox Link: Make sure to change =0 to =1
    $3.98
  11. Dead Nasty

    Boss Monster

    just curios if there is a way to have the hook for when all bosses are killed instead of 1. i notice if there is more than 1 on the map and 1 is killed the icon goes blank. if not thats all good too. i can just remove the kill hook so its perpetually on hehe Sorry to bug again.
  12. Just a heads up got this in console today. Failed to run a 10.00 timer in 'SkillTreeXPEvent v1.0.1' (NullReferenceException: Object reference not set to an instance of an object) at BasePlayer.SendConsoleCommand (System.String command, System.Object[] obj) [0x00000] in <aebfed968882427a96c63159968e4f52>:0 at Oxide.Plugins.SkillTreeXPEvent+<>c__DisplayClass54_0.<CreateGameTip>b__0 () [0x00015] in <8f6fd4bd4d084f65b83ad6bc94eea703>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <18d4f19bbc844191b11ed9e69284d09b>:0
  13. Thx to both
  14. Dead Nasty

    Boss Monster

    Do I use the spawn command to add them, i see the spawn at monument setting in the monster files but not sure what to do there hahaha List of monument locations": [] this to be exact appreciate the help. I'm sure it may be in here somewhere but thats a lot of pages
  15. Just making sure, this is compatible with better npc's right?
    Plugin is nice concept. The execution is not so much. Every brad drop thrown has a 90% chance of not working and being refunded. The AI is HORRIBLE they just get stuck on rocks and terrain. The higher the proximity check the more they are refunded. Players just throw brads by cliff faces and cheese their way to loot. Would only recommend if this is on sale or either fp or the dev (actually} decides to fix the issues with the ai that have always been there. I've heard for over 2 years that the ai will be improved and it never has. Have gotten the same errors for about 2 years and never had been addressed.. Only get lied to for years saying a massive update is coming but never does. Heli signals gets worked on tho Complains about rep life and no time yet released a new plugin before fixing this one. Steer clear of this dev.
  16. Dead Nasty

    Bradley Drops

    They've always been like that tbh. If you go back through you can see that was my only complaint around a year ago was the AI is more a than I. The get stuck on rocks more than they do anything else tbh. Let's hope we can get smarter soon so players don't just cheese brads on rocks. if you turn the proximity check up it refunds the signal 98% of the time and they still roll up rocks and sometimes pull a turtle and lay on their backs. I also get this spamming console sometimes for quite a long time as well. Failed to call hook 'OnEntityTakeDamage' on plugin 'BradleyDrops v1.1.11' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BradleyDrops.OnEntityTakeDamage (BradleyAPC bradley, HitInfo info) [0x00216] in <49845c41c0374ad68f2b80ecb49c0c8f>:0 at Oxide.Plugins.BradleyDrops.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x005bd] in <49845c41c0374ad68f2b80ecb49c0c8f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0
  17. Dead Nasty

    IQBoss

    is there hooks for this like start/end? thanks
  18. Is it possible to add hooks for event start/stop? Thanks!
  19. Is it possible to add hooks for event start/stop?
  20. it seems i may have made a mistake, after looking at the page i dont see the start and stop hooks atm, tho i have asked k!lly0u if its possible to add, as he added hooks for juggernaut event for us. I could of swore i saw hooks for it but I guess I was on wrong page. That's my bad. I have removed it as a dependency for right now until the hook is added. I'm also not sure if the event triggers the regular cargo event in game or not as well, as I don't own the plane crash. I know the settings in the plugin can over ride natural spawn planes, so might be able to just convert in game for now.
  21. Dead Nasty

    Water Patrol

    Just curios if this is this an event, or do they patrol all the time? Thanks!
  22. is this compatible with virtual quarries for excavator?
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