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Everything posted by Dead Nasty
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- 135 comments
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- #items
- #enhancement
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- 135 comments
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- #items
- #enhancement
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- 427 comments
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- #abilities
- #boss
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- 427 comments
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- #abilities
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Version 2.9
47 downloads
This is a pack of Colored Icons for Server HUD by Ahiga0. I PERSONALLY USE THESE COLORED ICONS Events have multiple icons. I want users to always have a choice and variety to mix and match. ICONS INCLUDED FOR: CH47 Airdrop Harbor Events Cargo Events Air Event Airfield Event Caravan Cargo Train Event Armored Train Event Train Heist Event Patrol Heli Boss Monster Satellite Dish Event Bot Purge Event Glass Bridge Event Eradication Event Legendary Beasts Triangulation Event Water Treatment Events Military Tunnel Events Convoy Bradley Jet Event Military Airfield Event Water Event Pirate Event Tug Event Space Event Sputnik Shipwreck Event Super Market Event Power Plant Event Plane Crash Pookie Event Meteor Event Junkyard Event Oil Rig Events Excavator Events Gas Station Event Arctic Base Event Replacement Active/Sleeper/Que Icons Big Thanks and shoutout to LizzyFox69 for hand tablet-drawing All the Pookie Bears from scratch for a different project. Example way to copy DropBox Link: Make sure to change =0 to =1$3.98 -
- 427 comments
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- #abilities
- #boss
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Just a heads up got this in console today. Failed to run a 10.00 timer in 'SkillTreeXPEvent v1.0.1' (NullReferenceException: Object reference not set to an instance of an object) at BasePlayer.SendConsoleCommand (System.String command, System.Object[] obj) [0x00000] in <aebfed968882427a96c63159968e4f52>:0 at Oxide.Plugins.SkillTreeXPEvent+<>c__DisplayClass54_0.<CreateGameTip>b__0 () [0x00015] in <8f6fd4bd4d084f65b83ad6bc94eea703>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <18d4f19bbc844191b11ed9e69284d09b>:0
- 30 comments
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- #skilltree
- #event
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- 427 comments
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- #abilities
- #boss
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- 427 comments
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- #abilities
- #boss
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- 427 comments
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- #abilities
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Plugin is nice concept. The execution is not so much. Every brad drop thrown has a 90% chance of not working and being refunded. The AI is HORRIBLE they just get stuck on rocks and terrain. The higher the proximity check the more they are refunded. Players just throw brads by cliff faces and cheese their way to loot. Would only recommend if this is on sale or either fp or the dev (actually} decides to fix the issues with the ai that have always been there. I've heard for over 2 years that the ai will be improved and it never has. Have gotten the same errors for about 2 years and never had been addressed.. Only get lied to for years saying a massive update is coming but never does. Heli signals gets worked on tho Complains about rep life and no time yet released a new plugin before fixing this one. Steer clear of this dev.
- 219 comments
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- #bradley
- #bradleyapc
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They've always been like that tbh. If you go back through you can see that was my only complaint around a year ago was the AI is more a than I. The get stuck on rocks more than they do anything else tbh. Let's hope we can get smarter soon so players don't just cheese brads on rocks. if you turn the proximity check up it refunds the signal 98% of the time and they still roll up rocks and sometimes pull a turtle and lay on their backs. I also get this spamming console sometimes for quite a long time as well. Failed to call hook 'OnEntityTakeDamage' on plugin 'BradleyDrops v1.1.11' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BradleyDrops.OnEntityTakeDamage (BradleyAPC bradley, HitInfo info) [0x00216] in <49845c41c0374ad68f2b80ecb49c0c8f>:0 at Oxide.Plugins.BradleyDrops.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x005bd] in <49845c41c0374ad68f2b80ecb49c0c8f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0
- 219 comments
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- #bradley
- #bradleyapc
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it seems i may have made a mistake, after looking at the page i dont see the start and stop hooks atm, tho i have asked k!lly0u if its possible to add, as he added hooks for juggernaut event for us. I could of swore i saw hooks for it but I guess I was on wrong page. That's my bad. I have removed it as a dependency for right now until the hook is added. I'm also not sure if the event triggers the regular cargo event in game or not as well, as I don't own the plane crash. I know the settings in the plugin can over ride natural spawn planes, so might be able to just convert in game for now.
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- 183 comments
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- #boat
- #facepunch
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