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About ItemPerks

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Item Perks is a plugin that enhances everyday weapons, tools and armour with over 50 different types of perks.

Items with perks can be obtained a variety of ways, including:

  • Finding them randomly in crates or barrels during your morning scrap farm.
  • Randomly crafting an enhanced version of your equipment while you roof camp noobs from your base.
  • Recycling enhanced equipment and finding enhancement kits stuck in the teeth of the recycler.
  • Using a console or chat command that can be ran through seedy plugin traders like GUIShop.

 

The plugin gives a large amount of control to server owners when it comes to implementation. You can:

  • Enable/disable perks, or modify the minimum and maximum values that they roll when applied to gear.
  • Blacklist or whitelist items to each perk, so they will be exclusively excluded or included (based on the list you choose).
  • Adjust the weight of each perk, so it is more or less likely to be seen on gear., or adjust the chances amount of perks that items can potentially have.
  • Fully adjust or disable the chance for item drops to be found, or enable the enhancement kit system so players can recycle gear.
  • So much more (watch the configuration section of the video below to see the full extent).

 

 

 

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There are over 50 perks included with the plugin. The following list will describe briefly what each perk does.

Name: Prospector
Description: This perk increases your mining yield when mining stone, metal and sulfur nodes.

Name: Lumberjack
Description: This perk increases your woodcutting yield when chopping living or dead trees.

Name: Butcher
Description: This perk increases the resources gained from skinning humans and animals.

Name: Horticulture
Description: This perk increases the amount of resources gained when harvesting grown plants.

Name: Forager
Description: This perk increases the amount of resources gained when picking up map generated collectibles.

Name: Angler
Description: This perk increases the amount of fish you receive upon a successful catch.

Name: BeastBane
Description: This perk increases the damage dealt to animals.

Name: ScientistBane
Description: This perk increases the damage dealt to scientists.

Name: FlakJacket
Description: This perk reduces the damage received from explosions.

Name: Elemental
Description: This perk reduces damage from received from cold and heat sources.

Name: Scavenger
Description: This perk provides you with a chance to find additional scrap from crates and barrels.

Name: Manufacture
Description: This perk increases the speed of your crafting.

Name: Durable
Description: This peark reduces the durability damage of all equipped items.

Name: BeastWard
Description: This perk reduces the damage received from animals.

Name: ScientistWard
Description: This perk reduces the damage received from scientists.

Name: Builder
Description: This perk provides you with a chance for your building upgrades to be free.

Name: Thrifty
Description: This perk provides you with a chance for your crafting components to be refunded upon a successful craft.

Name: Fabricate
Description: This perk provides you with a chance to duplicate an item upon a successful craft.

Name: Pharmaceutical
Description: This perk increases the amount of healing received from all sources.

Name: MeleeWard
Description: This perk reduces the damage received from melee weapons.

Name: Academic
Description: This perk provides you with a chance to receive a scrap refund when researching an item at the research bench.

Name: FallDamage
Description: This perk reduces the impact damage received from falling.

Name: Lead
Description: This perk reduces the damage from radiation.

Name: Smasher
Description: This perk will provide you with a chance to instantly destroy barrels with any amount of damage.

Name: Environmentalist
Description: This perk will increase the speed of recyclers that you activate.

Name: Smelter
Description: This perk will increase the smelting speed of furnaces you activate.

Name: Paramedic
Description: This perk provides players that you revive with additional health.

Name: Prepper
Description: This perk provides you with a chance to not consume food when eating.

Name: Regeneration
Description: This perk will passively regenerate you.

Name: SharkWard
Description: This perk will reduce the amount of damage received from sharks.

Name: SharkBane
Description: This perk will increase the amount of damage dealt to sharks.

Name: Deforest
Description: This perk provides you with a chance to cut down nearby trees when successfully cutting a tree down.

Name: BlastMine
Description: This perk provides you with a chance to mine out nearby nodes when successfully mining out a node.

Name: Tanner
Description: This perk provides you with a chance to skin nearby corpses when successfully skinning out a corpse.

Name: Vampiric
Description: This perk will heal you for a percentage of the damage dealt to certain enemies.

Name: Reinforced
Description: This perk will reduce the the amount of damage that your vehicles receive when mounted.

Name: ComponentLuck
Description: This perk will provide you with a chance to receive additional components when looting barrels and crates.

Name: ElectronicsLuck
Description: This perk will provide you with a chance to receive additional electronics when looting barrels and crates.

Name: UncannyDodge
Description: This perk provides you with a chance to dodge incoming damage, reducing it to 0.

Name: LineStrength
Description: This perk increases the tensile strength of your fishing line.

Name: HealShare
Description: This perk will share healing effects with nearby players.

Name: Attractive
Description: This perk will provide you with a chance to automatically pick up components when destroying barrels.

Name: WoodcuttingLuck
Description: This perk provides you with a chance to find a random item when you cut down a tree.

Name: MiningLuck
Description: This perk provides you with a chance to find a random item when you mine out a node.

Name: SkinningLuck
Description: This perk provides you with a chance to find a random item when you skin out a corpse.

Name: FishingLuck
Description: This perk provides you with a chance to find a random item when you catch a fish.

Name: Sated
Description: This perk will increase the amount of calories and hydration you receive from food and water sources.

Name: IronStomach
Description: This perk provides you with a chance to negate negative effects when consuming food.

Name: TreePlanter
Description: This perk will provide a chance for a tree to instantly regrow when cut down.

Name: RockCycler
Description: This perk will provide a chance for a node to instantly respawn when mined out.

Name: BradleyDamage
Description: This perk perk increases the damage dealt to Bradley Tanks.

Name: HeliDamage
Description: This perk perk increases the damage dealt to Patrol Helicopters.

 

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Command: ipgive
Type: console/chat
Parameters: <target ID/Name> <optional: shortname> <optional: perks>
Description: Gives the target player an enhanced item. If shortname is specified, it will base the enhancement off of that item. If perks are specified, it will add only those perks to the item.

Command: ipgivekit
Type:  console/chat
Parameters:  <target ID/Name> <perk>
Description:  Gives an enhancement kit to the target.

 

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itemperks.use - Required to receive any benefit from enhanced items.
itemperks.loot - Required to loot enhanced items from crates and barrels.
itemperks.craft - Required for a chance to received enhanced versions of crafted gear.
itemperks.admin - Required to use admin commands.
itemperks.enhance - Required to add enhancement kits to items via the workbench.
itemperks.recycle - Required to receive enhancement kits from recycling enhanced items.

 

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IPAPI_CreateItem - creates and returns an enhanced item using the details fed into the method. If shortname is left blank, it will pick a random valid item. If api_perks is null it will pick random perk(s) and add them.
Returns Item

        [HookMethod("IPAPI_CreateItem")]
        public object IPAPI_CreateItem(string shortname = null, ulong skin = 0, Dictionary<string, float> api_perks = null)
        {
            List<KeyValuePair<Perk, float>> perks = Pool.GetList<KeyValuePair<Perk, float>>();
            foreach (var perk in api_perks)
            {
                Perk _perk;
                if (parsedEnums.TryGetValue(perk.Key, out _perk)) perks.Add(new KeyValuePair<Perk, float>(_perk, perk.Value));
            }
            var result = CreateItem(shortname, skin, perks);

            Pool.FreeList(ref perks);
          // Returns an Item class
            return result;
        }

Example usage:

        [ChatCommand("testipapi")]
        void TestIPAPI(BasePlayer player)
        {
            Dictionary<string, float> perks = new Dictionary<string, float>()
            {
                ["Prospector"] = 1f,
                ["Lumberjack"] = 1f,
                ["Butcher"] = 1f,
                ["Horticulture"] = 0.5f
            };

            var item = (Item)ItemPerks.Call("IPAPI_CreateItem", "hammer.salvaged", (ulong)2830083288, perks);

            if (item == null)
            {
                Puts("Failed");
                return;
            }

            item.name = "tool of the trade";

            player.GiveItem(item);
        }

 

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