Jump to content

Dead Nasty

Member
  • Posts

    496
  • Joined

  • Last visited

Everything posted by Dead Nasty

  1. Dead Nasty

    Raidable Bases

    Thanks man, finally got it set up. appreciate all the help.
  2. Dead Nasty

    Raidable Bases

    So, i am an idiot. for the oldid stuff, does it only need to be changed it there are multiple of the same id like oldid 1 twice or do i have to go through the whole thing and change oldid 1 to oldid 1111 oldid2222 etc etc. ty again sorry im not a smart man 😅
  3. Dead Nasty

    Building Sites

    how do we get it to spawn random ones each wipe? it keeps spawning the same 3 build sites each time even tho others are selected as well. ty
  4. Dead Nasty

    Raidable Bases

    will the force time settings override the preferred environment plugin? Also, how come my older paste files with oldid 1 etc still work but adding new ones does not? and can you use the same copy paste base file for multiple raid levels. like using rb1 in easy and like water easy? ty 🙂
  5. Dead Nasty

    Abandoned Bases

    its for me, not for them 😅 lol i fly around vanished sometimes and blast bases to get an idea for myself. I appreciate you always being so quick to answer tho.
  6. Dead Nasty

    Abandoned Bases

    Any way to make it faster to check bases instead of waiting for chat to cleat before shooting another base?
  7. Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: RoadBradley - False (Boolean), TruePVE (True (Boolean))
  8. monuments that are set to false for locking are still locking as well as those errors persisting.
  9. Dead Nasty

    Raidable Bases

    would it be possible to add tc's in this? "Destroy Boxes Clipped Too Far Into Terrain": true, "Destroy Turrets Clipped Too Far Into Terrain": true sometimes bases are clipped and tc breaks with loot lying underground just a hare.
  10. Dead Nasty

    Convoy Reforged

    Same happens with me on roads with monuments at the end, convoy hits the end all the cars and all vehicles just scatter and never recollect to turn around like they should.
  11. Dead Nasty

    Drugs

    This plugin goes great with any server. Players will love finding drugs that do cool effects to their screen/player. All are completely customizable to your needs and can add as many custom drugs as needed super easily.
  12. Dead Nasty

    Raidable Bases

    Nice, been waiting a very long to add underwater raids. Can't wait
  13. Dead Nasty

    Raidable Bases

    so from where it says oldid 1 oldid 2 etc change them to something different? ty for the assistance
  14. Dead Nasty

    Abandoned Bases

    Only the person that initiated the raid can kill the sleepers inside, as before anyone could. Not sure if a bug or intended 🙂
  15. Dead Nasty

    Raidable Bases

    is somethin wrong with fortify bases? Exception while calling NextTick callback (ArgumentException: An item with the same key has already been added. Key: 1) at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000dd] in <f98723dd4586469db5213ec59da723ca>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.CopyPaste.PasteEntity (System.Collections.Generic.Dictionary`2[TKey,TValue] data, Oxide.Plugins.CopyPaste+PasteData pasteData, BaseEntity parent) [0x016c9] in <4e636b5148ae46f89ef8dbcd6fe4f404>:0 at Oxide.Plugins.CopyPaste.PasteLoop (Oxide.Plugins.CopyPaste+PasteData pasteData) [0x00088] in <4e636b5148ae46f89ef8dbcd6fe4f404>:0 at Oxide.Plugins.CopyPaste+<>c__DisplayClass46_0.<PasteLoop>b__0 () [0x00000] in <4e636b5148ae46f89ef8dbcd6fe4f404>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0
  16. Dead Nasty

    ObjectStacks

    Can you make it so small boxes stack on big boxes/coffins?
  17. still getting the same error Failed to call hook 'OnEntityDeath' on plugin 'HeavyMilitaryTunnelEvent v1.0.3' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.HeavyMilitaryTunnelEvent.OnEntityDeath (BaseCombatEntity entity, HitInfo info) [0x0003c] in <fb529ed40c784c538353fb09a897b750>:0 at Oxide.Plugins.HeavyMilitaryTunnelEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00643] in <fb529ed40c784c538353fb09a897b750>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d82f1fa409f84967ab685a3dbdd116ae>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0
  18. Dead Nasty

    Building Sites

    Exception while calling NextTick callback (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at BaseEntity.WorldSpaceBounds () [0x00000] in <1d027c330abe4100a2beed140da8a4ac>:0 at BaseEntity.GetBuildingPrivilege (OBB obb) [0x00079] in <1d027c330abe4100a2beed140da8a4ac>:0 at BaseEntity.GetNearestBuildingPrivledge () [0x00007] in <1d027c330abe4100a2beed140da8a4ac>:0 at BaseEntity.GetBuildingPrivilege () [0x00000] in <1d027c330abe4100a2beed140da8a4ac>:0 at Oxide.Plugins.BuildingSites+BuildingSite.GetSiteByBuildingPrivilege (BuildingPrivlidge buildingPrivlidge) [0x00036] in <526fe3daf6c14670b61223501260d332>:0 at Oxide.Plugins.BuildingSites+<>c__DisplayClass7_0.<OnEntitySpawned>b__0 () [0x00000] in <526fe3daf6c14670b61223501260d332>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0
  19. Dead Nasty

    Convoy Reforged

    npcs can chase players into the water and kill them. the turrets on the vending trucks dont shoot, just beep repeatedly
  20. Dead Nasty

    Bradley Drops

    A turret with explo ammo will attack and kill brad, setting for auto turrets is also false.
  21. Had to manually re add legacy furnaces in the config.
  22. Can it be made to work on static ones already on the map like outpost etc?
  23. Dead Nasty

    Ganja

    Love the ability to mass produce now just 1 issue, if you light a stack to smoke, it burns the whole stack, not just 1 joint.
  24. Dead Nasty

    Npc Spawn

    he released a update to fix the issue, thanks for checking in!!
1.7m

Downloads

Total number of downloads.

7.9k

Customers

Total customers served.

119.5k

Files Sold

Total number of files sold.

2.4m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.