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Dead Nasty

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Everything posted by Dead Nasty

  1. Would be great in the config like other plugins was like TopLeft etc. Been stuck for days trying to figure these numbers out haha I ended up just moving the HUD plugin cause i am dumb haha
  2. The dnkillentitiesforplayer still doesnt work for me, with steam id or name alwlays says no matching player found.
  3. Thank you, has bee purchased, thanks for all your hard work and great plugins!
  4. Changelog says added support for skilltreexpevent, just curios as to where where can one find this event? Plz and Ty
  5. no its only the /recycle mod on umod. https://umod.org/plugins/recycle
  6. when you put the item in the recycler it glitches in spot like that forever until you manually take it back out of it. pushing off doesn't work. it pushes you backwards infinitely until you take it out as well. It also glitches the recycler on your screen as seen in the video too.
  7. Found a bug with the NM items with the /recycle: https://umod.org/plugins/recycle
  8. Dead Nasty

    Raidable Bases

    I bought on lone.design but the discussion tab there is kinda meh, but after yesterday's update players have to destroy TC for the raid to be over whereas before hitting 0 loot ended the raid. I didn't change it, is this a bug cause I noticed it happened in the 2.6.6 or whichever version got reverted a couple weeks back. When I reverted back to old version things work as expected. Thx for any help
  9. Dead Nasty

    Bradley Drops

    you were correct and he is updating it. sorry for the confusion. and thanks for the help. appreciated.
  10. Does this or the silo event have hooks for start and end for possible custom hud icons for the hud pugin? like TrainyardEventStart TrainyardEventEnd for example?
  11. Calling hook CanCombineDroppedItem resulted in a conflict between the following plugins: BradleyDrops - True (Boolean), DeployableNature (False (Boolean)).
  12. I asked the dev of brad drops and i got this: "According to Umod/Oxides’ coding rules, hooks which return type object should return either true or null. Hooks which return type bool can return true, false or null. Therefore my plugin return value is correct, and the author of the other plugin is incorrect." idk lol. doenst seem to affect anything so i guess i wont worry about it
  13. Dead Nasty

    Bradley Drops

    Just a heads up. doesnt affect anything that i can see. Calling hook CanCombineDroppedItem resulted in a conflict between the following plugins: BradleyDrops - True (Boolean), DeployableNature (False (Boolean)). Was told by imthenewguy that it's brad drops that needs the itemcombine fixed for the error as i dropped this for him as well.
  14. the dnkillentitesforplayer never works for me, just a heads up. Always says no matching player found and i have to manually remove players stuff with hammer. its not fun lol
  15. has been since explained. thank you.
  16. Just a heads up got this in console, nothing happens tho: (17:44:27) | Failed to call hook 'STCanGainXP' on plugin 'DeployableNature v1.0.20' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.DeployableNature.STCanGainXP (BasePlayer player, BaseEntity source) [0x00009] in <8a1f0e75212446e29f97c3089f7020c0>:0 at Oxide.Plugins.DeployableNature.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00330] in <8a1f0e75212446e29f97c3089f7020c0>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b76ec77c47d1449e92b2baab8603843d>:0 also got another for cancombine item boolean conflict between bradley drops and this plugin. Thanks for the great plugins.
  17. Dead Nasty

    Abandoned Bases

    Thanks! I do have an established rule for it. Players will call admin abuse either way lol. I have it in big red letter when you log in about abandoned bases plus chat messages about it and ppl will still not read it and claim i removed their bases on them lol you know how it goes haha
  18. Dead Nasty

    Abandoned Bases

    Just curios, I have a few teams/clans that have 1 person log on every so often to keep all their bases from being raided all wipe. Was wondering if there was an option other than mandatorily doing the /sar on their buildings? Appreciate your hard work.
  19. Dead Nasty

    Abandoned Bases

    Just a heads up, got a new bug today other than the usual no name popping up on some buildings, or saying this building will become raidable in 0 seconds but never actually be raidable. Heres this: Says 0 and (0) for steam id, no timer for them either.
    Awesome prefab for pvp/pve servers. The Bradley and MLRS spawn are extra flavor for any server. Easy to use on the map. Dev is a fast responder and fixes any issues FAST. 12/10
  20. Thank you very much!! Also left a 5 star review for you. its not letting me download now, im not sure why. its just saying 4.00$ I downloaded on 10/23 and when i click on that link it no longer works. did something change?
  21. thanks, its mostly the invisible alpha by the rocket and the entrance to the button and switch room. ill try to take some screen shots today and show you what i mean. appreciate it. Also, where is the fuse panel? have looked over the entire prefab and not found it yet, i may be blind haha Added screen shots. hope they help!! Both towers have invisible floors like that too. you cannot enter any of the rooms like this, even crouching.
  22. i do have the .dll, as i run custom maps every month that i place prefabs/monuments on. and np. just have had quite a few players not able to run the room.

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