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Everything posted by SlayersRust
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- 36 comments
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- #adem
- #madmappers
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(and 6 more)
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- 184 comments
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- #stacks
- #rust stacks
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- 9 comments
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I kill inside the zone then click "Death Modifier Respawn" then I spawn back next to my same full body bag duplicating all my loot essentially as you can see.
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Hello @Khancould you please provide some support for this conflict it would be greatly appreciated My players loved your plugin but cannot use it with Raidable Bases because can duplicate the loot etc and ejecting bags still duplicates loot
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- 9 comments
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- 9 comments
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If I purchase this plugin is there a way to have players be able to choose what loadout they want to spawn with that I created? Like /loadout smg, /loadout thompson and then 3 VIP loadouts like /loadout AK, /loadout LR, /loadout Mp5 I can assign to VIP groups? I don't want to allow players to create their own loadouts but would it be possible for me to create some predetermined loadouts players can type like "/loadout smg" so they can spawn with an smg or "/loadout thompson" so they can spawn with a thompson loadout gun and armors of my choosing?
- 1 comment
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- #player loadout
- #player loadouts
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(and 3 more)
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Major issue with helis breaking enemies bases
SlayersRust replied to SlayersRust's Support Request in Support
Also how can I disable heli damage to players bases? -
Major issue with helis breaking enemies bases
SlayersRust replied to SlayersRust's Support Request in Support
In my config it is false for all modes "AlwaysAllowFireDamage": false, -
So I found a few players baiting Heli and then taking it to a PVE Players base and raiding it using the Helis Incen rockets and rockets. It can flatten a wood players base so quickly! Is there any way to stop PVP Players from going to PVE Players bases and raiding them using the patrol helicopter method?
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- 235 comments
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Plugin works great and I'm a big fan by the way! But one thing I noticed is turning off Skins does not turn off sleeper skins. So its still quite challenging to find sleepers fast if they have skins on sleeping in a bush etc with camo skins. Could this plugin also work with sleepers?
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Cannot loot /backpack plugin backpacks in PVP Zone
SlayersRust replied to SlayersRust's Support Request in Support
That is correct! I'd like PVP Players to always drop their backacks inside of PVP Zones and outside IE the whole map because they are PVP Players they should always be vulnerable imo for my server. Then PVE Players backpacks never drop unless they are inside of the PVP Zone then and only then can a PVE Players backpack drop. I have a chat warning set with ZoneManager whenever my players enter my Airfield PVP Zone that they will drop their backpacks and are vulnerable to death and losing items in that zone. -
Could someone please let me know what my config should look like to move the PVE and PVP Icons to the left of the weapons bar? similar to how my backpack is to the right? Thanks for any help! { "BadgesForModes": { "pvp": { "CustomJson": null, "Background": { "Color": "0 0 0 0", "Image": null, "UseRawImage": false, "AnchorMin": "0.5 0", "AnchorMax": "0.5 0", "OffsetMin": "-32 78", "OffsetMax": "32 142" }, "Icon": { "Show": true, "Color": "0.77255 0.23922 0.15686 1", "Image": "assets/icons/weapon.png", "UseRawImage": false, "AnchorMin": "0 0", "AnchorMax": "1 1", "OffsetMin": "16 24", "OffsetMax": "-16 -8" }, "Text": { "Show": true, "Format": "{0}", "Font": "RobotoCondensed-Bold.ttf", "FontSize": 14, "Color": "1 1 1 1", "AnchorMin": "0 0", "AnchorMax": "1 1", "OffsetMin": "8 8", "OffsetMax": "-8 -8", "Align": 7 } }, "pve": { "CustomJson": null, "Background": { "Color": "0 0 0 0", "Image": null, "UseRawImage": false, "AnchorMin": "0.5 0", "AnchorMax": "0.5 0", "OffsetMin": "-32 78", "OffsetMax": "32 142" }, "Icon": { "Show": true, "Color": "0.545 0.855 0 1", "Image": "assets/icons/peace.png", "UseRawImage": false, "AnchorMin": "0 0", "AnchorMax": "1 1", "OffsetMin": "16 24", "OffsetMax": "-16 -8" }, "Text": { "Show": true, "Format": "{0}", "Font": "RobotoCondensed-Bold.ttf", "FontSize": 14, "Color": "1 1 1 1", "AnchorMin": "0 0", "AnchorMax": "1 1", "OffsetMin": "8 8", "OffsetMax": "-8 -8", "Align": 7 } } } }
- 235 comments
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So I was using this FREE plugin for making backpacks drop in my Dynamic PVP Zone from WhiteThunder Backpacks plugin. But now I no longer use Dynamic PVP and I'm just using ZoneManager/WarMode for the PVP Zones. Can you maybe edit this plugin or just add functionality as a config option in your warmode plugin to make it so the /backpack plugins backpacks can drop inside of PVP Zones? This plugin attached should give you an idea how it is done for DynamicPVP Zones. https://umod.org/plugins/backpacks Also would be great if you could add PVP Delay from entering and leaving the zone to prevent griefing and go in and out fast DropBackpackInDynamicPVPZone.cs
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So with this its possible to have each category 500 Million by placing at the top of the config? and then a select few items I can make 20, 200 etc or what I choose?
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I'll have to redo 10 servers config files now as this update just reset all of them? Is there any way to fix this? How do I make Stack Sized back to 500,000,000 for all categories but only change certain items stack sizes specificially?
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So I was always under the impression that "Modified" section allowed you to Modify the exact Stack Size you would like for that particular item if you didn't want all categorized items up top have the same size of 500,000,000. Is there a way with your plugin to change each individual stack size to a certain number? I want to have majority of the items that exist in that category be 500,000,000 but ONLY a select few items have an EXACT STACK SIZE like say 10 or 20 or 100 etc. whatever the number might be. How can this be achieved?
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Every time I reload Stack Modifier using latest update it says it fixes a stack size problem between these items. But for some reason it is thinking the "ItemId": -1442496789, Item ID is the Stack size which it is not and saying it has fixed it. This is my config please tell me what the issue is. It doesn't make any sense. There are no invalid stack sizes for these items in the config. The Plugin things the "ItemId" section is the stack size which is incorrect for the plugin to do. Any idea how I can fix this?? My config does not have any incorrext stack sizes yet I still get RPC error because the plugins thinks the "ItemID" section is the "Modified": 1000000, modified section for some reason. o.reload StackModifier [Stack Modifier] Removed all patches related to StackModifier Unloaded plugin Stack Modifier v2.7.0 by Khan [Stack Modifier] Checking For Discrepancies With Game Items [Stack Modifier] 16% [Stack Modifier] All patches applied successfully. [Stack Modifier] Finished updating industrial conveyors. Loaded plugin Stack Modifier v2.7.0 by Khan [Stack Modifier] 66% [Stack Modifier] 100% [Stack Modifier] Modifying Stacks [Stack Modifier] Chair_1534542921_chair has an invalid stack-size '-1794967296' and has been restored to default value. [Stack Modifier] Rocking Chair_-1863063690_rockingchair has an invalid stack-size '-1794967296' and has been restored to default value. [Stack Modifier] Teal_1758333838_rockingchair.rockingchair2 has an invalid stack-size '-1794967296' and has been restored to default value. [Stack Modifier] Green_192249897_rockingchair.rockingchair3 has an invalid stack-size '-1794967296' and has been restored to default value. [Stack Modifier] Pinata_-1442496789_pinata has an invalid stack-size '-1794967296' and has been restored to default value. [Stack Modifier] Twitch Rivals Desk_-243540612_twitchrivals2023desk has an invalid stack-size '-1794967296' and has been restored to default value. [Stack Modifier] Medium Present_756517185_xmas.present.medium has an invalid stack-size '-1794967296' and has been restored to default value. [Stack Modifier] All Stack Modifications have completed! It also happens with newly crafted items etc. StackModifier.json Rust_2025-01-10_21-58-18.mp4
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I have a problem i tried to use the plugin and it did not restart my server. It just said this in console then nothing after. Also here is my config. I use Linux Pterodactyl panel with IcedHost. Also some chat thing just stuck on the screen. [AutoRestart] Initiated a custom restart in 1 seconds. [AutoRestart] Shutdown already in progress, ignoring duplicate request [AutoRestart] Shutdown already in progress, ignoring duplicate request { "Version": "2.3.0", "Restart": { "RestartTimes": [ "09:00" ], "AlertSound": "assets/prefabs/locks/keypad/effects/lock.code.lock.prefab", "UseSound": true, "UseChatAlerts": true, "UseQuitCommand": false }, "PlayerRestrictions": { "MaxPlayersBeforeCancel": 10, "RestrictPlayerCount": false }, "Alerts": { "InGameWarningTimes": [ 60, 50, 40, 30, 20, 15, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1 ], "DiscordWarningTimes": [] }, "UpdateCheck": { "CheckForUpdates": false, "CheckInterval": 600 }, "UI": { "UseCustomUI": false, "UseRustUI": true, "CustomUI": { "AnchorMin": "0 0.5", "AnchorMax": "0 0.5", "OffsetMin": "10 -45.9695", "OffsetMax": "177.325 46.7435", "CheckIcon": "✓", "CrossIcon": "✗", "CheckIconColor": "0.5568627 0.7764706 0.1843137 1", "CrossIconColor": "0.7764706 0.5137255 0.4196078 1", "BackgroundColorHex": "#5095C4", "TitleFontSize": 12, "MessageFontSize": 10 } }, "Discord": { "WebhookUrl": "", "ServerName": "Testing Server", "DiscordNotifications": true, "UseFullMinuteCountdown": false } }
- 46 comments
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- #restart
- #rustplugin
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(and 4 more)
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- 46 comments
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- 1
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- #restart
- #rustplugin
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(and 4 more)
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This works perfect excited to deploy it later! Why does it use the quit command? if I disable this line "UseQuitCommand": true will it then use the more favorable "Restart" command? 3. quit Purpose: Forcefully exits the server. Effect: Does not save the server state or player progress. Disconnects all players immediately. Closes the server process without preserving the current session. Use Case: Use this only in emergencies (e.g., if the server is stuck or unresponsive) to terminate it quickly.
- 46 comments
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- #restart
- #rustplugin
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(and 4 more)
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