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Everything posted by Jbird
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Let me see what I can do for you. Essentially the only places where that plugin works properly for a plugin like this, it needs patched to learn and recognize them by their names. I think I had a patched version at one point but I think the plugin has been updated since then as well so let me look into that for you.
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- 439 comments
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- #abilities
- #boss
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Currently there is not a simple way to do this @Terskipia. The plugin chooses at random. Can you share some of the reasoning you would want this option? We can consider this a suggestion and potentially add it to an update in the future.
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Try keeping those removed @kategrrrl do you do restarts regularly? Wait for one and see if it happens to fix anything after a restart. It might would be something that you wouldn't see after a wipe if that was turned off, but to be fair that is a guess and not something I can guarantee. Worst case scenario the NPCs that are showing up in the wrong locations could be removed. Can view a default file to add them back in again at a later time, or make a backup of that file before you edit it.
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Inside the cargo prefab @kategrrrl? We can look into it for sure. Are you using a proc gen map by chance, and do you have anything added to the monument like a recycler? Only thing we have sometimes been able to find in common that I can think of. It hasn't been 100% of the time that something odd like this occurs though. Spawn points can be removed or added. We could look into sorting out which spawn point that is and removing it for example. That's all in the config. Do you use AdminRadar or anything that allows you to identify which NPC it is? They always have locations before their name and configuration of each NPC preset.
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You're welcome @Gamebundle. I have a pretty hefty increase in ammo on my server to compensate haha. I do believe there are other plugins that allow it for certain weapons, so you could just pretend the belt on them is that much bigger, some even use permissions I think. I am just remembering them being a bit older and not updated as much recently but they may still work fine. You have a great day as well, I appreciate it. Thanks again for sharing the idea, don't count it out completely.
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Thank you you've been helpful and informative. I just do support but I'll extend the shout out to the developer! They do the heavy work.
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The only problem with this idea is that those guns do not accept the extended magazine. There were more guns added that weren't compatible at first. The L96 and M39 were not able to accept the extended magazine at first. I think some others too if I'm not mistaken. But many of them do even having an extended SAR magazine is awesome, especially since you can customize the number. We can consider it a suggestion though just in case it can be done at some point, but currently that is why it is not an option. For me honestly since it works with the AK I'm happy, I don't need it for anything else. I can take a patrol heli down with 1 AK mag now haha. Since it makes it a bit realistic I also don't mind it myself. Who knows what the future may bring though! Thank you for sharing the suggestion.
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No worries at all. Have to make mistakes to learn from them! Let us know if you have any other issues. I'll see if I can be quicker than you figuring it out next time.
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Thank you for sharing. I am pretty sure that was the plugin that I had in mind when you mentioned it so I appreciate you helping me to get straight to it. We will look into this soon and hope to have a response to you quickly. Thank you!
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Are you ensuring that you are killing the same boss that you have configured this way? Or are all bosses set up with this method? Do you get any errors when reloading the plugin or when you kill one of the bosses? What loot are they dropping instead, if any?
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Accurate as hell. As is usual for a wizard, this was fixed in short time when our schedules aligned. We dug in deep and sorted it out. I do get to at least say that one of my initial assumptions was correct! It's all @Sabby's fault! hahaha (I'm kidding). A little bit of debugging and a bit of testing on my end and it's all sorted. I hadn't heard of anyone else having the problem yet, but if they didn't already, as long as they stay up to date on their plugins then soon they will not have to worry about it. Just wanted to publicly thank you again for the plugins you have created and all that you do to support them @Steenamaroo!
- 426 comments
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- 2
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- #statistics
- #leaderboard
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- 439 comments
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- #abilities
- #boss
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Just as a follow up, still no animals being counted after another wipe. Was hoping whatever bug got in would get squished with a wipe but will disable that category and come back to it later. If I get caught up on some stuff I'll mess about testing it. If I figure anything out I'll let you know. Scratching my head on this one for sure.
- 426 comments
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- #statistics
- #leaderboard
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Do you have a link to the plugin you are referring to? I'm not familiar with it. Sounds like another that I've seen before but I do not recognize it by name. It should already be displayed in chat though, there are options in the lang folder for this. Have you noticed them?
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Thank you for the feedback, the idea, and the understanding. We will look into this and get back to you soon. I may have an idea that could work, but my only concern with it is that since this plugin is not using ZoneManager, I am not sure how simple or difficult it might be to incorporate into what you are already using. If an alternate way to see that the area were PvP would that still be acceptable? Just asking as we look into a potential resolution.
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@S1L3NT do you already have a plugin that adds this to most PvP zones automatically? The plugin does not do it by itself. I have not tested it myself with a plugin that does this but I do know that they exist. They may already be compatible or be made to be compatible. I'll add this to the suggestion bank though as this gives me an idea for how it could be implemented into the event plugins. Thank you for sharing the idea. If you are looking for a short term way to do this you may consider looking for the plugin(s) that already show PvP and PvE so that we can test if it already works.
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@kategrrrl When you reload the plugin, do you see any errors in console? KpucTaJl's plugins are generally created with some debugging that will happen when the plugin is loaded. There are a couple images that come with the plugin if you use the countdown UI. This is set to true by default so this is the most likely error that you are running into. There is now a much nicer looking small countdown UI that pops up on the top of the screen in the Event zone. oxide/data/Images If you do not have this folder, you can create it, or drag it over from the unzipped download. If you create it then just drag over the 2 image files from inside the unzipped download into the newly created Images folder. Clock_KpucTaJl.png Tab_KpucTaJl.png Once you have those files installed you should be good on a reload of the plugin. If for any reason this isn't the problem and you need more support please let me know. ---------------------------------------------------------- @HellHunter just to be sure, you were able to sort out the above and get the plugin working for yourself, correct?
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Please confirm that you have the most recent version, and that your server files have been updated as well. This was an issue when the plugin was first released but was fixed back in June. Alternatively if you have a plugin that affects sleepers, moves them temporarily, or something along those lines, this plugin might be the culprit and needs patched if it has not also been updated already.
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Are you by chance in the Mad Mappers Discord? Might be easier to jump in there and share your config. If I had to guess there is something extra or something missing in the config. You got the error trying to start the event right? Otherwise you can also reload the plugin and let me know what it says there. Might also lead to the error. oxide.reload AirEvent Enter that into console and let me know what console spits out.
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- 215 comments
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- 2
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- #permissions
- #admin
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