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Everything posted by Jbird
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Sounds very odd for sure there is certainly something going on there out of the norm. As long as you and your players are happy though sounds good to me! If you ever want to take a deeper dive into things, share your config, things like that you might stop into the Mad Mapper Discord and open a ticket.
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@Wile E. do you have NpcSpawn installed? This is one of the more common misses when everything else seems in order.
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- 22 comments
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- #autoturret
- #event
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Essentially configs can be tweaked constantly to try to please everyone but it will never be perfect. Generally this is an event, not a player base, and I can tell you from being around for awhile now that many customers (and their players) did not like for the doors and turrets to be normal difficulty. All of that being said though that is the beauty of being given a lot of control in a config, you can tweak and balance it to suit your server and preferences.
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That is actually a great question, are you using any plugins that affect or control loot tables? If I had to guess you might be using a loot table plugin and that plugin probably updates at some point, recognizes those loot crates and replaces them with default loot somehow. It's one of the only things that makes sense.
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- 427 comments
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- #abilities
- #boss
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- 427 comments
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- #abilities
- #boss
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It does work @Trudy Latté however the general confusion with using them is that they will not engage players directly with rockets, but if they have something to raid with the rockets such as a player going inside their base, they will use the rocket launchers then. It is best to give them another weapon as a backup for different circumstances.
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Generally if you are using another plugin that controls loot tables, you'll either select that plugin, or use the default loot table in config files. The config files are all in your oxide data folder. That is a very short answer but if you have follow up questions please let me know. It might be that simple for you, but if you have more complex things you want to do with the loot table then just ask or provide some detail as to what you are trying to do otherwise @Tepkey.
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Just to follow up @BippyMiester I think in a way to answer part of your question and statement is to say, at least in regards to NPCs, loot plugins are usually not helpful. I don't know of any at least so far that have been written to be able to read the name of an NPC and allow customization that way, instead of by NPC type. It would be up to someone to add this to their plugin or to write it. Also though I just think that if you are looking to have custom loot for bosses or even for presets, it just makes so much more sense to me to use this plugin to build the loot table. It takes more initial work but in the long run you can customize it exactly how you want, specific to each boss.
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What version of NpcSpawn do you have @Trudy Latté? Would you mind changing back to the full log report while we test out what may be your problem here? Generally this error means a folder or file is missing or corrupt. Also you are welcome to join the Mad Mapper Discord if you would like we are able to reply faster there most of the time.
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If you have any issue where they are not spawning you may be missing some of the data files, most commonly sometimes hosts will have it set so that empty folders are deleted, make sure your Custom folder is there and is not being deleted. You also may have missed the dependency NpcSpawn if they are not spawning for you already. If you have any issues just let us know @Wetfartcomin if it is not one of the above issues you can reload the plugin to see the status of loading, and see if there is an error anywhere. You can share that here if you do have one or create a Mad Mapper Discord ticket.
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Since KpucTaJl pays me weekly to do support his work, I would say I have reason and permission. Sorry if you're in places where you would be fired for helping, I'd never work in such a place haha. Happy Easter.
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Sent a DM @tyler macdowell and you're quite welcome. Make sure to leave a review on the plugin when you get some time.
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It doesn't delete all NPCs. It deletes NPCs within a certain range. RustEdit NPCs are not the most reliable or smartest AI, so if you want them that bad that's fine but most people do replace them. I for one literally remove all NPC spawners from a map and use the plugin that I paid for, which is completely customizable, spawn my NPCs for me. The plugin isn't there for show and decoration. The metro tunnel is not a problem to my knowledge. If you have screenshots, video, some kind of example so that the developer and myself can substantiate, try to reproduce, and look into it then let us know.
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- 30 comments
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- #arctic research base
- #ch47
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The same fix should always be available of adjusting the range (size) of the monument in the config, as this is the range that it will be attempting to remove other NPCs from within. If it is an underground monument then it is going to be closer to the tunnels so that makes sense.
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One suggestion, get a new host haha I could actually suggest a great one. But otherwise with your immediate question and issue, click New Folder, create a folder called Images, then slide them over into that folder one at a time or all at once whatever it allows. Should show up just after ImageLibrary when you're done @tyler macdowell.
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You don't have to change anything each month @GamingHQ once you set the files you can leave them that way for each map. If something has changed recently though I would retrace your steps as that doesn't add up and we would be receiving a lot more reports if something changed with the plugin. Perhaps it's interaction with another plugin that's causing issues. The only issue we've ever been aware of is in the past, there were times where it seemed the tunnel setup was removing NPCs above the tunnel on the ground, but I'm pretty sure even that has since been resolved as it's not come up in a very long time.
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No worries @tyler macdowell the support tab is there for a reason! In the download there is an Images folder. That whole folder and it's contents need moved into your oxide/data folder then reload the plugin again and let's see if that doesn't take care of things for you.