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Everything posted by Jbird
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I remembered something else as it came up in another ticket and was found in the configuration file. Perhaps you have set too many NPCs and there are not enough places for them to spawn into. When this happens they will be sent to the GC point (0,0,0 coordinates) and obviously will be difficult to find there as this should generally be underneath the map, hopefully at least! Count the amount of spawn points and make sure the number doesn't go above that, or add more spawn points.
- 45 comments
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- #broken cars
- #cargoplane
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Well he doesn't speak English, but think what you will you obviously have a very strong opinion and I don't care to waste my time explaining things when you're going to arrive at the same conclusion. You have three options. Unload the plugin, get a better machine, or reach out to the developer because I'm pretty sure I've said once if not more than once that the developer is willing to offer discounts on other products due to some people not being able to run the plugin on their server without a big performance impact. If you would like to go to the Mad Mapper Discord or reach out to the developer directly nobody is stopping you, and I've encouraged it. He can show you how low the impact is on a better machine. If all you want is to repeat your opinion though I will not continue to go back and forth with you. I've been completely transparent but you are welcome to think and feel the way you do so I'll leave it at that. I hope you will too or will reach out if you really care about any kind of resolution.
- 194 comments
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- #boat
- #facepunch
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Yes I think maybe it should be fixed. So you should perhaps reach out to the plugin that is causing the problems. Have you tried reaching out to that developer already? It is difficult at times to resolve something without any errors so as many details as you are able to provide can be the difference that may be needed to sort that out.
- 472 comments
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- #abilities
- #boss
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It works. I am not selling it either I just provide support. As I already said you're entitled to your opinion but I've already explained that it works. It is actually THAT simple. Not here for your respect, didn't expect or ask for it. But if you're quite done now leave the discussion for people that have questions. Otherwise you have already been offered to reach out to the DEVELOPER to discuss further.
- 194 comments
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- #boat
- #facepunch
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I'm not going to go back and forth you're entitled to your opinion. I don't know where I said anything was 'okay' but the plugin was fine before Facepunch came out with a huge update that affected it. Not sure what else can be said or how I can explain it more clearly and plainly. Just minutes ago I told you that you can reach out to the developer if you're server is that affected and you'd like to discuss options. Otherwise not much else other than to debate back and forth and I'm not going to do that. If you feel that strongly that's fine but I am here to support and answer questions otherwise.
- 194 comments
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- #boat
- #facepunch
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- 194 comments
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- #boat
- #facepunch
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It is very unfortunate that the water update impacted the plugin so much as it was really fun and only got to be enjoyed for a short time before the update really screwed it up. If you like anything else in KpucTaJl's library go to the Mad Mapper Discord and create a ticket. Goes for anyone with this issue. The developer is usually willing to offer a discount on another title due to the issue the plugin has after that update.
- 194 comments
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- #boat
- #facepunch
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- 45 comments
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- #broken cars
- #cargoplane
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The two plugins do very similar things, but they would both work yes. There are preferences and differences between them so it is a matter of personal choice, but the two can and would run together yes. Very well but it would depend from server to server. Most popular on PvE servers. I love having difficult NPCs and players from PvP servers have rage quit my PvE servers plenty of times complaining about the NPCs haha. So it depends on the server and such but yes in my opinion it's a welcome addition to any server, gives a lot more to do and less places to hide in a sense.
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This event was built to be similar to a raid, so that's likely something to do with why they don't function like normal doors they are meant to be blown open with explosives. I would ask that developer if it's something they think they could change or you could have them reach out to KpucTaJl to address.
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Can either of you get video to show the places where this is happening? Short term you can lower the flyhack restrictions especially if you are not too worried about cheaters on your server. This is more of a concern on PvP servers in my experience. But if we can find an error that we can easily reproduce then we should be able to fix it.
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This was already fixed actually, just keep a close eye on update notes when updating, make sure not to skip other notes from updates you are getting all at once. Remove your config, let a fresh config generate, and make any customization you need to make to the new file. Make a backup of the original if needed. The new location changes have already been made but you may have updated a couple versions at once or missed the notes completely.
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It did and that was exactly the problem. It was more related to custom maps having more unique placement than procedural maps. So generally proc gens were not having the issue, but because of the custom placement of most custom maps the vanilla behavior was exactly the problem. It was reversed from what we have all known for years in the way that it paths into the map and back out. When it leaves it picks a certain departure and just goes for it, and with custom maps sometimes that results in the cargo ship just blasting through the island and taking out anything in it's path. Not sure that it is needed but I use custom maps frequently and always have it. So just asking questions as things came to mind. Might not affect that at all but in case there was something in there to help fix the pathing issues and moreso the button not working. Haven't been getting any other reports recently so wondering if it's a specific plugin or something to that effect. Have you tried it with the tank destroyed?