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Tnyrio22

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Everything posted by Tnyrio22

  1. Failed to call hook 'RestoreChatCMD' on plugin 'SurvivalArena v1.0.27' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.SurvivalArena.HandleFromCMD (BasePlayer player) [0x00031] in <66d53a85fe2d4f519d3fde7d07823ab1>:0 at Oxide.Plugins.SurvivalArena.RestoreChatCMD (BasePlayer player) [0x00000] in <66d53a85fe2d4f519d3fde7d07823ab1>:0 t at Oxide.Plugins.SurvivalArena.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x03be6] in <66d53a85fe2d4f519d3fde7d07823ab1>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
  2. Tnyrio22

    Raidable Bases

    Thank you. Thank you very much for your answer. I didn't know what effect this option would have at first. I remember that the previous version modified all of them as a whole. Now it has become a separate configuration. Thank you
  3. Sorry. I didn't pay much attention to his comments. I just saw his videos. But I really want that effect. He brought unexpected gameplay to my server. Unfortunately, it's impossible now.
  4. Tnyrio22

    Raidable Bases

    I want generated building blueprints to have no structural support requirements. For example, when players destroy the foundation, the upper structures will collapse due to lack of support. How should I configure this?
  5. https://chaoscode.io/resources/wipeevents.340/
  6. I would like to ask a question. Why can this plug-in make the sea water rise without floating?
  7. I have installed the plugin and set [ "electricfurnace.deployed": { "Multiplier": 300, "Charcoal": 300 }, "fireplace.deployed": { "Multiplier": 300, "Charcoal": 300 }, "furnace.large": { "Multiplier": 300, "Charcoal": 300 }, "furnace": { "Multiplier": 300, "Charcoal": 300 ] in the configuration. I have also reloaded the plugin. But why hasn't it taken effect in the game? The speed of all furnaces is still at the original multiplier. SmeltingController.json
  8. How do you think this should be set up properly? Are you referring to synchronizing extra backpack data? I once saw a server where they had a shared storage chest at the outpost. All players could access loot synchronized from other servers through the outpost's storage chest.
  9. Can you write a plugin for synchronizing the material storage boxes? That is, players put materials into a common box or container. If the materials are put in Server A, they can be used in Server B. Similarly, the quantity of materials in Server A will also decrease.
  10. Tnyrio22

    Boss Monster

    Sorry, buddy. I know this question might seem really dumb. I want to add a BOSS NPC to my map. But what I did was find my own coordinates, for example (-1689.92, 5.03, 1731.79). I found the NPC configuration file in the Data folder, and then I wrote this in the "List of monument locations": "List of monument locations": [ "(-1689.92, 5.03, 1731.79)" ] Then I reloaded the plugin, but it gave an error. I don’t know how to properly configure this. Please help me out! I purchased it from lone.design. Since no one has replied to my message there, I wanted to submit it here and give it a try. I can provide an order screenshot.
  11. How can I change the font color and size? I use <size=13></size> <color=#DF0101></color> and this tag will show the color. But the tag will still be displayed on top.
  12. A serious BUG has occurred. The flood has been isolated from the ground. Please fix this plugin
  13. Error while compiling CustomPortals: 'PlayerInventory' does not contain a definition for 'AllItemsNoAlloc' and no accessible extension method 'AllItemsNoAlloc' accepting a first argument of type 'PlayerInventory' could be found (are you missing a using directive or an assembly reference?) | Line: 481, Pos: 50
  14. Tnyrio22

    Npc Random Raids

    Where are the MP3 files stored? Or do I need a music connection?
  15. I don't get any error messages on my console. I try to open the store by typing /shop in the game. There is no response. But then there are all the items in the WelcomePanel page that show Shop.
  16. Tnyrio22

    Shop UI

    I don't get any error messages on my console. I try to open the store by typing /shop in the game. There is no response. But then there are all the items in the WelcomePanel page that show Shop.
  17. Tnyrio22

    XSkinMenu

    So how do I quickly add some skin ids in bulk via Steam Creative Workshop? I feel like the amount of skins I have right now is too low.
  18. Tnyrio22

    XSkinMenu

    How do I get the plugin to automatically add skins from Steam Creative Workshop?
  19. I was after modifying config/config.php. And uploaded the database file. Open my website domain. It prompts Parse error: syntax error, unexpected '?' in /www/wwwroot/rustmg.top/index.php on line 135. What should I do?
  20. Hi. When I proceed to this step. [This step will ask you to generate and enter a token after necessary installations.] After running my domain in my browser. He gave me this error message: Parse error: syntax error, unexpected '? in /www/wwwroot/rustmg.top/index.php on line 135. What should I do about it?
  21. If the TruePVE plugin is installed. What if this MLRS doesn't do any damage?
  22. Tnyrio22

    Raidable Bases

    Since I updated to the latest version. I can't get any raid bases to load within my server. I just replaced the plugin files. No other files were modified.
  23. Tnyrio22

    Raidable Bases

    Since I updated to the latest version. I can't get any raid bases to load within my server. I just replaced the plugin files. No other files were modified.
  24. Tnyrio22

    Raidable Bases

    Since I updated to the latest version. I can't get any raid bases to load within my server. I just replaced the plugin files. No other files were modified.
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