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Everything posted by Theswingingturtle
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I still get it with TruePVE for some reason, doesn't seem to be an issue tho..
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Figured everything out. It was all config issues. All 3, dungeon, truepve and rb was keeping backpack on death, changing to drop on death took away boolean
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"Prevent player active item from dropping on death": true, "Prevent player backpack from dropping on death (Rust backpack)": true, I set these to false and it took care of TruePVE
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Calling hook OnBackpackDrop resulted in a conflict between the following plugins: DeathModifier - False (Boolean), TruePVE (True (Boolean)) Calling hook OnBackpackDrop resulted in a conflict between the following plugins: DeathModifier - False (Boolean), RaidableBases (True (Boolean)) I tried to find the dungeon boolean but couldn't.. Might have seen wrong idk..
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hello, I have a boolean with Raidable Bases, True PVE and Dungeon Events, conflicting in OnBackpackDrop, makes the Revive Free not working and, their corpse stay in the raid, and when they go to loot it ammo is gone most of the times if it happens
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Hello, I tried your "Name": and it doesn't support custom names. Could that be fixed? Merry xmas
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me2, and wipe didn't take care of it.
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This is by far the best Trader/Shop I ever used. You can shoot any command you want for a purchase/trade. It supports any custom items and you can require more then 1 item which is something most vendors/shops are missing! Would be nice to have some wider configuration for the npc buildings but other then that I 100% recommend it.
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Hello, I have no problem re-producing this issue, but doesn't make sense, cause TheOffering developer says it's already deployed items on top of the box, but everytime a box is created from DropBags close to theOffering box, if you loot that dropbag empty, it will create a new dropbag instantly and take all the xmas decor on top of Theoffering box. https://medal.tv/games/rust/clips/lAROJv6WiyF1DuW4I?invite=cr-MSx1UFUsMjc0MTk1MjE2&v=0 ^ Attached a video for you so you can see what I mean ^
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hahah yeah, very strange! I take it I set correct shortnames for your items on top of the box then, I will reach out to the developer of DropBags xD Thank you so much
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Hello when I use the christmas version, my dropbags plugin is kicking in when someone adds a item that is not in the requirement so it throws out and it becomes a bag and also swallows the christmas items. I can ban items from DropBags, can you see if I did it right? "Blacklisted items from drop bags (item shortname)": ["fish.salmon", "fish.yellowperch", "xmas.tree", "snowman", "giantcandycanedecor"] Don't mind the fishes lol
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note.inv command doesn't exist anymore
Theswingingturtle replied to Theswingingturtle's Support Request in Support
yeah you're right it's coming from activity reward -
Getting spammed this everytime npc hit a node with jackhammer: Command 'note.inv' not found
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"Teleport bot to destination if no path is found?": true, If the bot get's stuck following me he wont teleport to me, can that be added, cause I take it the bot only tp's on farming/picking destinations atm. Maybe set a timer? If bot isn't in the distance of owner set from config, it automatically tp to you if you have "following" on. Would be such a huge win!
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Some bodies are not lootable
Theswingingturtle replied to Theswingingturtle's Support Request in Support
Will do, thank you good sir! -
Some bodies are not loottable, and it also affects BossMonster and Dungeons NPC. If you're not in range of your TC and killing some heavy scientist enemies they become NULL and non-lootable for anyone.
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It's skinner plugin, everytime u skin something it appears. Quick fix(WORKED FOR ME): BEFORE: else if (trg != null) { //From container to player //Puts($"[{ItemManager.FindItemDefinition(item.parent.GetEntityOwner().ShortPrefabName)?.displayName?.translated ?? item.parent.GetEntityOwner().ShortPrefabName} -> {trg.displayName}] {item.info.displayName.translated} moved"); il.sourceEnt = ItemManager.FindItemDefinition(item.parent.GetEntityOwner().ShortPrefabName)?.displayName?.translated ?? item.parent.GetEntityOwner().ShortPrefabName; il.targetPl = trg.userID; il.logMessage = String.Format(lang.GetMessage("Log ItemMove", this, null), il.sourceEnt, trg.displayName, itemI); il.dropOrPick = TypeItem.MoveStP; } AFTER: else if (trg != null) { //From container to player var srcEnt = item.parent.GetEntityOwner(); if (srcEnt != null) { il.sourceEnt = ItemManager.FindItemDefinition(srcEnt.ShortPrefabName)?.displayName?.translated ?? srcEnt.ShortPrefabName; } else { il.sourceEnt = "Unknown"; } il.targetPl = trg.userID; il.logMessage = String.Format(lang.GetMessage("Log ItemMove", this, null), il.sourceEnt, trg.displayName, itemI); il.dropOrPick = TypeItem.MoveStP; }
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Hi, would it be possible to get custom categories? Appreciate all your work on this plugin!
