Jump to content

Theswingingturtle

Member
  • Posts

    75
  • Joined

  • Last visited

Everything posted by Theswingingturtle

  1. Theswingingturtle

    failed to call hook

    (11:58:31) | Failed to call hook 'OnEntitySpawned' on plugin 'BuildingHealthManager v1.0.3' (ArgumentOutOfRangeException: Length cannot be less than zero. Parameter name: length) at System.String.Substring (System.Int32 startIndex, System.Int32 length) [0x00031] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at Oxide.Plugins.BuildingHealthManager.GetCleanPrefabName (System.String prefabName) [0x00015] in <975dd02a55db4f3987caacd87dc8a66a>:0 at Oxide.Plugins.BuildingHealthManager.Spawnhp (BaseNetworkable entity) [0x00007] in <975dd02a55db4f3987caacd87dc8a66a>:0 at Oxide.Plugins.BuildingHealthManager.OnEntitySpawned (BaseNetworkable entity) [0x00009] in <975dd02a55db4f3987caacd87dc8a66a>:0 at Oxide.Plugins.BuildingHealthManager.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00b98] in <975dd02a55db4f3987caacd87dc8a66a>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 Getting this when spawning in a custom vehicle from Karuza's plugins. I made a temporary fix, but would love to see a update for this if you can private string GetCleanPrefabName(string prefabName) { if (string.IsNullOrEmpty(prefabName)) return null; int lastSlash = prefabName.LastIndexOf('/'); int dotPrefab = prefabName.IndexOf(".prefab", StringComparison.OrdinalIgnoreCase); if (dotPrefab == -1) return null; int startIndex = lastSlash + 1; int length = dotPrefab - startIndex; if (length <= 0) return null; return prefabName.Substring(startIndex, length); }
  2. One thing that is pretty smooth is to add a link in ur serverpanel, then shop will overlay serverpanel automatically, so it doesn't close serverpanel, and best part is, it makes server panel blurry while ur in shop. I attached an example of my serverpanel to shop, I added the link "Shop" in top of my serverpanel. Just set it to "Button" and add chat.say /shop in bottom of left menueditor.
  3. Thank you for the answer!
  4. Hello, I asked a few days ago on Lone Design, is this prefab spawning via plugin or u need to edit world? Would like an answer before I buy thank you.
  5. no but it's 80mb big
  6. I use custom weapons if that's where you wanna look, didn't think to tell you that, but that might be it. I'm using CustomizableWeapons and Customizable Protection plugin with CustomItemDefinitions
  7. and now I also got this without using zlogs. Failed to call hook 'CanAcceptItem' on plugin 'ZLogs v1.1.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ZLogs.CanAcceptItem (ItemContainer container, Item item, System.Int32 targetSlot) [0x00285] in <0f0d1aef56c04cfaa3a7266807bdf223>:0 at Oxide.Plugins.ZLogs.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02252] in <0f0d1aef56c04cfaa3a7266807bdf223>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 Failed to call hook 'CanAcceptItem' on plugin 'ZLogs v1.1.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ZLogs.CanAcceptItem (ItemContainer container, Item item, System.Int32 targetSlot) [0x00285] in <0f0d1aef56c04cfaa3a7266807bdf223>:0 at Oxide.Plugins.ZLogs.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02252] in <0f0d1aef56c04cfaa3a7266807bdf223>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 Item.SetParent caused remove - this shouldn't ever happen Failed to call hook 'CanAcceptItem' on plugin 'ZLogs v1.1.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ZLogs.CanAcceptItem (ItemContainer container, Item item, System.Int32 targetSlot) [0x00285] in <0f0d1aef56c04cfaa3a7266807bdf223>:0 at Oxide.Plugins.ZLogs.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02252] in <0f0d1aef56c04cfaa3a7266807bdf223>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
  8. Theswingingturtle

    Item log fail

    Cannot open item log from time to time, need to wait and it works again etc.. Failed to call hook 'catSelectCmd' on plugin 'ZLogs v1.1.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ZLogs+<>c__DisplayClass93_0.<buildItemLogs>b__2 (System.Collections.Generic.KeyValuePair`2[TKey,TValue] x) [0x0000c] in <0f0d1aef56c04cfaa3a7266807bdf223>:0 at System.Linq.Enumerable+WhereEnumerableIterator`1[TSource].MoveNext () [0x00037] in <8b0c76c7efa244bc95eeee75bf1314cd>:0 at System.Linq.Enumerable+EnumerablePartition`1[TSource].SkipAndCount (System.UInt32 index, System.Collections.Generic.IEnumerator`1[T] en) [0x00004] in <8b0c76c7efa244bc95eeee75bf1314cd>:0 at System.Linq.Enumerable+EnumerablePartition`1[TSource].SkipAndCount (System.Int32 index, System.Collections.Generic.IEnumerator`1[T] en) [0x00000] in <8b0c76c7efa244bc95eeee75bf1314cd>:0 at System.Linq.Enumerable+EnumerablePartition`1[TSource].SkipBefore (System.Int32 index, System.Collections.Generic.IEnumerator`1[T] en) [0x00000] in <8b0c76c7efa244bc95eeee75bf1314cd>:0 at System.Linq.Enumerable+EnumerablePartition`1[TSource].SkipBeforeFirst (System.Collections.Generic.IEnumerator`1[T] en) [0x00000] in <8b0c76c7efa244bc95eeee75bf1314cd>:0 at System.Linq.Enumerable+EnumerablePartition`1[TSource].MoveNext () [0x0003f] in <8b0c76c7efa244bc95eeee75bf1314cd>:0 at Oxide.Plugins.ZLogs.buildItemLogs (BasePlayer player, System.Collections.Generic.Dictionary`2[TKey,TValue] dic, System.Int32 page) [0x00475] in <0f0d1aef56c04cfaa3a7266807bdf223>:0 at Oxide.Plugins.ZLogs.catSelectCmd (Oxide.Core.Libraries.Covalence.IPlayer iplayer, System.String comd, System.String[] args) [0x00392] in <0f0d1aef56c04cfaa3a7266807bdf223>:0 at Oxide.Plugins.ZLogs.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002a7] in <0f0d1aef56c04cfaa3a7266807bdf223>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
  9. Hi, I am not sure if this is from basement, but could it be if someone deletes a foundation above, it does this? UpdateNetworkGroup: Missing parent entity 7185909
  10. It's when players demolish stuff with the hammer, with or without permission. Heres a temporary fix untill developer makes a better fix. Change this: void OnStructureDemolish(BaseCombatEntity entity, BasePlayer basePlayer, bool immediate) { if (entity == null || basePlayer == null || !(entity is BuildingBlock)) { return; } var entityid = entity.net.ID.Value; NextTick(() => { if (KilledEntity != null && KilledEntity.Value == entityid) { basePlayer?.SendConsoleCommand("gametip.showtoast", 1, Lang(basePlayer, "toast basement destroyed"), string.Empty); KilledEntity = null; } }); } To this: void OnStructureDemolish(BaseCombatEntity entity, BasePlayer basePlayer, bool immediate) { if (entity == null || basePlayer == null || !(entity is BuildingBlock)) return; if (entity.net == null) return; var entityid = entity.net.ID.Value; NextTick(() => { if (KilledEntity != null && KilledEntity.Value == entityid) { basePlayer?.SendConsoleCommand("gametip.showtoast", 1, Lang(basePlayer, "toast basement destroyed"), string.Empty); KilledEntity = null; } }); }
  11. I am really curious on this plugin, is the boss hp adjustable? Since I have custom weapons made with over 1000 dmg, modded guns with rockets and lifesteal I need to be able to adjust hp of boss and dmg. preferebly aim cone aswell but not a must. Please can I get an answer on this? Edit, I did not read the whole description carefully, I bought it
  12. Theswingingturtle

    we're testing

    testing the test
  13. Theswingingturtle

    Fail to call hook

    Failed to call hook 'OnStructureDemolish' on plugin 'Basements v1.0.5' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.Basements.OnStructureDemolish (BaseCombatEntity entity, BasePlayer basePlayer, System.Boolean immediate) [0x00034] in <68d01e8dfe0744718b175c9fa09a5c34>:0 at Oxide.Plugins.Basements.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002b7] in <68d01e8dfe0744718b175c9fa09a5c34>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 I found the issue to this one. It's when players with or without basement permission uses a hammer to delete their base-entitys.
  14. Is developer aware or of it? Can you maybe share a discord or something? It's starting to show more often in console.
  15. looks like I have the same Failed to call hook 'OnStructureDemolish' on plugin 'Basements v1.0.5' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.Basements.OnStructureDemolish (BaseCombatEntity entity, BasePlayer basePlayer, System.Boolean immediate) [0x00034] in <5db307b224244f6e896886760da57b6e>:0 at Oxide.Plugins.Basements.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002b7] in <5db307b224244f6e896886760da57b6e>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 I did give a friend on the server a basement without permission on him, could that be it?
    The UI is absolutely amazing, and the configuration options for this plugin are endless! I even got my custom-made items to fit perfectly in the shop, all thanks to the developer, who’s been more responsive than anyone I’ve ever worked with. 10/5
  16. Theswingingturtle

    boolean

    hey, just wanted to let you know that the boolean got removed when I unloaded AdvancedHitBar plugin, which is up to date but, but keeping that off from bradleys. NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.BradleyDrops+BradleyDrop.FireSmokeGrenade () [0x00089] in <d084e01bd08048679626e8c056d5966d>:0 this one is still coming when players hide behind the sheetmetal peak windows but are still able to shoot, and bradley stops target the player, and stands still in "drive mode" and do nothing, I think if the player peaks enough so the bradley can see him enough again it stops the nullreference. And I doubled check I have the setting where bradley keeps target even if player hind behind walls. Hope that helps.
  17. Theswingingturtle

    boolean

    Also, I set range to 300 on both tank and machine gun, and it made it setback to default. 120range worked. Haven't tested further then that.
  18. Theswingingturtle

    boolean

  19. Theswingingturtle

    boolean

    Hello, no stress, just wondering if we found a solution to this? NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.BradleyDrops+BradleyDrop.FireSmokeGrenade () [0x00089] in <536bdea6e0b64cf5905a2e9d457cb04a>:0 and this ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <f98723dd4586469db5213ec59da723ca>:0 at BradleyAPC.IdealPathPosition () [0x0003e] in <9dee0bd6eaa944128b9a2aab850e890d>:0 at BradleyAPC.AdvancePathMovement (System.Boolean force) [0x00040] in <9dee0bd6eaa944128b9a2aab850e890d>:0 at BradleyAPC.DoSimpleAI () [0x00085] in <9dee0bd6eaa944128b9a2aab850e890d>:0 at BradleyAPC.FixedUpdate () [0x0001e] in <9dee0bd6eaa944128b9a2aab850e890d>:0
  20. Got this boolean spammed console. Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: RaidableBases - False (Boolean), Convoy (True (Boolean))
  21. Theswingingturtle

    boolean

    Yeah no rush. But the one I was testing with was Bradley Signal, sorry for not adding that in. I meant I called one of your signals, and pulled him to a uphill terrain and once he got "glitchy" stuck the spam comes out. And mind that I had to fly around in noclip where he had to range of me when it happened aswell. Maybe range based, idk. I noticed I had very short range anyways.
  22. Theswingingturtle

    boolean

    It's pretty much when he gets stuck. I had to drag him to a terrain where he could get stuck, when he gets unstuck the spam stops.
  23. Theswingingturtle

    boolean

    First bigger warning came when ch47 was blocking vanilla bradley in launch site. Second warning came I THINK when the smoke and npcs comes out of bradley. Then the second warning came again when a player spawned a bradley at their base. After that it never happened again! So maybe we can leave this open and I can investigate it further. I always try to be quick on bug reports but sometimes I am not there when it happens got 4 kids aswell but got all night infront of me here if it happens again, I let you know more details.
2m

Downloads

Total number of downloads.

9.6k

Customers

Total customers served.

139.2k

Files Sold

Total number of files sold.

2.9m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.