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Everything posted by Theswingingturtle
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- 19 comments
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Failed to call hook 'OnStructureDemolish' on plugin 'Basements v1.0.5' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.Basements.OnStructureDemolish (BaseCombatEntity entity, BasePlayer basePlayer, System.Boolean immediate) [0x00034] in <68d01e8dfe0744718b175c9fa09a5c34>:0 at Oxide.Plugins.Basements.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002b7] in <68d01e8dfe0744718b175c9fa09a5c34>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 I found the issue to this one. It's when players with or without basement permission uses a hammer to delete their base-entitys.
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Is developer aware or of it? Can you maybe share a discord or something? It's starting to show more often in console.
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looks like I have the same Failed to call hook 'OnStructureDemolish' on plugin 'Basements v1.0.5' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.Basements.OnStructureDemolish (BaseCombatEntity entity, BasePlayer basePlayer, System.Boolean immediate) [0x00034] in <5db307b224244f6e896886760da57b6e>:0 at Oxide.Plugins.Basements.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002b7] in <5db307b224244f6e896886760da57b6e>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 I did give a friend on the server a basement without permission on him, could that be it?
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hey, just wanted to let you know that the boolean got removed when I unloaded AdvancedHitBar plugin, which is up to date but, but keeping that off from bradleys. NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.BradleyDrops+BradleyDrop.FireSmokeGrenade () [0x00089] in <d084e01bd08048679626e8c056d5966d>:0 this one is still coming when players hide behind the sheetmetal peak windows but are still able to shoot, and bradley stops target the player, and stands still in "drive mode" and do nothing, I think if the player peaks enough so the bradley can see him enough again it stops the nullreference. And I doubled check I have the setting where bradley keeps target even if player hind behind walls. Hope that helps.
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Also, I set range to 300 on both tank and machine gun, and it made it setback to default. 120range worked. Haven't tested further then that.
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Hello, no stress, just wondering if we found a solution to this? NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.BradleyDrops+BradleyDrop.FireSmokeGrenade () [0x00089] in <536bdea6e0b64cf5905a2e9d457cb04a>:0 and this ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <f98723dd4586469db5213ec59da723ca>:0 at BradleyAPC.IdealPathPosition () [0x0003e] in <9dee0bd6eaa944128b9a2aab850e890d>:0 at BradleyAPC.AdvancePathMovement (System.Boolean force) [0x00040] in <9dee0bd6eaa944128b9a2aab850e890d>:0 at BradleyAPC.DoSimpleAI () [0x00085] in <9dee0bd6eaa944128b9a2aab850e890d>:0 at BradleyAPC.FixedUpdate () [0x0001e] in <9dee0bd6eaa944128b9a2aab850e890d>:0
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Got this boolean spammed console. Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: RaidableBases - False (Boolean), Convoy (True (Boolean))
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Yeah no rush. But the one I was testing with was Bradley Signal, sorry for not adding that in. I meant I called one of your signals, and pulled him to a uphill terrain and once he got "glitchy" stuck the spam comes out. And mind that I had to fly around in noclip where he had to range of me when it happened aswell. Maybe range based, idk. I noticed I had very short range anyways.
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It's pretty much when he gets stuck. I had to drag him to a terrain where he could get stuck, when he gets unstuck the spam stops.
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First bigger warning came when ch47 was blocking vanilla bradley in launch site. Second warning came I THINK when the smoke and npcs comes out of bradley. Then the second warning came again when a player spawned a bradley at their base. After that it never happened again! So maybe we can leave this open and I can investigate it further. I always try to be quick on bug reports but sometimes I am not there when it happens got 4 kids aswell but got all night infront of me here if it happens again, I let you know more details.
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Keeps happening after updating to 1.3.1, a player spawned a bradley signal and still got the messages NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.BradleyDrops+BradleyDrop.FireSmokeGrenade () [0x00089] in <275b9bee91ab4ccbb57447b1e5e6b24d>:0
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CH47 was in Launch Site crashed in Brads route, cause I set truePVE where everything can hurt CH47 so launch sams took ch47 down, but I removed it just incase it was that: ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <f98723dd4586469db5213ec59da723ca>:0 at BradleyAPC.IdealPathPosition () [0x0003e] in <194c814d6c8a49c3b6eb5270571eef80>:0 at BradleyAPC.AdvancePathMovement (System.Boolean force) [0x00040] in <194c814d6c8a49c3b6eb5270571eef80>:0 at BradleyAPC.DoSimpleAI () [0x00085] in <194c814d6c8a49c3b6eb5270571eef80>:0 at BradleyAPC.FixedUpdate () [0x0001e] in <194c814d6c8a49c3b6eb5270571eef80>:0 Then afterwards when I started destroying the bradley I got this: NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.BradleyDrops+BradleyDrop.FireSmokeGrenade () [0x00089] in <275b9bee91ab4ccbb57447b1e5e6b24d>:0 I didn't see in downloads 1.3.1 was out, so I downloaded it just now. Maybe it had with old version to do, but putting it here and you can close if that was already seen and fixed. Thanks.
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Custom items wont work to add as BuyOffer.
Theswingingturtle replied to Theswingingturtle's Support Request in Support
I was wrong. People can't sell to buyoffer with custom item and that's where I think the error message comes from. You are able to create buy offer of custom item, but not sell it to buyer. When you click - or +, it just keeps saying 0. [ShoppyStock] Player Hema [76561198025175793] has ran ShoppyStock console command with args: stock openBuyOffers [ShoppyStock] Player Hema [76561198025175793] has ran ShoppyStock console command with args: stock goBack [ShoppyStock] Player Hema [76561198025175793] has ran ShoppyStock console command with args: close [ShoppyStock] Player Hema [76561198025175793] has ran ShoppyStock chat command: s [ShoppyStock] Player Hema [76561198025175793] has ran ShoppyStock console command with args: stock listing scrapshot 0 [ShoppyStock] Player Hema [76561198025175793] has ran ShoppyStock console command with args: stock buySellOffer new [ShoppyStock] Player Hema [76561198025175793] has ran ShoppyStock console command with args: stock buySellOffer details 0 [ShoppyStock] Player Hema [76561198025175793] has ran ShoppyStock console command with args: stock buySellOffer details 0 [ShoppyStock] Player Hema [76561198025175793] has ran ShoppyStock console command with args: stock buySellOffer details 0 [ShoppyStock] Player Hema [76561198025175793] has ran ShoppyStock console command with args: stock buySellOffer increase [ShoppyStock] Player Hema [76561198025175793] has ran ShoppyStock console command with args: stock goBack [ShoppyStock] Player Hema [76561198025175793] has ran ShoppyStock console command with args: close [ShoppyStock] Player Hema [76561198025175793] has ran ShoppyStock chat command: s [ShoppyStock] Player Hema [76561198025175793] has ran ShoppyStock console command with args: stock listing scrapshot 0 [ShoppyStock] Player Hema [76561198025175793] has ran ShoppyStock console command with args: stock buySellOffer increase [ShoppyStock] Player Hema [76561198025175793] has ran ShoppyStock console command with args: stock buySellOffer details 0 [ShoppyStock] Player Hema [76561198025175793] has ran ShoppyStock console command with args: stock buySellOffer details 0 [ShoppyStock] Player Hema [76561198025175793] has ran ShoppyStock console command with args: stock buySellOffer increase [ShoppyStock] Player Hema [76561198025175793] has ran ShoppyStock console command with args: stock buySellOffer increase [ShoppyStock] Player Hema [76561198025175793] has ran ShoppyStock console command with args: stock goBack [ShoppyStock] Player Hema [76561198025175793] has ran ShoppyStock console command with args: close I told one of my players to sell to my buy offer, and its just kept being 0 when he clicked the + or tried to type in number. -
Custom items wont work to add as BuyOffer.
Theswingingturtle replied to Theswingingturtle's Support Request in Support
Yes, when they click on the send button to make buy offer avilable. Instead it turns off the buy totally for both custom and normal items. Custom items are made with CustomItemDefinitions and CustomizableWeapons and CustomizableProtection. Both create new shortnames that automatically registers to shop, but only works as sell but not buy offer. I have not touched the stock config for this but might be something with main config, idk.. ShoppyStock.json money (1).json -
Failed to call hook 'ShoppyStockConsoleCommand' on plugin 'ShoppyStock v2.0.8' (ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index) at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.ShoppyStock.TryAddBuySellRequest (BasePlayer player) [0x0006c] in <b533801c82094c98a0ed8f4ccfa0a681>:0 at Oxide.Plugins.ShoppyStock.ShoppyStockConsoleCommand (ConsoleSystem+Arg arg) [0x010d0] in <b533801c82094c98a0ed8f4ccfa0a681>:0 at Oxide.Plugins.ShoppyStock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x04b89] in <b533801c82094c98a0ed8f4ccfa0a681>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 Not sure if it is fixable. Player are happy with buying from sellers, but would be cool if this was fixable aswell
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An error occurs during server restart, and the plugin fails to start.
Theswingingturtle replied to Kobani's Support Request in Support
yeah I get the same 2025-09-23 07:45:41.868 +01:00 [WRN] Failed to compile Convoy.cs - 'HumanNPC' does not contain a definition for 'LootSpawnSlots' and no accessible extension method 'LootSpawnSlots' accepting a first argument of type 'HumanNPC' could be found (are you missing a using directive or an assembly reference?) (L: 5236 | P: 54) | Removing from project -
Hi, a player disconnected on cargo, rejoined and got disconnected because cargo was on its way out of the server map, when I did recovercorpse steamid 2 times it worked, but no loot came to my feets any of the times I did the command. third time it was no body to recover, cause he had no more deaths after that. So I don't know if it's broken cause I haven't managed to try it when loot like drops underfloor and gets deleted by falling to the bottom, cause it can happen, but should be same effects as cargo leaving map I think?
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I don't know what it is, but got it this morning [Error] Failed to call hook 'OnPlayerLootEnd' on plugin 'ShoppyStock v2.0.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Ext.CarbonAliases.LUI.SendUi (BasePlayer player) [0x00000] in <8d5eac3d7c2543cb851b260642ab9512>:0 at Oxide.Plugins.ShoppyStock.UpdateCurrencyDepositUI (BasePlayer player, ItemContainer cont) [0x00123] in <b12570b3355c4146b8a686e18ca8b444>:0 at Oxide.Plugins.ShoppyStock+<>c__DisplayClass120_0.<SpawnAndOpenContainer>b__3 () [0x00017] in <b12570b3355c4146b8a686e18ca8b444>:0 at (wrapper delegate-invoke) <Module>.invoke_void() at ItemContainer.MarkDirty () [0x00022] in <44b37ac32d304ed58c19aa1a111d2b5c>:0 at ItemContainer.Remove (Item item) [0x0008c] in <44b37ac32d304ed58c19aa1a111d2b5c>:0 at Item.SetParent (ItemContainer target) [0x00012] in <44b37ac32d304ed58c19aa1a111d2b5c>:0 at Item.RemoveFromContainer () [0x00009] in <44b37ac32d304ed58c19aa1a111d2b5c>:0 at Item.MoveToContainer (ItemContainer newcontainer, System.Int32 iTargetPos, System.Boolean allowStack, System.Boolean ignoreStackLimit, BasePlayer sourcePlayer, System.Boolean allowSwap) [0x005f9] in <44b37ac32d304ed58c19aa1a111d2b5c>:0 at Oxide.Plugins.ShoppyStock.OnPlayerLootEnd (PlayerLoot loot) [0x00120] in <b12570b3355c4146b8a686e18ca8b444>:0 at Oxide.Plugins.ShoppyStock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001aa] in <b12570b3355c4146b8a686e18ca8b444>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 It happens when players rapidly open/close the deposit UI. Environment: Oxide 2.0.4138 / CSharp 2.0.4149, CarbonAliases 1.1.3, Unity 2022.3.41f1. The server crashed immediately after this error.
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commands not hitting in time
Theswingingturtle replied to Theswingingturtle's Support Request in Support
Figured out it had with cooldowns not syncing. You can close this. My bad -
commands not hitting in time
Theswingingturtle replied to Theswingingturtle's Support Request in Support
saw new update, installing it now, but I'm not sure if it's gonna solve the problem. -
I added raidable bases command so you can buy raids from shop. But some players submit tickets for not getting their raid but shop swallows the RP.