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RocketWeapons 1.0.1

$22.00
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About RocketWeapons

## 🚀 RocketWeapons

Transform weapons into rocket-firing weapon.

Supports all ranged and melee weapons — including custom shortnames and skins.
Fine-tune rockets per shot, spread, speed, and cost per weapon.

Throwables and water guns are not supported.

 

polarset.png.06875ff2313dabcb62795f7c426f1475.png
Example shown uses a custom weapon created with the CustomizableWeapons plugin. RocketWeapons provides the rocket-firing logic only.

### Key Features
- Toggle with /rocketweapons or enable Always-On for all players
- Permission controlled via "rocketweapons.use"
- Define rocket type per shortname 
- Fallback mapping for non-ammo weapons (e.g. water pistol, snowball gun)
- HUD icon shows which rocket type is active

### Rocket Types
0 = None • 1 = Basic • 2 = HV • 3 = Fire

### Configuration Example

{
  "Toggle command": "toggleweapons",
  "Enable toggleweapons command for players": false,
  "Toggleweapons always on": true,
  "HUD Icon Size (percent)": 5.0,
  "HUD Offset From Right (px)": 435.0,
  "HUD Offset From Bottom (px)": 25.0,
  "Weapons": [
    {
      "shortname": "rifle.ak",
      "skinid": 0,
      "rocketspershot": 4,
      "consumedrocketspershot": 0,
      "rockettype(0=basic 1=hv 2=inced)": 0,
      "spreaddegrees": 10.0,
      "speedmultiplier": 1.0
    },
    {
      "shortname": "hammer.salvaged",
      "skinid": 0,
      "rocketspershot": 4,
      "consumedrocketspershot": 0,
      "rockettype(0=basic 1=hv 2=inced)": 0,
      "spreaddegrees": 10.0,
      "speedmultiplier": 1.0
    },
    {
      "shortname": "snowballgun",
      "skinid": 0,
      "rocketspershot": 4,
      "consumedrocketspershot": 0,
      "rockettype(0=basic 1=hv 2=inced)": 0,
      "spreaddegrees": 10.0,
      "speedmultiplier": 1.0
    }
  ]
}

  

Installation

1. Upload
RocketWeapons.cs → oxide/plugins

2. Load
o.load RocketWeapons
(or restart the server)

3. Configure
oxide/config/RocketWeapons.json

4. Grant Permission
oxide.grant user STEAMID rocketweapons.use

  

 

 

 


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