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Everything posted by Theswingingturtle
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Failed to create agent because it is not close enough to the NavMesh
Theswingingturtle replied to laodu's Support Report in Support
Can confirm it's working properly after NpcSpawn update -
Failed to create agent because it is not close enough to the NavMesh
Theswingingturtle replied to laodu's Support Report in Support
I went there in vanish, no issue. Turned off vanish and triggered npc's and spam started. I tested HQM Quarry same method and it triggered when npc's saw me. -
Failed to create agent because it is not close enough to the NavMesh
Theswingingturtle replied to laodu's Support Report in Support
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Failed to create agent because it is not close enough to the NavMesh
Theswingingturtle replied to laodu's Support Report in Support
Hi, this is a problem for me to, in raw logs only. spamming alot of it. It's for me when you visit The Broken Giant (so far) what I've found. -
[AnimalLevels] Can not apply damage modifier to 'Panther (lvl. 10)' [AnimalLevels] Can not apply damage modifier to 'Panther (lvl. 12)' [AnimalLevels] Can not apply damage modifier to 'Explosive Crocodile (lvl. 16)' [AnimalLevels] Can not apply damage modifier to 'Panther (lvl. 5)' [AnimalLevels] Can not apply damage modifier to 'Big Panther (lvl. 34)' [AnimalLevels] Can not apply damage modifier to 'Panther (lvl. 11)'
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Hello, love the plugin! Could you please add Start/Stop console command, EventsManager that I'm using only support console commands and would be nice to have it in the planner.
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When exiting InventoryViewer https://umod.org/plugins/inventory-viewer Failed to call hook 'OnLootEntityEnd' on plugin 'QuickLoot v1.0.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.QuickLootExtensionMethods.ExtensionMethods.GetInventoryItemList (BaseEntity baseEntity) [0x0003a] in <6678e964fb2d4e358b22a24f859d94be>:0 at Oxide.Plugins.QuickLoot.ShowPreview (BasePlayer basePlayer, BaseEntity storage, System.Boolean drawBase, System.Boolean drawFooter, System.Boolean drawContent, System.Boolean drawPage) [0x0008d] in <6678e964fb2d4e358b22a24f859d94be>:0 at Oxide.Plugins.QuickLoot.OnLootEntityEnd (BasePlayer basePlayer, BaseEntity storage) [0x00021] in <6678e964fb2d4e358b22a24f859d94be>:0 at Oxide.Plugins.QuickLoot.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0055d] in <6678e964fb2d4e358b22a24f859d94be>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
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I can't change npc's clothes. Held Item works fine, but not the rest. Whatever I try he keeps looking lik in the picture. I tried unload before saving changes but clothes doesn't change.
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Thank you, no more fails after update
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It's working correct with the stacks now, thank you Found another bug, Consuming/unwrapping in a stack consumed all in that stack, was able to fix it to change this: void ConsumeItem(BasePlayer player, Item item) { if (item == null) return; item.RemoveFromContainer(); item.Remove(); ItemManager.DoRemoves(); } to this: void ConsumeItem(BasePlayer player, Item item) { if (item == null) return; if (item.amount > 1) { item.amount--; item.MarkDirty(); return; } item.Remove(); }
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Getting this when someone kills a npc in DungeonEvents Failed to run a 0.10 timer in 'NpcSpawn v3.2.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.NpcSpawn+LootController.FillContainer (ItemContainer container, Oxide.Plugins.NpcSpawn+LootTableConfig lootTable) [0x00000] in <f683ac947a004157b85efcae18ad5990>:0 at Oxide.Plugins.NpcSpawn+LootController.UpdateLootContainer (ItemContainer container, Oxide.Plugins.NpcSpawn+LootTableConfig lootTable) [0x00008] in <f683ac947a004157b85efcae18ad5990>:0 at Oxide.Plugins.NpcSpawn+<>c__DisplayClass66_0.<OnCorpsePopulate>b__0 () [0x00026] in <f683ac947a004157b85efcae18ad5990>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0
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Changed Status from Pending to Not a Bug Changed Fixed In to 1.0.2
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Tested with your SimplePVE config + RulesData. Rockets are blocked correctly here. This is caused by another plugin overriding damage on your server. Marking as Not a Bug.
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Could you please upload your oxide/data/simplepve/RulesData.json as well?
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RocketWeapons uses the vanilla rocket_basic / rocket_hv / rocket_fire prefabs and does not modify any damage hooks. It works correctly with TruePVE on my test server. Which PvE plugin are you using? Could you share its full config file?