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Everything posted by Theswingingturtle
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It's been almost a month and it's converting animals to other animals
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oh, sad day for us then, thank you for the answer
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after wipe boss becomes invisible if you have clothing.mannequin equipped to him
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- 24 comments
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- #skilltree
- #skill
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Failed to create agent because it is not close enough to the NavMesh
Theswingingturtle replied to laodu's Support Report in Support
Can confirm it's working properly after NpcSpawn update -
Failed to create agent because it is not close enough to the NavMesh
Theswingingturtle replied to laodu's Support Report in Support
I went there in vanish, no issue. Turned off vanish and triggered npc's and spam started. I tested HQM Quarry same method and it triggered when npc's saw me. -
Failed to create agent because it is not close enough to the NavMesh
Theswingingturtle replied to laodu's Support Report in Support
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Failed to create agent because it is not close enough to the NavMesh
Theswingingturtle replied to laodu's Support Report in Support
Hi, this is a problem for me to, in raw logs only. spamming alot of it. It's for me when you visit The Broken Giant (so far) what I've found. -
[AnimalLevels] Can not apply damage modifier to 'Panther (lvl. 10)' [AnimalLevels] Can not apply damage modifier to 'Panther (lvl. 12)' [AnimalLevels] Can not apply damage modifier to 'Explosive Crocodile (lvl. 16)' [AnimalLevels] Can not apply damage modifier to 'Panther (lvl. 5)' [AnimalLevels] Can not apply damage modifier to 'Big Panther (lvl. 34)' [AnimalLevels] Can not apply damage modifier to 'Panther (lvl. 11)'
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Hello, love the plugin! Could you please add Start/Stop console command, EventsManager that I'm using only support console commands and would be nice to have it in the planner.
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When exiting InventoryViewer https://umod.org/plugins/inventory-viewer Failed to call hook 'OnLootEntityEnd' on plugin 'QuickLoot v1.0.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.QuickLootExtensionMethods.ExtensionMethods.GetInventoryItemList (BaseEntity baseEntity) [0x0003a] in <6678e964fb2d4e358b22a24f859d94be>:0 at Oxide.Plugins.QuickLoot.ShowPreview (BasePlayer basePlayer, BaseEntity storage, System.Boolean drawBase, System.Boolean drawFooter, System.Boolean drawContent, System.Boolean drawPage) [0x0008d] in <6678e964fb2d4e358b22a24f859d94be>:0 at Oxide.Plugins.QuickLoot.OnLootEntityEnd (BasePlayer basePlayer, BaseEntity storage) [0x00021] in <6678e964fb2d4e358b22a24f859d94be>:0 at Oxide.Plugins.QuickLoot.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0055d] in <6678e964fb2d4e358b22a24f859d94be>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
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I can't change npc's clothes. Held Item works fine, but not the rest. Whatever I try he keeps looking lik in the picture. I tried unload before saving changes but clothes doesn't change.
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Thank you, no more fails after update