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Theswingingturtle

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Everything posted by Theswingingturtle

  1. Can confirm it's working properly after NpcSpawn update
    This is a must have for RPG servers. The loot table is super wide and gives you a lot of freedom. You can make huge legendary animal bosses with insane damage and massive health pools. The dev also replies fast, adds requested features and helps out asap. Easy 5/5.
  2. I went there in vanish, no issue. Turned off vanish and triggered npc's and spam started. I tested HQM Quarry same method and it triggered when npc's saw me.
  3. and there's a few fishes floating around the ship aswell
  4. Hi, this is a problem for me to, in raw logs only. spamming alot of it. It's for me when you visit The Broken Giant (so far) what I've found.
  5. [AnimalLevels] Can not apply damage modifier to 'Panther (lvl. 10)' [AnimalLevels] Can not apply damage modifier to 'Panther (lvl. 12)' [AnimalLevels] Can not apply damage modifier to 'Explosive Crocodile (lvl. 16)' [AnimalLevels] Can not apply damage modifier to 'Panther (lvl. 5)' [AnimalLevels] Can not apply damage modifier to 'Big Panther (lvl. 34)' [AnimalLevels] Can not apply damage modifier to 'Panther (lvl. 11)'
  6. I freaking love the concept!! Could you pretty pleease add damage & movement speed adjustment?
  7. Hello, love the plugin! Could you please add Start/Stop console command, EventsManager that I'm using only support console commands and would be nice to have it in the planner.
  8. Added in latest update. You can now blacklist attachments per weapon.
  9. When exiting InventoryViewer https://umod.org/plugins/inventory-viewer Failed to call hook 'OnLootEntityEnd' on plugin 'QuickLoot v1.0.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.QuickLootExtensionMethods.ExtensionMethods.GetInventoryItemList (BaseEntity baseEntity) [0x0003a] in <6678e964fb2d4e358b22a24f859d94be>:0 at Oxide.Plugins.QuickLoot.ShowPreview (BasePlayer basePlayer, BaseEntity storage, System.Boolean drawBase, System.Boolean drawFooter, System.Boolean drawContent, System.Boolean drawPage) [0x0008d] in <6678e964fb2d4e358b22a24f859d94be>:0 at Oxide.Plugins.QuickLoot.OnLootEntityEnd (BasePlayer basePlayer, BaseEntity storage) [0x00021] in <6678e964fb2d4e358b22a24f859d94be>:0 at Oxide.Plugins.QuickLoot.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0055d] in <6678e964fb2d4e358b22a24f859d94be>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
  10. I can't change npc's clothes. Held Item works fine, but not the rest. Whatever I try he keeps looking lik in the picture. I tried unload before saving changes but clothes doesn't change.
  11. Love the plugin! Could you kindly add support for drones? Hooks: void DroneEventDroneKill(BasePlayer player) - called when a drone is destroyed. BasePlayer player- is the last one to deal damage to the drone
  12. Hello, love the plugin, using the fallout preset since I am a old fan Many players been asking for a bind for Loot ALL, could you please consider adding the feature? 1 button to take full box
  13. Added SkinID blacklist to config. You can now block skins from triggering RocketWeapons. Use CustomName (display name override) if you still want to use them for rewards/loot.
  14. I added a permission-based give command per item in the config. You can use giverw <player> <givecommand> in console or /giverw in chat.
  15. I tested the plugin "Give" by Mr.Blue, it worked fine for me, try this command: giveto <playername/steamid> <shortname> <amount> <skinid> works in chat aswell just add "/" before. Example in chat for your skin: /giveto T-Nuts rifle.ak 1 2782816777
  16. I'm not 100% sure, cause I haven't tested it myself, but I do think this plugin can spawn items with skin id command https://umod.org/plugins/give
  17. Thank you, no more fails after update
  18. It's working correct with the stacks now, thank you Found another bug, Consuming/unwrapping in a stack consumed all in that stack, was able to fix it to change this: void ConsumeItem(BasePlayer player, Item item) { if (item == null) return; item.RemoveFromContainer(); item.Remove(); ItemManager.DoRemoves(); } to this: void ConsumeItem(BasePlayer player, Item item) { if (item == null) return; if (item.amount > 1) { item.amount--; item.MarkDirty(); return; } item.Remove(); }
  19. Theswingingturtle

    dungeon events

    Getting this when someone kills a npc in DungeonEvents Failed to run a 0.10 timer in 'NpcSpawn v3.2.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.NpcSpawn+LootController.FillContainer (ItemContainer container, Oxide.Plugins.NpcSpawn+LootTableConfig lootTable) [0x00000] in <f683ac947a004157b85efcae18ad5990>:0 at Oxide.Plugins.NpcSpawn+LootController.UpdateLootContainer (ItemContainer container, Oxide.Plugins.NpcSpawn+LootTableConfig lootTable) [0x00008] in <f683ac947a004157b85efcae18ad5990>:0 at Oxide.Plugins.NpcSpawn+<>c__DisplayClass66_0.<OnCorpsePopulate>b__0 () [0x00026] in <f683ac947a004157b85efcae18ad5990>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0
  20. Theswingingturtle

    Pve

    Changed Status from Pending to Not a Bug Changed Fixed In to 1.0.2
  21. Theswingingturtle

    Pve

    Tested with your SimplePVE config + RulesData. Rockets are blocked correctly here. This is caused by another plugin overriding damage on your server. Marking as Not a Bug.
  22. Theswingingturtle

    Pve

    Could you please upload your oxide/data/simplepve/RulesData.json as well?
  23. Theswingingturtle

    Pve

    RocketWeapons uses the vanilla rocket_basic / rocket_hv / rocket_fire prefabs and does not modify any damage hooks. It works correctly with TruePVE on my test server. Which PvE plugin are you using? Could you share its full config file?

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