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Everything posted by Theswingingturtle
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When exiting InventoryViewer https://umod.org/plugins/inventory-viewer Failed to call hook 'OnLootEntityEnd' on plugin 'QuickLoot v1.0.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.QuickLootExtensionMethods.ExtensionMethods.GetInventoryItemList (BaseEntity baseEntity) [0x0003a] in <6678e964fb2d4e358b22a24f859d94be>:0 at Oxide.Plugins.QuickLoot.ShowPreview (BasePlayer basePlayer, BaseEntity storage, System.Boolean drawBase, System.Boolean drawFooter, System.Boolean drawContent, System.Boolean drawPage) [0x0008d] in <6678e964fb2d4e358b22a24f859d94be>:0 at Oxide.Plugins.QuickLoot.OnLootEntityEnd (BasePlayer basePlayer, BaseEntity storage) [0x00021] in <6678e964fb2d4e358b22a24f859d94be>:0 at Oxide.Plugins.QuickLoot.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0055d] in <6678e964fb2d4e358b22a24f859d94be>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
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I can't change npc's clothes. Held Item works fine, but not the rest. Whatever I try he keeps looking lik in the picture. I tried unload before saving changes but clothes doesn't change.
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Version 1.0.5
37 downloads
## RocketWeapons Transform weapons into rocket-firing weapon. Supports all ranged and melee weapons — including custom shortnames and skins. Fine-tune rockets per shot, spread, speed, and cost per weapon. Throwables and water guns are not supported. Example shown uses a custom weapon created with the CustomizableWeapons plugin. RocketWeapons provides the rocket-firing logic only. ### Key Features - Toggle with /rocketweapons or enable Always-On for all players - Permission controlled via "rocketweapons.use" - Define rocket type per shortname - Fallback mapping for non-ammo weapons (e.g. water pistol, snowball gun) - HUD icon shows which rocket type is active - Override weapon display name via config ### Blacklist SkinID - Blacklist specific SkinIDs via config - Blacklisted skins will not trigger RocketWeapons - Requires CustomName (display name override) to function - Prevents abuse from owned/purchased skins - Fully compatible with custom loot systems Spawn Weapons via RocketWeapons Chat: /giverw player givecommand Console: giverw player givecommand ### Rocket Types 0 = None • 1 = Basic • 2 = HV • 3 = Fire ### Configuration Example { "Toggle command": "rocketweapons", "Enable rocketweapons command for players": false, "Rocketweapons always on": true, "HUD Icon Size (percent)": 5.0, "HUD Offset From Right (px)": 435.0, "HUD Offset From Bottom (px)": 25.0, "Blacklist SkinID": [ 2056471683, 3693688702 ], "Weapons": [ { "shortname": "rifle.ak", "customname": "", "skinid": 0, "GiveCommand": "ak", "rocketspershot": 4, "consumedrocketspershot": 0, "rockettype(0=basic 1=hv 2=inced)": 0, "spreaddegrees": 10.0, "speedmultiplier": 1.0, "attachment blacklist": [ "weapon.mod.extendedmags" ] }, { "shortname": "hammer.salvaged", "customname": "", "skinid": 0, "GiveCommand": "salvagedhammer", "rocketspershot": 4, "consumedrocketspershot": 0, "rockettype(0=basic 1=hv 2=inced)": 0, "spreaddegrees": 10.0, "speedmultiplier": 1.0, "attachment blacklist": [] }, { "shortname": "snowballgun", "customname": "", "skinid": 0, "GiveCommand": "snowballgun", "rocketspershot": 4, "consumedrocketspershot": 0, "rockettype(0=basic 1=hv 2=inced)": 0, "spreaddegrees": 10.0, "speedmultiplier": 1.0, "attachment blacklist": [] } ] } Installation 1. Upload RocketWeapons.cs → oxide/plugins 3. Configure oxide/config/RocketWeapons.json 4. Grant Permission oxide.grant user STEAMID rocketweapons.use oxide.grant user STEAMID rocketweapons.give$22.00 -
Version 1.2.2
16 downloads
Browse and showcase your custom items in-game with categories, search and themed UI. Features • Unlimited categories • Color formatted text (<color> tags supported) • Search by name, shortname or skin ID • Item images via ImageLibrary (shortname or URL) • Designed for modded servers with custom items Admin Command /additem <category> • Registers the item you are currently holding • Works with exact category name from config • Also works if you type the category without color tags • Example: 1<color=#FFD700>★</color> can be added using /additem 1★ • Automatically sets shortname, SkinID (0 if none) and the lowest available unique ID How to open ItemShowcaseUI Use /items Optional Dependency ImageLibrary - only required for item images Example of adding more categories and different colors to both UI and info text. Endless Info text Easy to find items with searchbar Data Example { "Id": 1, "DisplayName": "<color=#FF66CC>Bubblegum Armor</color>", "Category": "<color=#FFD700>ARMOR</color>", "Shortname": "metal.plate.torso", "SkinID": 0, "Url": null, "Description": [ "Colored text example", "Gold, cyan and lime colors supported" ], "Drops": [ "Elite Crate", "Dungeon Boss" ] } Config Example { "General": { "Browser Title": "Custom Item Browser", "Categories": [ "<color=#FFD700>ARMOR</color>", "<color=#FFD700>WEAPONS</color>", "<color=#FFD700>CONSUMABLE</color>" ] }, "Override UI Theme (None, Blue, Teal, Purple, Green, Yellow, Orange, Red, Pink, Swamp, Oak)": "None" }$14.99 -
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This is by far the best Trader/Shop I ever used. You can shoot any command you want for a purchase/trade. It supports any custom items and you can require more then 1 item which is something most vendors/shops are missing! Would be nice to have some wider configuration for the npc buildings but other then that I 100% recommend it. Edit: It needs some improvements when working with custom items. In the trader data config you have to use "Name" as the display name, while all my other plugins work cleanly with "shortname" for custom items. This makes custom item handling inconsistent and more error-prone than necessary.
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One thing that is pretty smooth is to add a link in ur serverpanel, then shop will overlay serverpanel automatically, so it doesn't close serverpanel, and best part is, it makes server panel blurry while ur in shop. I attached an example of my serverpanel to shop, I added the link "Shop" in top of my serverpanel. Just set it to "Button" and add chat.say /shop in bottom of left menueditor.