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Neighigh

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Everything posted by Neighigh

  1. Neighigh

    Snowflake

    Was a topology issue, thanks for notifying me Fixed in the newest version!
  2. I'm more than happy and willing to help sort out whatever it is that you've found error-wise. Can help if I know what's wrong. - Refunds won't be issued for downloaded products.
  3. Neighigh

    Bank Heist

    Anyone else having issues with garage door skins? Whatever I put, I seem to just get a random skin in game. Not sure if plugin bug or client skin load issue or something.
  4. Neighigh

    Snowflake

    V1.0.4 can be used on staging branch to check it out for forced wipe, if you need to test.
  5. Neighigh

    Snowflake

    Current version is updated for forced wipe. If you want to use the map before you'll want to use V1.0.3
  6. Neighigh

    The Imposter

    Looks like that's coming out soon! They just implemented a command to be invisible as admin.
  7. With the new written policy in place, can we expect to see the team procucing a fix for this one @Death?
  8. Neighigh

    Snowflake

    Sounds good! If I expand this one I'll likely be looking into islands and underwater stuff. If you'd like, I can PM you our server connect info - We'll be running the newest update on Forced WIpe if you want to check it out.
  9. Neighigh

    Snowflake

    Yup I'm in the process of a full upgrade for World Update 2.0 - Looking at more monuments and a few other bonuses too. I think we'll be sticking with 3k for now, I want to have it ready some time next week so everyone has time to work with it before December
  10. Same happening here David. I can't replicate it either, it's completely random. Only things to go on are the different terrains players placed on and that the server saved just moments afterwards. I'll keep trying to find some commonality between reports but so far I've got nothing just yet. Mine's happening with minicopters: Exception while calling NextTick callback (ArgumentNullException: Value cannot be null. Parameter name: key) at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <f98723dd4586469db5213ec59da723ca>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.PlaceAnything+<>c__DisplayClass7_0.<OnEntityBuilt>b__0 () [0x0000c] in <621d60da015246adb4ee426829af03ba>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <beb2b64691c64e2b95b99491bd85442c>:0
  11. Neighigh

    Place Anything

    Same error, I cannot seem to replicate the issue myself, but it's come up twice when players have tried to place their minicopters. I've tested myself, placed countless without issue - Other than saying it's random I just don't have a better description right now lol @David - Is it possible this is related to the objects "AdjustHeight" parameter conflicting with the terrain height?
  12. Awesome! Thank you! Special fuels have been the BEST
  13. Possible to add the skidoo? Been having a lot of fun with it and would love to speed em up
  14. Neighigh

    Latest Updates

    Changed Status from Pending to Not a Bug
  15. Neighigh

    Latest Updates

    Yes this map has been updated for the world update 2.0 changes.
  16. Looks gone after our restart the other night. Thanks again!
  17. @walkinreyI'm still getting a lot of spam for the modular cars. Is this leftover from before? Any advice on cleanup?
  18. Thank you! Appreciate the grind No Rush
  19. Getting a lot of errors regarding scientists being killed for invalid dismounts and leftover car data. This is at the point where it's clogging up my RCON something terrible. I've attached my config as well as a couple screenshots of errors. TrafficDrivers.json
  20. Neighigh

    Vehicles Don't Stop Moving?

    Couldn't upload the vid to cf, 50mb limit - but here's a DB link for the clip: https://www.dropbox.com/scl/fi/oiri5ggro8j20x9bif6vt/ConvoyMoving.mp4?rlkey=ouilp5dhyk837bseu8yoirbur&st=6fwukj0h&dl=1 Convoy.json
  21. Neighigh

    Death Island

    @StarkHere's the original - One on CF image roller is downsized for upload requirements.
  22. Neighigh

    Vehicles Don't Stop Moving?

    FYI when I teleportany hackable it still teleports me to this spot where the crate SHOULD be. So the game thinks it's there, but it's been physically removed somehow. I hope that helps debug!
  23. Neighigh

    Vehicles Don't Stop Moving?

    This is a seperate issue, by chance, sometimes the crate is not spawning on the back of the trucks: Sorry for the weird picture, the truck drove here after the guards got out.
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