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Dad Frog

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Everything posted by Dad Frog

  1. Dad Frog

    Armored Train

    hello, is there a way to configure the plugin so that there are several trains at the same time? thx.
  2. Dad Frog

    Armored Train

    Hi, I just deleted the config and reloaded the plugin and now everything works.
  3. Dad Frog

    NullReferenceException

    Hello, Since the last update I got an error message: 11/06 14:22:42 | Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at BuildingBlock.SetGrade (BuildingGrade+Enum iGrade) [0x00000] in <583dea4f12954adeb3446abf14765a15>:0 at BuildingBlock.ChangeGrade (BuildingGrade+Enum targetGrade, System.Boolean playEffect, System.Boolean updateSkin) [0x00000] in <583dea4f12954adeb3446abf14765a15>:0 at BuildingBlock.ChangeGradeAndSkin (BuildingGrade+Enum targetGrade, System.UInt64 skin, System.Boolean playEffect, System.Boolean updateSkin) [0x0000d] in <583dea4f12954adeb3446abf14765a15>:0 at Oxide.Plugins.BuildingSkins+<OnStructureUpgrade>c__AnonStorey3.<>m__0 () [0x00000] in <7456e8904224462ab4a3e4e309fb3d66>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <157a94ee66ab4a7991faecd1eb84be3b>:0
  4. Dad Frog

    Building Skins

    Hello, I have the plugins : BGrade and building grade https://umod.org/plugins/bgrade https://umod.org/plugins/building-grades I don't know exactly when this happens, it's definitely due to a player using the plugin, I only saw the message in the console. I will try to reproduce the "bug" myself. That said, it doesn't seem to impact your plugin usage. It works great for me and none of the players have complained.
  5. Dad Frog

    Building Skins

    Hello, I have that in console, it's a error ?: Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BuildingSkins.UpdateSkinBlock (BasePlayer player, BuildingBlock block) [0x00007] in <d2f2e66593f3455baee3d0e23a82bff6>:0 at Oxide.Plugins.BuildingSkins+<OnStructureUpgrade>c__AnonStorey2.<>m__0 () [0x00026] in <d2f2e66593f3455baee3d0e23a82bff6>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <157a94ee66ab4a7991faecd1eb84be3b>:0 for information I have the plugins : BGrade and building grade
  6. It reassures me I thought I was the only one 🙂 Maybe it's another plugin we have in common that could be the cause. For example do you have Loot Bouncer and/or better loot as a plugin? what is surprising is that for me admin the plugin works very well. I don't have any of the bugs that some players have.
  7. Dad Frog

    Armored Train

    at the request of the players I opted for 15 minutes between 2 events, it allows them to prepare again to make a 2nd train. We saw no lag or rollback with an average of 15 players on the server. For information, only the giant train is active and with an additional wagon (wagon crate 2). In any case, thank you for this plugin which is very popular with players who like challenges.
  8. Dad Frog

    Armored Train

    Thank you for the answer. thanks for the warning, i will first test with 5 minutes.
  9. Dad Frog

    Armored Train

    Hello, the time defined here is from the end of an event? "Minimum time between events [sec]": 3000, "Maximum time between events [sec]": 3000, if I want there to always be an event I have to put 0 to these two lines?
  10. Dad Frog

    Not work

    Hello this plugin not work. Error message in chat: Failed Check: IsInArea (PrefabPreProcess - Client/box.wooden.large/sockets/free/inside)
  11. Hello I have a very annoying bug, sometimes after 5 minutes the crates and the tank disappear instead of the 15 minutes defined in my config. Then the counter remains active and remains stuck at 10:01 and players complain of lag. They have to disconnect for the counter to disappear. There is no error message in the console. I'm up to date : Custom Bradley 1.3.11 Oxide 2.0.5861 I also use Bradley Guard but I don't think it comes from that because everything is false when it comes to the Bradley. On the other hand, in the custom braldey data file (playerData.json), there are players with a cooldown of 0 and others with many numbers. Is there a link?
  12. Hello I have a very annoying bug, sometimes after 5 minutes the crates and the tank disappear instead of the 15 minutes defined in my config. Then the counter remains active and remains stuck at 10:01 and players complain of lag. They have to disconnect for the counter to disappear. There is no error message in the console. I'm up to date : Custom Bradley 1.3.11 Oxide 2.0.5859 I also use Bradley Guard but I don't think it comes from that because everything is false when it comes to the Bradley. On the other hand, in the custom braldey data file (playerData.json), there are players with a cooldown of 0 and others with many numbers. Is there a link?
  13. Hello could there be an option to remove the flames on the crates?
  14. Many thanks Shaitobu! Thanks to you I could see that I had version 1.4.6 present on Umod and not 1.4.8 present on Codefling... everything is working fine now with your explanations. Thanks again for your help and responsiveness! PS: your plugin makes a lot of happy players and I am very satisfied to have purchased this plugin 🙂
  15. However when I deactivate BradleyGuards I have 8 crates for the extreme and if I activate bradleyGuards I have more than 3. I do not understand anything... 🙂 I have this line when I install CustomBradley: Added '//Reference: 0Harmony' in plugin 'CustomBradley' Is this normal? And we agree that Disable Sandbox is no longer necessary?
  16. 1/2 - No, no error. I have BradleyGuard as another plugin but it is configured for 3 crates. I'm still going to turn it off while I do some testing. 3 - while waiting for me to understand why the door remains closed when in the config it is false, I modified the plugin by commenting (SpawnDoor();) so that it is not there. 4 - thx, I now understand how it works. EDIT : I tested without the BradleyGuards and it is this plugin that defines the number of crates. it bothers me a lot because players like this plugin... (for the default bradley which does not disappear I put for the moment in my server config: bradley.enabled false)
  17. Hello, 1 - the plugin does not disable the bradley by default and players are left with 2 bradleys to destroy. 2 - the number of crate defined in the config is not taken into account, whatever the level there are always 5 crates. 3 - The door does not appear where the seller is, is this normal? This one is lock while in the config I set it to false. 4 - my english is poor and I don't understand what's its use "Loot scale per Attacker" Thank you for help.
  18. Ok, thx shaitobu
  19. Dad Frog

    Skill Tree

    hello, Bots from the NPCRaiders plugin are not taken into account. How to correct this?
  20. Hello Is this plugin compatible with Bradley Guards ? there will be guards for each level ?
  21. Dad Frog

    Raidable Bases

    Thank you aimacak, Everything is up to date now on my server (oxide,rust) and the problem is still present. But I also use MapMyPlayer and I think the error comes from this plugin.
  22. Dad Frog

    NpcRaiders

    Oh yes sorry... I deleted Economics but hadn't changed the rewards. Thx for response Razor
  23. Dad Frog

    NpcRaiders

    Hello, since last update of Rust : "Failed to call hook 'cmdChatStartRaid' on plugin 'NpcRaiders v1.4.12'"
  24. Dad Frog

    Raidable Bases

    Hello, remove markers doesn't seem to work (version 2.7.1). I got this error which seems to be related: 'RustCore v2.0.5788' is using deprecated hook 'OnMapMarkerRemove', which will stop working on Sunday, 31 December 2023. Please ask the author to update to 'OnMapMarkerRemove(BasePlayer player, List<MapNote> mapMarker, int index)' Est-ce qu'il faut l'activer quelque part dans la config ?
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