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Everything posted by Dad Frog
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I'm talking about grayed-out slots in which you can't put anything in the list of crates we must change the prefab or the prefab path? I put my config but I can change the json. What I want is to be able to put at least 8 items. For the moment I can only put 6. A.json
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Hello how to increase the number of slots in crates ?
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Thank you for your answer. I asked the DeathNotes dev the question, I hope for an answer from him.
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hello KpucTaJl I have the Deathnotes plugin on my server and obviously with Defendables Bases Deathnotes spams the chat. Unless I didn't see it in the config, is there a way to disable these messages for this event? Can we consider adding an option in a future update? Or I can ask the Deathnotes dev. What do you think ?
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Yes I understood how to configure but that is not the case. The opposite happens. If I set false, the plugin I use (StackSizeController) no longer does its job and if I set true the plugin works again and I have the stacks that I defined in its config. And I'm not just talking about DN items but all items
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hello The /dnpickup command and mouse wheel with hammer in hand does not work on certain new objects on tugboat. Impossible to remove tables, chairs and toilets An exemple of my config : "3027621575": { "enabled": true, "displayName": "control chair", "item_shortname": "chair", "prefab_path": "assets/bundled/prefabs/static/controlchair.static.prefab", "prefab_durability": 20, "TCAuthRequired": true, "canBePickedUp": true, "authDamageOnly": true, "max_spawn_quantity": 3, "max_stack_size": 10, "prefab_type": 4, "prevent_gather": true, "treeType": 0, "bushType": 0, "market_price": 10, "permission_required": "deployablenature.chair" } I don't know if it has a connection but, in data, for this object that I set admin_deployed is false and Qteam ID does not correspond to mine:: "138830536": { "AuthDamageOnly": true, "hits_taken": 0, "max_hits": 20, "skinID": 3027622773, "prevent_gather": true, "type": 4, "ownerID": 76561197960782080, "loc": { "x": 2522.836, "y": 1.18075573, "z": -1430.82324 }, "rot": { "x": 0.296962082, "y": 351.613556, "z": 358.9668 }, "path": "assets/bundled/prefabs/static/toilet_b.static.prefab", "tool_cupboard_id": 0, "admin_deployed": false, "deployedOnTugboat": true },
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I stopped all the plugins and restarted only cooking: - all the farmers I put have reappeared. So your plugin is not in question and there is another one that is in conflict. Now to find out which... EDIT : I found the cause of the problem! I use ZoneManager and I put a zone on my town with the no NPC flag.... LOL! I should have thought of that earlier. Problem fixed. Thanks for your help.
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Ok, I'll do that tomorrow morning early when there's no one on the server.
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When I restart the plugin it does the same thing. In the console I have the message "Finished spawning 2 market NPCs" but they appear and disappear. However, it doesn't do it everywhere. Are there any location restrictions? like near roads or bases? In fact I was looking to put them in a /town, so on a foundation. But even next to the town they disappear.
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Great ! thank you Adem.
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oh ok, thanks for your answer Ajie
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Hello I'm looking to modify the Anti_Bradley_Radar but I can't find the recipe in the config. I've found... However, I have another problem: when I do /addmarketnpc my npc appears well but disappears after 2/3 seconds
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Hello I don't understand how to use the rabbit syringe. - I changed in the config jsute this line: Disable the item original healing": true - I put in my console: grantperm mysteamId doublejump.use 1m but nothing happens when I jump. Can you tell me step by step what to do. On the other hand, I can't set permissions. I tried : Permission (Empty = not need)": "rabbit" Permission (Empty = not need)": "rabbit.use" "Permission (Empty = not need)": "doublejump.use" "Permission (Empty = not need)": "doublejump" But I still get the message: Missing plugin name prefix 'supermedical' for permission Thank you for your help.
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Hello players have set up dozens of turrets along the railroad tracks and kill bots that way. There are so many that they manage to kill the driver... How to prevent that? For information I use TruePVE.
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Ah lol ! Sorry Sabby ^^
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Ok, I will test by saving all the files in case it breaks the plugin and its data. EDIT : Its works ðŸ‘
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Hi, I really preferred the old version with the bots spawning directly next to the bradley. Bradley Guard would work great with this plugin: https://codefling.com/plugins/missile-silo-event This is no longer the case since the bots are coming again with the Chinook. Too bad...
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The problem is that it spams RustAdmin and it stops displaying messages. Is this where it should be true ? : private object OnEntityTakeDamage(BoxStorage entity) { if (entity.transform.position.y < -390) return false; return null; }
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Thank you a lot Death, its perfect.
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Hello The member who bought the plugin from me is "Balek", he will contact you. And I'm sure he checked the box and put my member name because I helped him do it by screen sharing on discord.
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Hello a player bought me the plugin "JetPack" by checking the box "Yes, I am buying this for another member" and put my nickname but I can't download it. Only he can.