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Everything posted by Dad Frog
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hello, when we are in a team we can invite the NPC trader in the team but impossible to order a bradley.
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thanks for the update ! 🙂
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- I do /market - I sell 10 sugars - I do o.reload Cooking - the 10 sugars have disappeared from the market, no buy possible The problem is the same with setmarketquantity - I do /setmarketquantity flour 20 - I do o.reload Cooking - the 10 flours have disappeared from the market, no buy possible I can't be clearer 🙂
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Hello The ingredients in the market disappear when we reload the plugin
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Thank you for your answer. Indeed it makes sense for meals, I hadn't thought of that... I will test for text size.
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Hello A plugin that could be interesting would be to display the distance of markers in real time like Admin Radar does for almost everything (except markers...).
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Hello 1- the hud button Meal appears even if the players have no authorization on the plugin 2- I translated the plugin into my language (FR) but the texts are cut off
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Hello I have this message spamming the console all the time: Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: NoDecay - True (Boolean), VirtualQuarries (False (Boolean)) Please suggest me a solution. I also report it to the author of the NoDecay plugin. https://umod.org/plugins/no-decay
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The loot of the hackable crates is not the one I defined with 1 (own) it is always that of BetterLoot. As for the military crates, it's not even the one defined in BetterLoot, there's only scrap in it. Even if I run Armored Train after BetterLoot it doesn't change anything.
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Hello before buying this plugin, I have a question. I'm using TruePVE, is an area automatically put around the base (like the raidable bases plugin)? In more detail, can players attacking an unprotected base be killed by traps (auto-turret and such) or by other players (in the zone) and players not attacking the base are protected (outside the zone)?
- 272 comments
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- #protection
- #base
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Several times I got this message in the console, Is it important or can I ignore it? : Failed to call hook 'OpenExtraPocketsButton' on plugin 'SkillTree v1.3.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SkillTree.GetRestoreItem (BasePlayer player, ItemContainer container, Oxide.Plugins.SkillTree+ItemInfo savedItem) [0x00046] in <9f03914f126f49889e6c3968468c6e50>:0 at Oxide.Plugins.SkillTree.FetchItems (BasePlayer player, ItemContainer container) [0x0006b] in <9f03914f126f49889e6c3968468c6e50>:0 at Oxide.Plugins.SkillTree.GenerateBag (BasePlayer player, System.Int32 slots) [0x00095] in <9f03914f126f49889e6c3968468c6e50>:0 at Oxide.Plugins.SkillTree.OpenBag (BasePlayer player) [0x00185] in <9f03914f126f49889e6c3968468c6e50>:0 at Oxide.Plugins.SkillTree.OpenExtraPocketsButton (ConsoleSystem+Arg arg) [0x00014] in <9f03914f126f49889e6c3968468c6e50>:0 at Oxide.Plugins.SkillTree.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x052b3] in <9f03914f126f49889e6c3968468c6e50>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
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Ok thx MeinRust. I have the paid version, I will test this solution. if I used Extra Loot it would give this? : { "1. ShortName": "lowgradefuel", "2. Chance": 15, "3. Minimal Amount": 75, "4. Maximal Amount": 75, "5. Skin ID": 2664651800, "6. Display Name": "High Quality Fuel", "7. Blueprint": false, "8. Min Spawn Height": 0.0, "9. Max Spawn Height": 0.0 }
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Hello, Yes the plugin works, that's the main thing. From time to time I also have this: 11/07 06:45:56 | Calling kill - but already IsDestroyed!? bradleyapc[0] 11/07 06:45:56 | Calling kill - but already IsDestroyed!? genericradiusmarker[0] 11/07 06:45:56 | Calling kill - but already IsDestroyed!? codelockedhackablecrate[0]
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Hello, I use a plugin so players can vote for the server. Sometimes players' names are replaced with SkillTreeRegen. It seems to come from the void OnPlayerConnected(BasePlayer player) hook. sometimes the player.name and player.displayName are equal to SkillTreeRegen and this is causing the bug
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For a long time I was looking for a voting plugin that works with top-games.net but especially with the French version of the site (top-serveurs.net). Here I am satisfied with this very good plugin, very simple to configure. In addition I had a few questions to ask and I got quick and clear answers from the author on his discord. I really recommend this plugin.
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- #top-games.net
- #top-serveurs.net
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hi all On my PVE server the default heli is disabled (I use Custom Helicopter Tier). This is appreciated by players because they can farm without the risk of being strafed by a heli. With Airfield Event the heli crosses the map twice to get to the airfield and this makes some players unhappy... :). Is it possible that there is an option to have the heli spawn directly at the airfield? thx ps : sorry for my english, im french...