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Everything posted by imthenewguy
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Changed Status from Pending to No Response
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If raidable bases allows you to add items to the loot table that change their display name, then yea you could follow the same format and add them to your item list. I can't see any options in the API list to add loot to the raidable bases loot table.
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- 1,593 comments
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- #leveling
- #progression
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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Next update will have the ability to fire off multiple commands when consumed and when it ends.
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- 1,593 comments
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- #leveling
- #progression
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- 46 comments
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- #enchanting
- #epic
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Changed Status from Pending to No Response
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- 1,593 comments
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- #leveling
- #progression
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- 60 comments
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- #storage
- #containers
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(and 4 more)
Tagged with:
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- 285 comments
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- #enhanced
- #custom loot
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(and 7 more)
Tagged with:
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- 285 comments
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- #enhanced
- #custom loot
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(and 7 more)
Tagged with:
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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Found the issue. Have added it to be patched next release.
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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Found the issue. It is to do with items that usually have a stack size of 1 being increased to more than 1 - the plugin ignores them and won't allow them to be enhanced. I have added a fix to the next release to make it compatible.
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- 285 comments
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- #enhanced
- #custom loot
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(and 7 more)
Tagged with:
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- 93 comments
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- #recycler
- #monetization
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- 93 comments
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- #recycler
- #monetization
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I will need a hook from the Virtual Quarries plugin to trigger once the container is opened so I can remove the UI. An example of this being done with Global Storage is here: void OnGlobalStorageOpened(BasePlayer player, StorageContainer container) { CuiHelper.DestroyUi(player, "InstancedStoragePanel"); } This is the code from Global storage. timer.Once(0.1f, () => { if (storage != null) storage.PlayerOpenLoot(player, "", false); Interface.CallHook("OnGlobalStorageOpened", player, storage); });