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Everything posted by imthenewguy
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No clue man. It seems to be a client side setting that requires the admin flag to function,
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Uhh no idea what is happening there. The only thing I can thing of is they have some client settings enabled that requires the admin flag (which is granted for a frame in order to render the floating text). This must become visible as a result of being flagged admin for a frame. Screenshot is too blurry to make out any of the text though.
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If they are within a set distance of a global storage container they will get the UI.
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Changed Status from Pending to Closed
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Have added an option to teleport players to a random point on the surface instead of slaying them. Will be included in next release.
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Yeah i would have to remove the lobby slay and have them spawn randomly at the surface or something.
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Download the attached plugin and put it on your server. Go to a container and add a few tabs. Type /entinfo while looking at the physical container. It should print a string to your console. Copy paste that string into a reply here. Restart your server, open the box and see if the containers are there or not. If not, type /entinfo while looking at the container again and copy the string into a reply here as well. I want to see if the 2 networkd ID's match up. EntInfo.cs
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How often is it appearing and do you know what is being consumed?
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It is unfortunately a RustEdit/Facepunch issue. Nothing can be done about it
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The storage data is located in oxide/data You can have a look and see if there is anything on there, but if the plugin isn't reloading the data, it means it's being wiped for some reason. Do you have the following set to true in the config? "Track the loot inside of containers (will inflate the size of the data file significantly). Useful if the containers randomly get deleted as loot will be restored from data.": true,
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They work perfectly on our server
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- 1,472 comments
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- #leveling
- #progression
- (and 19 more)
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Next update has the ability to add static location spawns for the containers. This is more for static maps and will need to be reset if you change the map, but it will spawn container(s) in the location of choice. Unfortunately pipes can't be added to it, as I think it requires the physical chest to be interacted with. The physical chest that you are seeing is simply an access point. Players are actually looting a chest 1000m below them, which can't be piped in. The chests are also destroyed when looting has finished.
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This worked out to be a conflicting plugin that was causing the issue, in CrazyCo's case it was IQBackpacks
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- 60 comments
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- #storage
- #containers
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(and 4 more)
Tagged with:
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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not finishing event when one player remains
imthenewguy replied to Emigo's Support Request in Support
Changed Status from Pending to Closed -
Changed Status from Pending to Not a Bug
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- 1,472 comments
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- #leveling
- #progression
- (and 19 more)
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Be sure to change both values to use the prefab. Actual box is responsible for the physical box in the world, while the other value is responsible for the box interface that the player sees when they open it. Unfortunately it won't happen as the boxes are a means to access the network. If loot was to spawn when the chest was killed, every single loot profile stored by the plugin would fall there which doesn't make sense.
