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Everything posted by BetterDeadThanZed
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- 88 comments
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- #rust weather control
- #weather presets
- (and 7 more)
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- 88 comments
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- #rust weather control
- #weather presets
- (and 7 more)
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I set the chance for fog to 0% after this happened. Other than that, this is the config I am using: { "Auto reload [If you change the config and save the file the plugin will reload itself]": true, "Day length [minutes]": 50, "Night length [minutes]": 10, "Use time control": true, "Presets": [ { "Name": "Clear", "Duration [seconds]": 3600, "Transition time [seconds]": 60, "Chance [0 - 100%": 65, "Wind": -1.0, "Rain": -1.0, "Thunder": -1.0, "Rainbow": -1.0, "Ocean": -1.0, "Atmosphere rayleigh": -1.0, "Atmosphere mie": -1.0, "Atmosphere contrast": -1.0, "Atmosphere directionality": -1.0, "Atmosphere fogginess": -1.0, "Atmosphere brightness": -1.0, "Clouds size": -1.0, "Clouds opacity": -1.0, "Clouds coverage": -1.0, "Clouds sharpness": -1.0, "Clouds coloring": -1.0, "Clouds attenuation": -1.0, "Clouds saturation": -1.0, "Clouds scattering": -1.0, "Clouds brightness": -1.0 }, { "Name": "Dust", "Duration [seconds]": 300, "Transition time [seconds]": 60, "Chance [0 - 100%": 5, "Wind": 0.0, "Rain": 0.0, "Thunder": 0.0, "Rainbow": 0.0, "Ocean": 3.5, "Atmosphere rayleigh": 2.0, "Atmosphere mie": 4.0, "Atmosphere contrast": 1.25, "Atmosphere directionality": 0.75, "Atmosphere fogginess": 0.3, "Atmosphere brightness": 0.9, "Clouds size": 2.0, "Clouds opacity": 0.25, "Clouds coverage": 0.0, "Clouds sharpness": 0.0, "Clouds coloring": 1.0, "Clouds attenuation": 0.25, "Clouds saturation": 1.0, "Clouds scattering": 1.0, "Clouds brightness": 1.0 }, { "Name": "Fog", "Duration [seconds]": 900, "Transition time [seconds]": 60, "Chance [0 - 100%": 0, "Wind": 0.0, "Rain": 0.0, "Thunder": 0.0, "Rainbow": 0.0, "Ocean": 4.5, "Atmosphere rayleigh": 1.0, "Atmosphere mie": 1.0, "Atmosphere contrast": 1.0, "Atmosphere directionality": 0.2, "Atmosphere fogginess": 0.9, "Atmosphere brightness": 0.5, "Clouds size": 2.0, "Clouds opacity": 0.0, "Clouds coverage": 0.0, "Clouds sharpness": 0.1, "Clouds coloring": 0.15, "Clouds attenuation": 0.15, "Clouds saturation": 0.8, "Clouds scattering": 100.0, "Clouds brightness": 0.8 }, { "Name": "Overcast", "Duration [seconds]": 2400, "Transition time [seconds]": 60, "Chance [0 - 100%": 15, "Wind": 0.0, "Rain": 0.0, "Thunder": 0.0, "Rainbow": 0.0, "Ocean": 3.5, "Atmosphere rayleigh": 0.2, "Atmosphere mie": 5.0, "Atmosphere contrast": 1.5, "Atmosphere directionality": 0.75, "Atmosphere fogginess": 0.8, "Atmosphere brightness": 0.9, "Clouds size": 2.0, "Clouds opacity": 1.0, "Clouds coverage": 1.0, "Clouds sharpness": 0.05, "Clouds coloring": 0.15, "Clouds attenuation": 0.15, "Clouds saturation": 0.8, "Clouds scattering": 20.0, "Clouds brightness": 1.0 }, { "Name": "RainMild", "Duration [seconds]": 1200, "Transition time [seconds]": 60, "Chance [0 - 100%": 10, "Wind": 1.0, "Rain": 0.2, "Thunder": 0.0, "Rainbow": 0.0, "Ocean": 4.7, "Atmosphere rayleigh": 1.0, "Atmosphere mie": 1.0, "Atmosphere contrast": 1.3, "Atmosphere directionality": 0.9, "Atmosphere fogginess": 0.2, "Atmosphere brightness": 1.0, "Clouds size": 1.0, "Clouds opacity": 1.0, "Clouds coverage": 0.4, "Clouds sharpness": 0.0, "Clouds coloring": 0.8, "Clouds attenuation": 0.05, "Clouds saturation": 0.8, "Clouds scattering": 0.4, "Clouds brightness": 1.0 }, { "Name": "RainHeavy", "Duration [seconds]": 600, "Transition time [seconds]": 60, "Chance [0 - 100%": 10, "Wind": 1.0, "Rain": 1.0, "Thunder": 0.0, "Rainbow": 0.0, "Ocean": 7.4, "Atmosphere rayleigh": 0.2, "Atmosphere mie": 5.0, "Atmosphere contrast": 1.5, "Atmosphere directionality": 0.75, "Atmosphere fogginess": 0.7, "Atmosphere brightness": 0.8, "Clouds size": 2.0, "Clouds opacity": 1.0, "Clouds coverage": 0.9, "Clouds sharpness": 0.25, "Clouds coloring": 0.15, "Clouds attenuation": 0.15, "Clouds saturation": 0.8, "Clouds scattering": 5.0, "Clouds brightness": 1.0 }, { "Name": "Storm", "Duration [seconds]": 300, "Transition time [seconds]": 60, "Chance [0 - 100%": 5, "Wind": 1.0, "Rain": 1.0, "Thunder": 1.0, "Rainbow": 0.0, "Ocean": 8.0, "Atmosphere rayleigh": 1.0, "Atmosphere mie": 3.0, "Atmosphere contrast": 1.3, "Atmosphere directionality": 0.75, "Atmosphere fogginess": 0.95, "Atmosphere brightness": 0.8, "Clouds size": 2.0, "Clouds opacity": 1.0, "Clouds coverage": 1.0, "Clouds sharpness": 0.4, "Clouds coloring": 0.15, "Clouds attenuation": 0.15, "Clouds saturation": 0.8, "Clouds scattering": 5.0, "Clouds brightness": 1.0 } ] }
- 88 comments
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- #rust weather control
- #weather presets
- (and 7 more)
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- 88 comments
-
- #rust weather control
- #weather presets
- (and 7 more)
-
- 88 comments
-
- #rust weather control
- #weather presets
- (and 7 more)
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I'm confused by your responses. First you said I have a high chance of clear weather with is set to 65% and then you told me it's too high... can you go into more detail about how the percentage chances work? If I want mostly clear with occasional rain, fog, etc. How should I set the percentages up?
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Hello. I am using the plugin XD Quest (https://lone.design/product/xdquest/). When using Nova Weather, there's a conflict with the XDQuest plugin. Specifically the NPC in the quest room doesn't have his kit, is facing away from the player and the lights on the side of the building don't light up. After checking the XD Quest log file, I see this error referencing Nova Weather.: [09/27/2023 09:01:10] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object at NovaWeather.Lib.Permissions.PermissionManager+<>c__13`1[T].<Execute>b__13_0 (System.Object a) [0x00000] in <17bcd795a4814c09bd82e5b6c2b658b0>:0 at System.Linq.Enumerable+SelectArrayIterator`2[TSource,TResult].ToArray () [0x00012] in <d61464951b0243f18092630834a7bf18>:0 at System.Linq.Enumerable.ToArray[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0001f] in <d61464951b0243f18092630834a7bf18>:0 at NovaWeather.Lib.Permissions.PermissionManager.Execute[T] (System.String method, System.Object[] args) [0x00098] in <17bcd795a4814c09bd82e5b6c2b658b0>:0 at NovaWeather.Lib.Permissions.PermissionManager.PlayerHasPermission (BasePlayer player, System.String permission) [0x00001] in <17bcd795a4814c09bd82e5b6c2b658b0>:0 at NovaWeather.Lib.WeatherManager.WeatherManager.GetPlayerPermissionOverrideClimate (BasePlayer player) [0x00084] in <17bcd795a4814c09bd82e5b6c2b658b0>:0 at NovaWeather.Lib.WeatherManager.WeatherManager.GetClimateForPosition (UnityEngine.Vector3 pos) [0x00015] in <17bcd795a4814c09bd82e5b6c2b658b0>:0 at NovaWeather.Lib.WeatherManager.WeatherManager.GetCurrentStatePropertyForPosition (UnityEngine.Vector3 pos, System.String name) [0x00001] in <17bcd795a4814c09bd82e5b6c2b658b0>:0 at NovaWeather.Lib.WeatherManager.ClimateProps.GetTemperature (UnityEngine.Vector3 position) [0x00001] in <17bcd795a4814c09bd82e5b6c2b658b0>:0 at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&) at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <47fc8c70fa834cbf8141d7c1a7589125>:0 --- End of inner exception stack trace --- at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <47fc8c70fa834cbf8141d7c1a7589125>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <47fc8c70fa834cbf8141d7c1a7589125>:0 at NovaWeather.HarmonyPatches.ClimatePatch.Prefix (System.Reflection.MethodBase __originalMethod, System.Single& __result, UnityEngine.Vector3 position) [0x00084] in <17bcd795a4814c09bd82e5b6c2b658b0>:0 at (wrapper dynamic-method) Climate.GetTemperature_Patch1(UnityEngine.Vector3) at BaseEntity.get_currentTemperature () [0x0000b] in <7eac839b92da418b8d174606e4699650>:0 at PlayerInventory.ServerUpdate (System.Single delta) [0x0003f] in <7eac839b92da418b8d174606e4699650>:0 at PlayerInventory.OnClothingChanged (Item item, System.Boolean bAdded) [0x00010] in <7eac839b92da418b8d174606e4699650>:0 at ItemContainer.Insert (Item item) [0x00046] in <7eac839b92da418b8d174606e4699650>:0 at Item.SetParent (ItemContainer target) [0x00039] in <7eac839b92da418b8d174606e4699650>:0 at Item.MoveToContainer (ItemContainer newcontainer, System.Int32 iTargetPos, System.Boolean allowStack, System.Boolean ignoreStackLimit, BasePlayer sourcePlayer, System.Boolean allowSwap) [0x004c0] in <7eac839b92da418b8d174606e4699650>:0 at PlayerInventory.GiveItem (Item item, System.Boolean tryWearClothing, ItemContainer container) [0x00015] in <7eac839b92da418b8d174606e4699650>:0 at PlayerInventory.GiveItem (Item item, ItemContainer container) [0x00000] in <7eac839b92da418b8d174606e4699650>:0 at PlayerInventoryProperties.<GiveToPlayer>g__CreateItem|7_0 (PlayerInventoryProperties+ItemAmountSkinned toCreate, ItemContainer destination, PlayerInventoryProperties+<>c__DisplayClass7_0& ) [0x00069] in <7eac839b92da418b8d174606e4699650>:0 at PlayerInventoryProperties.GiveToPlayer (BasePlayer player) [0x000e5] in <7eac839b92da418b8d174606e4699650>:0 at NPCPlayer.EquipLoadout (PlayerInventoryProperties[] loads) [0x00013] in <7eac839b92da418b8d174606e4699650>:0 at NPCPlayer.ServerInit () [0x00036] in <7eac839b92da418b8d174606e4699650>:0 at NPCShopKeeper.ServerInit () [0x00000] in <7eac839b92da418b8d174606e4699650>:0 at BaseNetworkable.Spawn () [0x00035] in <7eac839b92da418b8d174606e4699650>:0 at BaseEntity.Spawn () [0x00000] in <7eac839b92da418b8d174606e4699650>:0 at Oxide.Plugins.XDQuest.InitializeNpc (UnityEngine.Vector3 pos, UnityEngine.Quaternion rot) [0x00044] in <270e98c493684600a89dfc7a4bc7b7d4>:0 at Oxide.Plugins.XDQuest.OnPasteFinished (System.Collections.Generic.List`1[T] pastedEntities, System.String fileName) [0x001ab] in <270e98c493684600a89dfc7a4bc7b7d4>:0 I mentioned this to DezLife, the developer of XDQuest and he has no idea what the issue is. Is this something that is fixable on your end or does it have to be done on the XDQuest side?
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I changed the config on my test server so that sunny had a 90% chance but it didn't seem like it was sunny any more than before. I set the time to change the weather to 60 seconds so I could confirm that the weather was changing. By doing that I noticed that when the weather changed it was sudden with no transition, which is immersion breaking. Weather doesn't go from sunny to a storm. It begins to get cloudy, then light rain, leading up to heavy rain.
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Thank you for adding support for the PVE Mode plugin, however it's unclear how a player gets the event locked to you. Other events that have support for the PVE Mode plugin has a section like this in their config: "PVE Mode Setting (only for users PveMode plugin)": { "Use the PVE mode of the plugin? [true/false]": true, "The amount of damage that the player has to do to become the Event Owner": 500.0, "Damage coefficients for calculate to become the Event Owner": [ { "Type of target": "NPC", "Damage Multiplier": 1.0 }, { "Type of target": "Bradley", "Damage Multiplier": 2.0 }, { "Type of target": "Helicopter", "Damage Multiplier": 2.0 } ], That determines who the owner is. Also, these events put a bubble over the event to show the area that is affected and there's an announcement when the event becomes locked to the player.
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As you can see in my config I posted above, the chance is 65%. Does that need to be higher? 80%? 90%?
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I've got players telling me that the weather isn't changing and that it's been raining a long time. Below is my config. Could we get some debug code showing when weather changes? { "Auto reload [If you change the config and save the file the plugin will reload itself]": true, "Day length [minutes]": 50, "Night length [minutes]": 10, "Use time control": true, "Presets": [ { "Name": "Clear", "Duration [seconds]": 3600, "Chance [0 - 100%": 65, "Wind": -1.0, "Rain": -1.0, "Thunder": -1.0, "Rainbow": -1.0, "Ocean": -1.0, "Atmosphere rayleigh": -1.0, "Atmosphere mie": -1.0, "Atmosphere contrast": -1.0, "Atmosphere directionality": -1.0, "Atmosphere fogginess": -1.0, "Atmosphere brightness": -1.0, "Clouds size": -1.0, "Clouds opacity": -1.0, "Clouds coverage": -1.0, "Clouds sharpness": -1.0, "Clouds coloring": -1.0, "Clouds attenuation": -1.0, "Clouds saturation": -1.0, "Clouds scattering": -1.0, "Clouds brightness": -1.0 }, { "Name": "Dust", "Duration [seconds]": 900, "Chance [0 - 100%": 5, "Wind": 0.0, "Rain": 0.0, "Thunder": 0.0, "Rainbow": 0.0, "Ocean": 3.5, "Atmosphere rayleigh": 2.0, "Atmosphere mie": 4.0, "Atmosphere contrast": 1.25, "Atmosphere directionality": 0.75, "Atmosphere fogginess": 0.3, "Atmosphere brightness": 0.9, "Clouds size": 2.0, "Clouds opacity": 0.25, "Clouds coverage": 0.0, "Clouds sharpness": 0.0, "Clouds coloring": 1.0, "Clouds attenuation": 0.25, "Clouds saturation": 1.0, "Clouds scattering": 1.0, "Clouds brightness": 1.0 }, { "Name": "Fog", "Duration [seconds]": 1800, "Chance [0 - 100%": 10, "Wind": 0.0, "Rain": 0.0, "Thunder": 0.0, "Rainbow": 0.0, "Ocean": 4.5, "Atmosphere rayleigh": 1.0, "Atmosphere mie": 1.0, "Atmosphere contrast": 1.0, "Atmosphere directionality": 0.2, "Atmosphere fogginess": 0.9, "Atmosphere brightness": 0.5, "Clouds size": 2.0, "Clouds opacity": 0.0, "Clouds coverage": 0.0, "Clouds sharpness": 0.1, "Clouds coloring": 0.15, "Clouds attenuation": 0.15, "Clouds saturation": 0.8, "Clouds scattering": 100.0, "Clouds brightness": 0.8 }, { "Name": "Overcast", "Duration [seconds]": 2400, "Chance [0 - 100%": 15, "Wind": 0.0, "Rain": 0.0, "Thunder": 0.0, "Rainbow": 0.0, "Ocean": 3.5, "Atmosphere rayleigh": 0.2, "Atmosphere mie": 5.0, "Atmosphere contrast": 1.5, "Atmosphere directionality": 0.75, "Atmosphere fogginess": 0.8, "Atmosphere brightness": 0.9, "Clouds size": 2.0, "Clouds opacity": 1.0, "Clouds coverage": 1.0, "Clouds sharpness": 0.05, "Clouds coloring": 0.15, "Clouds attenuation": 0.15, "Clouds saturation": 0.8, "Clouds scattering": 20.0, "Clouds brightness": 1.0 }, { "Name": "RainMild", "Duration [seconds]": 2400, "Chance [0 - 100%": 10, "Wind": 1.0, "Rain": 0.2, "Thunder": 0.0, "Rainbow": 0.0, "Ocean": 4.7, "Atmosphere rayleigh": 1.0, "Atmosphere mie": 1.0, "Atmosphere contrast": 1.3, "Atmosphere directionality": 0.9, "Atmosphere fogginess": 0.2, "Atmosphere brightness": 1.0, "Clouds size": 1.0, "Clouds opacity": 1.0, "Clouds coverage": 0.4, "Clouds sharpness": 0.0, "Clouds coloring": 0.8, "Clouds attenuation": 0.05, "Clouds saturation": 0.8, "Clouds scattering": 0.4, "Clouds brightness": 1.0 }, { "Name": "RainHeavy", "Duration [seconds]": 1800, "Chance [0 - 100%": 10, "Wind": 1.0, "Rain": 1.0, "Thunder": 0.0, "Rainbow": 0.0, "Ocean": 7.4, "Atmosphere rayleigh": 0.2, "Atmosphere mie": 5.0, "Atmosphere contrast": 1.5, "Atmosphere directionality": 0.75, "Atmosphere fogginess": 0.7, "Atmosphere brightness": 0.8, "Clouds size": 2.0, "Clouds opacity": 1.0, "Clouds coverage": 0.9, "Clouds sharpness": 0.25, "Clouds coloring": 0.15, "Clouds attenuation": 0.15, "Clouds saturation": 0.8, "Clouds scattering": 5.0, "Clouds brightness": 1.0 }, { "Name": "Storm", "Duration [seconds]": 900, "Chance [0 - 100%": 5, "Wind": 1.0, "Rain": 1.0, "Thunder": 1.0, "Rainbow": 0.0, "Ocean": 8.0, "Atmosphere rayleigh": 1.0, "Atmosphere mie": 3.0, "Atmosphere contrast": 1.3, "Atmosphere directionality": 0.75, "Atmosphere fogginess": 0.95, "Atmosphere brightness": 0.8, "Clouds size": 2.0, "Clouds opacity": 1.0, "Clouds coverage": 1.0, "Clouds sharpness": 0.4, "Clouds coloring": 0.15, "Clouds attenuation": 0.15, "Clouds saturation": 0.8, "Clouds scattering": 5.0, "Clouds brightness": 1.0 } ] }
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- 88 comments
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- 1
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- #rust weather control
- #weather presets
- (and 7 more)
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I asked Lagzya about this in Discord. Unfortunately it's a technological limit. I recommend typing what you want to search for in chat, then cut and paste it into the search bar or you can search for partial words. For example, if you're looking for an item with the word "Black" in it, but B is bound to your Backpack, then type "lack" and it'll still be found.
- 216 comments
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- 567 comments
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- #hud
- #interface
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(and 6 more)
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HUD graphics not showing
BetterDeadThanZed replied to BetterDeadThanZed's Support Request in Support
Ok, so the images are showing now but the time display isn't showing the correct time. I have to reload the plugin to update the time. -
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- 86 comments
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- 86 comments
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