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Everything posted by BetterDeadThanZed
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- 120 comments
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- #creative rust
- #building
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(and 1 more)
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For those of you that run a Creative server, I have some questions: Once your player builds a base, what else do they do? Do they also engage in the monuments/looting? Can players craft anything with the mods you're using or do they still need to loot? What do you give your VIP's on the creative server that regular players don't have? Are you using a PVE plugin? What other "normal" plugins are you using with your creative server? I'm asking because I'm considering adding a creative server to my community.
- 120 comments
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- #creative rust
- #building
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(and 1 more)
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This needs an update after February update
BetterDeadThanZed replied to BetterDeadThanZed's Support Request in Support
I updated. A player destroyed a heli over land and my console was spammed with "NullReferenceException: Object reference not set to an instance of an object" when the heli was destroyed. No crates landed in water. -
This needs an update due to a Buoyancy change in Rust. Server Exception: Buoyancy Cycle NullReferenceException: Object reference not set to an instance of an object at Buoyancy.BuoyancyFixedUpdate () [0x0011e] in <bfe9a0f816434fa49dbccfb6c004671a>:0 at Buoyancy.DoCycle (System.Boolean forced) [0x0000c] in <bfe9a0f816434fa49dbccfb6c004671a>:0 at Buoyancy.Cycle () [0x0001f] in <bfe9a0f816434fa49dbccfb6c004671a>:0 at ServerMgr.FixedUpdate () [0x0004a] in <bfe9a0f816434fa49dbccfb6c004671a>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) ServerMgr:FixedUpdate()
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exit button has "you are hostile" warning over it
BetterDeadThanZed replied to Maddnz's Support Request in Support
This is probably the same thing that XDStatistics just had to update for. It did the same thing. The changelog indicates "Changed the layer UI Overlay => OverlayNonScaled". -
- 1 comment
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- #smallcustom
- #mini
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I have a player that has removed his two bases but Limit Entities still shows the totals he had, including the TC's, foundations, etc and he can't build. The data files only has numbers... how can I reset his totals so he can build?
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FoodSpoil for PVE/RP [*works with Raidable Bases]
BetterDeadThanZed commented on RustFlash's file in Plugins
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Returned supply signal has loading symbol
BetterDeadThanZed replied to BetterDeadThanZed's Support Request in Support
As far as I can tell, no. -
When I tried throwing the supply signal inside, it was returned to me as per my config, but it's got a "loading" symbol on it like it's trying to load a skin.
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FoodSpoil for PVE/RP [*works with Raidable Bases]
BetterDeadThanZed commented on RustFlash's file in Plugins
Ok, because I do allow certain food to be placed in boxes, like apples and corn so this plugin could compliment that nicely, but this one might be a better alternative. Instead of forcing players to use a fridge with the other plugin, it would just be in their best interest to do it with this plugin. Would it be possible to add config options for how long it takes food to decay? Also, is there a message that warns players that their food will spoil if left in a box? -
FoodSpoil for PVE/RP [*works with Raidable Bases]
BetterDeadThanZed commented on RustFlash's file in Plugins
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I'm talking about this plugin: https://lone.design/product/pve-mode-rust-plugin/ It creates a zone and if a player does X damage, it locks the event to them. You can set various settings, such as disallowing other players to kill or loot, prevent the NPC's from attacking players/team that it isn't locked to,e tc.
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He responded in the Codefling Discord. He says he'll try to get it fixed within the next week.
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Yup, seeing this here too. I've tried contacting Lagzya through Discord but no response.
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Black Market causing black screen
BetterDeadThanZed replied to Tyler26654's Support Request in Support
I figured out the issue. The plugin uses imgr links. Several months ago imgr blocked remote linking to their images. So, if you've been using this plugin since before then, the images are cached on your server and display properly. If you are just setting this up, you have to edit the plugin with links to images hosted elsewhere. Click on each image link in the plugin and download the image. Upload the image someplace, ie Dropbox, and change the url to the image. Hopefully the author will update this with images hosted elsewhere. All plugins had this problem several months ago. I'm surprised this one was never updated. -
Black Market causing black screen
BetterDeadThanZed replied to Tyler26654's Support Request in Support
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