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Forbidden Lands Rust

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Everything posted by Forbidden Lands Rust

  1. ok thanks for clarifying
  2. they all work together only theese 3 are causing problems thanks anyway
  3. Forbidden Lands Rust

    Health boost

    I am Using Ganja- and Consumable Effects- For different types of Health Boosts but everytime we equip something from epic loot theese health boosts just vanish and hp get's back to normal i also attached my epic loot config maybe you see something i did wrong EpicLoot.json
  4. At Least 60-70 FPS Less And the way the farmer works is not prepared for a 10x server if you could have options in configuration to change how farmer acts how many seeds at time he plants how many seeds he can carry then it would be good for a 10x but the way it works now is just not good enough he was watterting planters with 8k water and that is just not needed if we can change: number of seeds farmer plants and carries at 1 time the amount of fertilizer he puts in 1 planter at time when he waters planters min and max water needed to water and stop watering and if this lag get's solved i consider using it and keeping it if not then the plugins is just not what i need sorry
  5. i also stopped using it since i see this dev just does not care about the plugin or making it work with other plugins it was literally a waste of money
  6. Forbidden Lands Rust

    items in loot

    we have no setting to set min and max of items in the lootboxes after destroying bradley and is only spawning 3-4 items at time in each crate sometimes just 1 or 2 items
  7. yes i have only custom items
  8. Well since most players farm very efficiently, the personal farmer is a bit unnecessary isnt it? People play on a 10x PvE server to get rich and high rankings, this doesnt really help. The server lags as soon as the farmer starts moving, and keep in mind this is on a dedicated server which runs only 1 server. Specs: AMD 7950X3D, 128GB DDR5, 10gbit port, and 2x1TB nvme in Raid0. I can throw 300 plugins on it and have 0 lag but your plugin drive the shit mad.
  9. Literaly took almost 20 minutes to plante 42 planters PersonalFarmer.json
  10. https://cdn.steamusercontent.com/ugc/10975561382094852098/A19270B7AE10DA314E7B30EAB0CDC3B4C35424B9/ https://cdn.steamusercontent.com/ugc/16480567129362307168/483ACCC20F25E38A463561BB39B1BC3FA536A21F/
  11. I expanded farm range, changed control tick, brain tick is still the same farmer only takes 9 seeds at time back and forth to the box every planter he plants Lag is still there and all planters are added into the config
  12. Of course no problem
  13. i will try thank you
  14. on hiting raidable base Failed to call hook 'OnEntityTakeDamage' on plugin 'UberGun v1.1.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.UberGun.IsUberWeapon (BasePlayer player) [0x00048] in <70a24df554cc4a01841418c50549918e>:0 at Oxide.Plugins.UberGun.OnEntityTakeDamage (BaseCombatEntity entity, HitInfo info) [0x00043] in <70a24df554cc4a01841418c50549918e>:0 at Oxide.Plugins.UberGun.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00118] in <70a24df554cc4a01841418c50549918e>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
  15. after some tests still happens but is not crashing the server and is still damaging i am trying again
  16. will do thank you
  17. Can we have a way to select how much of an item a player can craft? crafting 1 by 1 is just too much
  18. Server lags with just 1 farmer, it moves laggy and doesnt do what its supposed to. PersonalFarmer.json
  19. The plugin lags the server, you can see that the bot is lagging. Besides that the bot doesnt harvest all planters it does 2-3 of the planters when there are 50 planters. The bot works slow and doesn’t harvest or replant fast enough. Thats why its not going to be implemented on the server.
  20. Will do again soon i get Home
  21. I Get the error after the plane flies and missiles start hitting the target
  22. Thanks
  23. Raidable bases Boss Monster convoy
  24. Forbidden Lands Rust

    Error

    Been getting this error anytime i use the f15 Airstrike or any player Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Item.MaxStackable_Patch7(Item) at PlayerInventory.GetIdealPickupContainer (Item item, System.Boolean tryWearClothing) [0x00000] in <08e1cf50b2c94dc1b18efc52dd0cd316>:0 at PlayerInventory.GiveItem (Item item, ItemMoveModifier modifiers, ItemContainer container) [0x0002d] in <08e1cf50b2c94dc1b18efc52dd0cd316>:0 at PlayerInventory.GiveItem (Item item, ItemContainer container) [0x00000] in <08e1cf50b2c94dc1b18efc52dd0cd316>:0 at BasePlayer.GiveItem (Item item, BaseEntity+GiveItemReason reason) [0x00059] in <08e1cf50b2c94dc1b18efc52dd0cd316>:0 at Oxide.Plugins.SkillTree.GiveItem (BasePlayer player, Item item) [0x0026d] in <956539a4ddaa4711aea5c1df9b22ef9e>:0 at Oxide.Plugins.SkillTree+<>c__DisplayClass255_0.<HandleLootPickup>b__0 () [0x00042] in <956539a4ddaa4711aea5c1df9b22ef9e>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <112d89ea5d3348c8b949af0ab1a866d2>:0
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