Jump to content

Forbidden Lands Rust

Member
  • Posts

    95
  • Joined

  • Last visited

Everything posted by Forbidden Lands Rust

  1. Forbidden Lands Rust

    Error

    Been Getting this error for some time now Failed to run a 0.10 timer in 'AugmentedRealityGlasses v1.0.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AugmentedRealityGlasses.HasSunglassesEquipped (BasePlayer player) [0x00006] in <4114b1cb5bd64dba8f14adbced983f8e>:0 at Oxide.Plugins.AugmentedRealityGlasses.CheckContainer (BasePlayer player) [0x00000] in <4114b1cb5bd64dba8f14adbced983f8e>:0 at Oxide.Plugins.AugmentedRealityGlasses+<>c__DisplayClass34_0.<OnClothingItemChanged>b__0 () [0x00000] in <4114b1cb5bd64dba8f14adbced983f8e>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <d59b507fd76240e5b62228d0eae39b73>:0 Failed to run a 0.10 timer in 'AugmentedRealityGlasses v1.0.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AugmentedRealityGlasses.HasSunglassesEquipped (BasePlayer player) [0x00006] in <4114b1cb5bd64dba8f14adbced983f8e>:0 at Oxide.Plugins.AugmentedRealityGlasses.CheckContainer (BasePlayer player) [0x00000] in <4114b1cb5bd64dba8f14adbced983f8e>:0 at Oxide.Plugins.AugmentedRealityGlasses+<>c__DisplayClass34_0.<OnClothingItemChanged>b__0 () [0x00000] in <4114b1cb5bd64dba8f14adbced983f8e>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <d59b507fd76240e5b62228d0eae39b73>:0 Failed to run a 0.10 timer in 'AugmentedRealityGlasses v1.0.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AugmentedRealityGlasses.HasSunglassesEquipped (BasePlayer player) [0x00006] in <4114b1cb5bd64dba8f14adbced983f8e>:0 at Oxide.Plugins.AugmentedRealityGlasses.CheckContainer (BasePlayer player) [0x00000] in <4114b1cb5bd64dba8f14adbced983f8e>:0 at Oxide.Plugins.AugmentedRealityGlasses+<>c__DisplayClass34_0.<OnClothingItemChanged>b__0 () [0x00000] in <4114b1cb5bd64dba8f14adbced983f8e>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <d59b507fd76240e5b62228d0eae39b73>:0 Failed to run a 0.10 timer in 'AugmentedRealityGlasses v1.0.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AugmentedRealityGlasses.HasSunglassesEquipped (BasePlayer player) [0x00006] in <4114b1cb5bd64dba8f14adbced983f8e>:0 at Oxide.Plugins.AugmentedRealityGlasses.CheckContainer (BasePlayer player) [0x00000] in <4114b1cb5bd64dba8f14adbced983f8e>:0 at Oxide.Plugins.AugmentedRealityGlasses+<>c__DisplayClass34_0.<OnClothingItemChanged>b__0 () [0x00000] in <4114b1cb5bd64dba8f14adbced983f8e>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <d59b507fd76240e5b62228d0eae39b73>:0 Failed to run a 0.10 timer in 'AugmentedRealityGlasses v1.0.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AugmentedRealityGlasses.HasSunglassesEquipped (BasePlayer player) [0x00006] in <4114b1cb5bd64dba8f14adbced983f8e>:0 at Oxide.Plugins.AugmentedRealityGlasses.CheckContainer (BasePlayer player) [0x00000] in <4114b1cb5bd64dba8f14adbced983f8e>:0 at Oxide.Plugins.AugmentedRealityGlasses+<>c__DisplayClass34_0.<OnClothingItemChanged>b__0 () [0x00000] in <4114b1cb5bd64dba8f14adbced983f8e>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <d59b507fd76240e5b62228d0eae39b73>:0
  2. i added a lot from workshop and they where deleted barely stayed any skins
  3. this one i had it backed up Skins.json
  4. All the ones i got from steam workshop deleted all of them i had more then 5k skins when i made the update and set it to comply with facepunch deleted all of them from the data file
  5. Forbidden Lands Rust

    skins

    if you comply with Facepunch rules the plugin deletes from data file all the skins you add manually even the free ones
  6. Hey hey the feature to sort by category is already implemented?
  7. Forbidden Lands Rust

    June update

    After the june update i keep getting this error Failed to call hook 'OnServerInitialized' on plugin 'XSkinMenu v1.6.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.XSkinMenu.OnServerInitialized () [0x000fe] in <4d38dffdc8b0400ba5e8db5368e40be1>:0 at Oxide.Plugins.XSkinMenu.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00c5e] in <4d38dffdc8b0400ba5e8db5368e40be1>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
  8. Is it supposed to not bring any betterNPC files? or am i missing something?
  9. Can it be configured in-game ui like most of your other plugins or does it need to be in the config file?
  10. Yes just go into config and choose your item item shortname and skin id for it Like This for example this is my config { "Black Market Settings": { "Require Item to Access Black Market": true, "Black Market Item Display Name": "VPN", "Black Market Item Shortname": "battery.small", "Black Market Item Skin ID": 2645299478 },
  11. Forbidden Lands Rust

    hook

    When is this gonna be adressed? been for too long like this now? Failed to call hook 'OnPlayerConnected' on plugin 'InjuriesAndDiseases v1.3.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.InjuriesAndDiseases+Statuses.RemoveStatus (System.UInt64 userId, System.String statusId) [0x00000] in <3312355330864ddaa1550a8257813d15>:0 at Oxide.Plugins.InjuriesAndDiseases.OnPlayerConnected (BasePlayer basePlayer) [0x00060] in <3312355330864ddaa1550a8257813d15>:0 at Oxide.Plugins.InjuriesAndDiseases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0045e] in <3312355330864ddaa1550a8257813d15>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0
  12. well that is kinda lowkey rest of plugin truly is amazing been using it long time now and i love it but i would like to have diferent cooldowns for the diferente tiers would made the plugin better too
  13. Yes i did i am also a coder and you are just being stubborn now i have Auto Farm Virtual Quarries Virtual furnaces and all have limits built into themselves just say at once that you don't wanna do it but then your plugin is not worth no event half of you ask for it just say you don't have any patiente or the will to do it
  14. Like I said you point to him and he points to you. Anyone who uses this plugin is doomed if a player decides to use hundreds of them. Think about that for a second. Has this even crossed your mind? I will not use the plugin and advise other server owners to stay away from it.
  15. He doesnt have a feature like that, cant you add a limit to the config?
  16. And tbh I use your command to deliver the turret to the buyer/player, sentryturrets.give {steamid} i dont see any options to limit this, cant you add an option to the config?
  17. Why are you plugin devs pointing the finger at the other? I asked Monah who maintains LimitEntities and he told me to contact you. So who is going to set the limits cant you two figure something out as its pretty important players dont own 200 turrets, right?
  18. Hello. How to limit the amount of turrets being bought?
  19. On top of those issues, when I spawn a Npc facing north, it spawns facing the opposite side, south? Why?
  20. No im not in vanish and im standing 4 feet away from the npc's and they still dont attack, they only attack when getting real close and they wont move an inch. What file do you want me to share since its all default config, and tested on modded and clean fresh installed servers? Want me to make a video?
  21. is there a way to change the number of helis that spawn if they are active in the config? can't seem to find it
  22. I have been testing on different servers with a fresh config and edited config, and both results are the same: when I add a monument with /SpawnPointAdd {name} the npc's that spawn immediately move and attack as they should. Now when I add several positions with /SpawnPointAddPos 01 {name} at the same location as where I added the monument name and reload the plugin without changing anything in the config or profile they stop moving, they wont attack. I create at least 15 positions for 4 npc's that are added, enlargen the radius, but still they wont move. When I add a custom config from for example Gruber which are incl with his map, still no movement and they wont attack. "Enable sleeping NPCs outside of player range to improve performance? [true/false]" doesnt change anything either, true or false they wont move or attack. How to solve this issue?
  23. No if you use drug deals for your players to sell as a mean to get economics money or rp just lower the price they can sell it after the harvest that is what i did we always need to find a way to balance economics ourselves because beeing able to clone them and get God Clones is an even better way of getting people engaged
  24. Reduce the price they can sell it like i did xD
1.9m

Downloads

Total number of downloads.

9k

Customers

Total customers served.

131.6k

Files Sold

Total number of files sold.

2.7m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.