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Forbidden Lands Rust

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Everything posted by Forbidden Lands Rust

  1. Can it be configured in-game ui like most of your other plugins or does it need to be in the config file?
  2. Yes just go into config and choose your item item shortname and skin id for it Like This for example this is my config { "Black Market Settings": { "Require Item to Access Black Market": true, "Black Market Item Display Name": "VPN", "Black Market Item Shortname": "battery.small", "Black Market Item Skin ID": 2645299478 },
  3. Forbidden Lands Rust

    hook

    When is this gonna be adressed? been for too long like this now? Failed to call hook 'OnPlayerConnected' on plugin 'InjuriesAndDiseases v1.3.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.InjuriesAndDiseases+Statuses.RemoveStatus (System.UInt64 userId, System.String statusId) [0x00000] in <3312355330864ddaa1550a8257813d15>:0 at Oxide.Plugins.InjuriesAndDiseases.OnPlayerConnected (BasePlayer basePlayer) [0x00060] in <3312355330864ddaa1550a8257813d15>:0 at Oxide.Plugins.InjuriesAndDiseases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0045e] in <3312355330864ddaa1550a8257813d15>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0
  4. well that is kinda lowkey rest of plugin truly is amazing been using it long time now and i love it but i would like to have diferent cooldowns for the diferente tiers would made the plugin better too
  5. Yes i did i am also a coder and you are just being stubborn now i have Auto Farm Virtual Quarries Virtual furnaces and all have limits built into themselves just say at once that you don't wanna do it but then your plugin is not worth no event half of you ask for it just say you don't have any patiente or the will to do it
  6. Like I said you point to him and he points to you. Anyone who uses this plugin is doomed if a player decides to use hundreds of them. Think about that for a second. Has this even crossed your mind? I will not use the plugin and advise other server owners to stay away from it.
  7. He doesnt have a feature like that, cant you add a limit to the config?
  8. And tbh I use your command to deliver the turret to the buyer/player, sentryturrets.give {steamid} i dont see any options to limit this, cant you add an option to the config?
  9. Why are you plugin devs pointing the finger at the other? I asked Monah who maintains LimitEntities and he told me to contact you. So who is going to set the limits cant you two figure something out as its pretty important players dont own 200 turrets, right?
  10. Hello. How to limit the amount of turrets being bought?
  11. On top of those issues, when I spawn a Npc facing north, it spawns facing the opposite side, south? Why?
  12. No im not in vanish and im standing 4 feet away from the npc's and they still dont attack, they only attack when getting real close and they wont move an inch. What file do you want me to share since its all default config, and tested on modded and clean fresh installed servers? Want me to make a video?
  13. is there a way to change the number of helis that spawn if they are active in the config? can't seem to find it
  14. I have been testing on different servers with a fresh config and edited config, and both results are the same: when I add a monument with /SpawnPointAdd {name} the npc's that spawn immediately move and attack as they should. Now when I add several positions with /SpawnPointAddPos 01 {name} at the same location as where I added the monument name and reload the plugin without changing anything in the config or profile they stop moving, they wont attack. I create at least 15 positions for 4 npc's that are added, enlargen the radius, but still they wont move. When I add a custom config from for example Gruber which are incl with his map, still no movement and they wont attack. "Enable sleeping NPCs outside of player range to improve performance? [true/false]" doesnt change anything either, true or false they wont move or attack. How to solve this issue?
  15. No if you use drug deals for your players to sell as a mean to get economics money or rp just lower the price they can sell it after the harvest that is what i did we always need to find a way to balance economics ourselves because beeing able to clone them and get God Clones is an even better way of getting people engaged
  16. Reduce the price they can sell it like i did xD
    Amazing plugin Easy to install and configure Was able to integrate with my other plugins and create some more custom recipies using Nothing bad to say about it only that is a 10/10 A must have
  17. Will do Would you be able to talk with Razor? maybe get a hook so it works with auto Farm
  18. there is no huge explanation if you shoot a homing missile to wall it damages through it if there is boxes turrets players behind the wall they get killed/destroyed that makes the game to easy
  19. would like to see it updated specially the damage through walls being removed
  20. other wise you made an amazing job i am loving the plugin just needs the custom item to acces the black market and it will be perfect
  21. no error comes up just when i split i lose the original stack is the same problem
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