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Everything posted by DarkSilver
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- 72 comments
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- #cargo
- #cargo ship
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issue the furnaces turn off for some reason
DarkSilver replied to DarkSilver's Support Report in Support
no, nothing i do have virtualquarries and quarryupgrades -
any updating on checking this issue? like the plugin wont block the monument when the player goes in
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hi, can we add a feature on the button after a player buys the vehicle to change the buy button to a recall button to make it easier for players... let me know if something possible.
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this is the config and im using but i saw the same problem on a server i was helping the admin to setup with a different stack modifer https://umod.org/plugins/stack-modifier FurnaceUpgrades.json
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- 6 comments
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- #blacksmith
- #pve
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- 6 comments
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- 1
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- #blacksmith
- #pve
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- 72 comments
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- #cargo
- #cargo ship
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Hi, im having an issue with monuments loot and cargo wondering i can get some help with it. Sometimes another player can go into the monument without issues but then other times where players gets to the monument and its empty but they cant loot it.
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- #heli
- #heli tower
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(and 7 more)
Tagged with:
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- 117 comments
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- #rust
- #real
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(and 56 more)
Tagged with:
- #rust
- #real
- #pve
- #pvp
- #solo
- #build
- #friendly
- #raid
- #npc
- #monument
- #monuments
- #loot
- #looting
- #farm
- #newbie
- #custom
- #bar
- #ui
- #cui
- #panel
- #vehicle
- #claim
- #limit
- #limits
- #sleeping
- #bag
- #sleeping bag
- #bed
- #shelter
- #permission
- #permissions
- #vip
- #economy
- #economics
- #rad
- #town
- #radtown
- #queue
- #bypass
- #vehicles
- #raidable
- #base
- #bases
- #raidablebases
- #raider
- #raiders
- #humannpc
- #event
- #events
- #copy
- #paste
- #copypaste
- #plugin
- #plugins
- #umod
- #oxide
- #carbon
- #iiiaka
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- 92 comments
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- #spawn everything
- #spawn
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(and 35 more)
Tagged with:
- #spawn everything
- #spawn
- #spawn vehicle
- #vehicle
- #karuza vehicle
- #karuza
- #deployables
- #crates
- #custom entity
- #execute commands
- #casino
- #train casino
- #blackjack machine
- #card table
- #slot machine
- #base
- #bases
- #spawn bases
- #item
- #spawn item
- #pickup
- #pickup vehicle
- #pickup karuza
- #pickup karuza vehicle
- #pickup entity
- #recycler
- #recycler safezone
- #instant airdrop
- #airdrop
- #supply signal
- #deploy nature
- #deploy resource
- #nature
- #resources
- #naval
- #deep sea
- #door vault
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- 225 comments
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- #bradley
- #krunghcrow
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no no, just wondering how your idea of permission will be. if a node by node perm i think it will be too annoying to setup but perhaps add a tier 4 on top for vip users that can work too only if possible or any other way that Mbesailor was asking about it. i think the easier way will be adding a tier 4 with perms but thats just me lol looking forward to get your plugin
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Version 1.0.5
5 downloads
TCLocator – Find Your Tool Cupboards (Without Cheating) - Added TC Limits - Stash location as well. Ever forget where you put your Tool Cupboard? TCLocator lets players temporarily reveal their authorized TCs on the map with a simple command — then quietly removes the markers so gameplay stays fair. Players only see their own cupboards, admins can see everything, and markers auto-despawn after a configurable time or instantly with /tc off. No permanent map clutter. Just quick, clean information when you need it. Features Players see only TCs they’re authorized on Admins can view all TCs Per-player map markers (no global spam) Markers auto-hide after X seconds (configurable) Marker labels show who placed the TC TC Limits by permission Supports shop marker or crate marker Lightweight, no data files, wipe-safe Commands /tc → Show your authorized TCs /tc all → (Admin) Show all TCs /tc.stash → Show player stash Permissions tclocator.use tclocator.admin tclocator.limit.1 tclocator.limit.2 tclocator.limit.3 tclocator.limit.4$4.99 -
Version 1.2.2
8 downloads
TechTreeTax – Wipe-Scaled Tech Tree & Research Taxes Early wipe scrap should hurt. Late wipe it should feel normal. TechTreeTax adds a dynamic scrap tax to the tech tree and research table, scaling automatically with the days since wipe. Prices start brutal and smoothly relax over time, keeping early progression slow and meaningful without punishing late joiners. You get clear UI, chat messages, and full control from config – including manual wipe time and external sync with RustWipeInfoPlus. Key Features Dynamic tech tree tax Scrap cost is multiplied based on days since wipe. Fully configurable start %, end %, and duration in days. Uses vanilla tech tree prices as the base (optional). Dynamic research table tax Same system for research table scrap cost. Separate curve for research vs tech tree if you want different scaling. Wipe-aware scaling Reads wipe age from RustWipeInfoPlus (optional). If RustWipeInfoPlus is not installed or disabled, you can: Use a manual wipe start timestamp in the config, or Let TechTreeTax auto-detect new map/seed/size and start from there. Player-facing UI and messages Top-screen HUD bar showing: Base price Tax amount Final price (base + tax = total) Connect message: “Taxes are currently X% (Day Y of the wipe).” Proximity message when entering a workbench area. All text is configurable through the plugin’s language file. Smart unlock handling When unlocking via tech tree: Checks total scrap needed (base + tax). If not enough scrap → denies unlock and shows red cost HUD. If enough scrap → takes the scrap and prints a summary: You paid {total} scrap (base {base}, tax {tax}) for {item}. Same flow for research table. Permissions and bypass Allow staff or VIP to bypass the tax. Enable/disable bypass permission in the config. Admin permission for config/testing commands. Clean config & data Separate sections for: General settings UI layout/colors Wipe scaling (tech tree + research) Notifications External wipe source (RustWipeInfoPlus / manual) Data stored in a dedicated data file: Last map, seed, size WipeStartUnix (used to compute days since wipe) Vanilla price cache stored in its own data file; auto-rebuilt when needed. Why Use TechTreeTax? Makes early wipe slow, harsh and meaningful without editing every item. Automatically relaxes the grind as the wipe ages. Gives clear, visual feedback so players understand why something is expensive. Plays nicely with wipe tracking plugins via RustWipeInfoPlus or manual config. Any questions or suggestions! Feel free to reach out$9.99-
- #workbench
- #techtree
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(and 2 more)
Tagged with:
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The Jungle Island monument adds a beautiful, fresh biome that invites players to explore from the get-go. It’s an excellent way to keep the wipe feeling interesting and alive. Installation was smooth, easy to integrate. Performance was solid. Support from the creator has been very helpful whenever I had a question. If your server is looking for a strong “post-wipe novelty” to drive engagement and exploration, this one’s highly recommended.