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DarkSilver

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Everything posted by DarkSilver

  1. having the same issue no npc in the cargo
  2. no, nothing i do have virtualquarries and quarryupgrades
  3. DarkSilver

    Loot

    any updating on checking this issue? like the plugin wont block the monument when the player goes in
  4. DarkSilver

    recall

    hi, can we add a feature on the button after a player buys the vehicle to change the buy button to a recall button to make it easier for players... let me know if something possible.
  5. this is the config and im using but i saw the same problem on a server i was helping the admin to setup with a different stack modifer https://umod.org/plugins/stack-modifier FurnaceUpgrades.json
  6. DarkSilver

    Blacksmith

    that will be awesome if a specific item is used only for repairs + RP for example i ran a coin on my server and it will be good for the items to be fixed by the blacksmith as long it repairs the item 100% ofcourse or give a chance depending on permission for it to be 100%
  7. DarkSilver

    Blacksmith

    Wondering if the plugin will work with epic loot and perks items from the newguy. Also, can i use instead of scrap a custom item for the repairs.
  8. hi, would it be possible to add an option for a way to start the event after an X amount of time after wipe?
  9. DarkSilver

    Loot

    Hi, im having an issue with monuments loot and cargo wondering i can get some help with it. Sometimes another player can go into the monument without issues but then other times where players gets to the monument and its empty but they cant loot it.
  10. were u able to do this? im looking into getting it back to my server so it would be helpful any suggestion or add chat commands to use it with an event manager if possible
  11. DarkSilver

    Sleepies

    can the belt and wear be lock and just have the main open so player can loot?
    Awesome tower! surprisingly no fps drops while doing helis!
  12. im having the same issue what stack modifier you suggest to use with the plugin since i been using StackSizeController or should i go with stackmodifer https://umod.org/plugins/stack-modifier
  13. anyone having an issue where the furnaces turn off?
  14. Hi, I been having issues with loot not spawning!
  15. Hi, can bradley and the npc loot work with alphaloot? im testing the loot for the bradley and its spawning empty boxes for some reason btw the plugin looks for each mnument?
  16. did anyone try using custom modules?
  17. DarkSilver

    Npc Spawn

    im getting this message even when npcspawn is in the plugins folder T_T
  18. DarkSilver

    Techtree

    no no, just wondering how your idea of permission will be. if a node by node perm i think it will be too annoying to setup but perhaps add a tier 4 on top for vip users that can work too only if possible or any other way that Mbesailor was asking about it. i think the easier way will be adding a tier 4 with perms but thats just me lol looking forward to get your plugin
  19. DarkSilver

    Techtree

    is there a way say to make it easier. to add a level 4,5,6 for different VIPS or are u thinking on a battlepass kind of update where a side of the techtree is for default and the other side is for vip?
  20. DarkSilver

    TCLocator

    Version 1.0.5

    5 downloads

    TCLocator – Find Your Tool Cupboards (Without Cheating) - Added TC Limits - Stash location as well. Ever forget where you put your Tool Cupboard? TCLocator lets players temporarily reveal their authorized TCs on the map with a simple command — then quietly removes the markers so gameplay stays fair. Players only see their own cupboards, admins can see everything, and markers auto-despawn after a configurable time or instantly with /tc off. No permanent map clutter. Just quick, clean information when you need it. Features Players see only TCs they’re authorized on Admins can view all TCs Per-player map markers (no global spam) Markers auto-hide after X seconds (configurable) Marker labels show who placed the TC TC Limits by permission Supports shop marker or crate marker Lightweight, no data files, wipe-safe Commands /tc → Show your authorized TCs /tc all → (Admin) Show all TCs /tc.stash → Show player stash Permissions tclocator.use tclocator.admin tclocator.limit.1 tclocator.limit.2 tclocator.limit.3 tclocator.limit.4
    $4.99
  21. Version 1.2.2

    8 downloads

    TechTreeTax – Wipe-Scaled Tech Tree & Research Taxes Early wipe scrap should hurt. Late wipe it should feel normal. TechTreeTax adds a dynamic scrap tax to the tech tree and research table, scaling automatically with the days since wipe. Prices start brutal and smoothly relax over time, keeping early progression slow and meaningful without punishing late joiners. You get clear UI, chat messages, and full control from config – including manual wipe time and external sync with RustWipeInfoPlus. Key Features Dynamic tech tree tax Scrap cost is multiplied based on days since wipe. Fully configurable start %, end %, and duration in days. Uses vanilla tech tree prices as the base (optional). Dynamic research table tax Same system for research table scrap cost. Separate curve for research vs tech tree if you want different scaling. Wipe-aware scaling Reads wipe age from RustWipeInfoPlus (optional). If RustWipeInfoPlus is not installed or disabled, you can: Use a manual wipe start timestamp in the config, or Let TechTreeTax auto-detect new map/seed/size and start from there. Player-facing UI and messages Top-screen HUD bar showing: Base price Tax amount Final price (base + tax = total) Connect message: “Taxes are currently X% (Day Y of the wipe).” Proximity message when entering a workbench area. All text is configurable through the plugin’s language file. Smart unlock handling When unlocking via tech tree: Checks total scrap needed (base + tax). If not enough scrap → denies unlock and shows red cost HUD. If enough scrap → takes the scrap and prints a summary: You paid {total} scrap (base {base}, tax {tax}) for {item}. Same flow for research table. Permissions and bypass Allow staff or VIP to bypass the tax. Enable/disable bypass permission in the config. Admin permission for config/testing commands. Clean config & data Separate sections for: General settings UI layout/colors Wipe scaling (tech tree + research) Notifications External wipe source (RustWipeInfoPlus / manual) Data stored in a dedicated data file: Last map, seed, size WipeStartUnix (used to compute days since wipe) Vanilla price cache stored in its own data file; auto-rebuilt when needed. Why Use TechTreeTax? Makes early wipe slow, harsh and meaningful without editing every item. Automatically relaxes the grind as the wipe ages. Gives clear, visual feedback so players understand why something is expensive. Plays nicely with wipe tracking plugins via RustWipeInfoPlus or manual config. Any questions or suggestions! Feel free to reach out
    $9.99
    The Jungle Island monument adds a beautiful, fresh biome that invites players to explore from the get-go. It’s an excellent way to keep the wipe feeling interesting and alive. Installation was smooth, easy to integrate. Performance was solid. Support from the creator has been very helpful whenever I had a question. If your server is looking for a strong “post-wipe novelty” to drive engagement and exploration, this one’s highly recommended.

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