
Aelanna
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Everything posted by Aelanna
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Awesome, thank you!
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This will be in the next version after 0.1.13?
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We have multiple stacking issues. Kits stack and then lose enhancements when unstacked, enhanced items stack and lose enhancements as well. Short of not letting anything stack, I'm not sure how to fix this and all my players are complaining about it.
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I'm having the same issue on my server, Blast Suit skill is not working. I'm not sure what kind of plugin would interfere with it.
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- 135 comments
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- 1
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- #items
- #enhancement
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(and 6 more)
Tagged with:
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Is there a plugin or somesuch available that will make the patrol heli more visible on the map? I find myself squinting and searching all over the map trying to find it when I hear it because it's so small and blends in with the background.
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- 135 comments
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- #items
- #enhancement
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(and 6 more)
Tagged with:
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- 135 comments
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- #items
- #enhancement
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(and 6 more)
Tagged with:
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Is there a way for admins to look into TCs? With having to hunt down cheaters, it seems to me admins should have rights to do anything on their own servers.
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The cooldown for raining hellfire MLRS attack. It's set at 6 hours. I'd like to adjust it but there are no settings to adjust any skill cooldowns in the config file
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Is there a way to turn off heli damage to buildings? I had it set this way under my previous PVE plugin, but couldn't find a setting for it anywhere in this one.
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A player requested I adjust a cooldown on one of the skills but it looks like for some reason cooldowns are not adjustable in the config file. Please make these options available for changing in the config for admins.
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I have noticed that using this will allow you to look in boxes, but not TCs.
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ok, thank you. Yes, my players are asking for it.
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One of the features listed of this plugin is Players can't gather resources within the Building Privilege of someone else; Can this be disabled somewhere? I didn't see an option in the config file.
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Was this fix put out yet? We still have friendly fire everywhere on my PVE server and my players are complaining about it.
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- 54 comments
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- #rust
- #real
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(and 56 more)
Tagged with:
- #rust
- #real
- #pve
- #pvp
- #solo
- #build
- #friendly
- #raid
- #npc
- #monument
- #monuments
- #loot
- #looting
- #farm
- #newbie
- #custom
- #bar
- #ui
- #cui
- #panel
- #vehicle
- #claim
- #limit
- #limits
- #sleeping
- #bag
- #sleeping bag
- #bed
- #shelter
- #permission
- #permissions
- #vip
- #economy
- #economics
- #rad
- #town
- #radtown
- #queue
- #bypass
- #vehicles
- #raidable
- #base
- #bases
- #raidablebases
- #raider
- #raiders
- #humannpc
- #event
- #events
- #copy
- #paste
- #copypaste
- #plugin
- #plugins
- #umod
- #oxide
- #carbon
- #iiiaka
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In the data folder for RealPVE you go into the raiadable bases file and at the first line if you set Raidable Bases installed false, Real PVE won't maintain them any more. That's what I did, and let Raidable Bases maintain itself. The event won't lock, but that's not an issue on my server. You could alternatively set the costs for each raid base type to 0.
- 54 comments
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- 1
-
-
- #rust
- #real
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(and 56 more)
Tagged with:
- #rust
- #real
- #pve
- #pvp
- #solo
- #build
- #friendly
- #raid
- #npc
- #monument
- #monuments
- #loot
- #looting
- #farm
- #newbie
- #custom
- #bar
- #ui
- #cui
- #panel
- #vehicle
- #claim
- #limit
- #limits
- #sleeping
- #bag
- #sleeping bag
- #bed
- #shelter
- #permission
- #permissions
- #vip
- #economy
- #economics
- #rad
- #town
- #radtown
- #queue
- #bypass
- #vehicles
- #raidable
- #base
- #bases
- #raidablebases
- #raider
- #raiders
- #humannpc
- #event
- #events
- #copy
- #paste
- #copypaste
- #plugin
- #plugins
- #umod
- #oxide
- #carbon
- #iiiaka