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IIIaKa

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Everything posted by IIIaKa

  1. IIIaKa

    Locks

    If the issue persists, feel free to report it in this thread.
  2. IIIaKa

    Locks

    Changed Status from Work in Progress to Fixed Changed Fixed In to Next Version
  3. IIIaKa

    Locks

    Yes, I understand. In the next update, inheritance of OwnerID from the main entity will be added during modification.
  4. IIIaKa

    Locks

    It says that TruePVE does not handle looting, so it's most likely another plugin doing it. In any case, whoever handles it usually checks the entity's OwnerID, so I'll add this assignment. Plus, locks can be placed on the boxes themselves.
  5. IIIaKa

    Locks

    Hello. What PvE plugin do you use?
  6. IIIaKa

    Locks

    Changed Status from Pending to Work in Progress
  7. IIIaKa

    Dung collection problem

    Did you toggle this property "TEMP PROP, true - Oxide, false - Carbon"?
  8. IIIaKa

    Dung collection problem

    Hello, there is a temporary propery in the config(1st), set it to false.
  9. IIIaKa

    Dung Collection

    Since Carbon doesn't have the OnAnimalDungProduced hook, I added a temporary option to choose between the old and new auto-pickup method. To do this, set the first property("TEMP PROP, true - Oxide, false - Carbon") in the config file to false.
  10. IIIaKa

    Dung Collection

    I'm not quite sure what you mean. Do you want a new command that, when used, modifies all player entities?
  11. IIIaKa

    Dung Collection

    For some reason, there's no OnAnimalDungProduced hook in Carbon, which was added in this update.
  12. IIIaKa

    Until Wipe Bug

    If the issue persists, feel free to report it in this thread.
  13. IIIaKa

    Until Wipe Bug

    Changed Status from Work in Progress to Fixed Changed Fixed In to 0.1.3
  14. IIIaKa

    Until Wipe Bug

    @MichuX As far as I understand, you had the last parameter in the config file enabled. I checked, and when it was enabled, the revocation upon detection was incorrect. This issue should be fixed in the new version.
  15. IIIaKa

    Dung Collection

    Are you using the latest version of the plugin (0.1.9)? What version of Oxide or Carbon are you running?
  16. IIIaKa

    Industrial Dung

    Yes, in this update, all horses were replaced with RidableHorse2, and auto pickup for dung broke. I'll release a fix today.
  17. IIIaKa

    Dung Collection

    If the issue persists, feel free to report it in this thread.
  18. IIIaKa

    Dung Collection

    Changed Status from Work in Progress to Fixed Changed Fixed In to Next Version
  19. IIIaKa

    Map markers

    If the issue persists, feel free to report it in this thread.
  20. IIIaKa

    Map markers

    Changed Status from Pending to Not a Bug
  21. IIIaKa

    Dung Collection

    @EvilDips Hello, yes, they replaced RidableHorse with RidableHorse2. I'll add a temporary fix later since not all properties of RidableHorse2 are available. The modifications from uMod are still on the old RidableHorse.
  22. IIIaKa

    Dung Collection

    Changed Status from Pending to Work in Progress
  23. IIIaKa

    Until Wipe Bug

    @MichuX Hello, could you please provide the config file?
  24. IIIaKa

    Until Wipe Bug

    Changed Status from Pending to Work in Progress
  25. IIIaKa

    Activity Rewards

    Hello. It's a choice between the int(integer) type and the double(floating-point) type. Different plugins use different types of numbers for balance, for example, Economics uses double, while BankSystem and ServerRewards use int.
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