@ZEODE
The issue with damage to team mates has been fixed without the need to add extra API calls to the hook, which is triggered extremely often, the larger the map and the more entities, the more frequently it's called.
And don’t forget, most users(90%+) don’t have your plugin installed, so those calls would just waste resources for them.
As for looting and harvesting helicopter gibs and locked containers, my plugin will ignore them if they have set a skinID > 0, thus handing over behavior control to the plugins that manage those entities.