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Everything posted by IIIaKa
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Welcome to the WipeStatus Plugin Discussion Section! Hello! This section is exclusively for discussing WipeStatus plugin. Encountered Issues? If you're facing any difficulties with the plugin's functionality, feel free to create a topic in the Support section for assistance! Ideas and Suggestions? Have ideas to share or new features to suggest? Feel free to start a discussion by creating a topic in the Support section. Feel free to share your thoughts and experiences - together we can make our plugin even better!
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Welcome to the RestartStatus Plugin Discussion Section! Hello! This section is exclusively for discussing RestartStatus plugin. Encountered Issues? If you're facing any difficulties with the plugin's functionality, feel free to create a topic in the Support section for assistance! Ideas and Suggestions? Have ideas to share or new features to suggest? Feel free to start a discussion by creating a topic in the Support section. Feel free to share your thoughts and experiences - together we can make our plugin even better!
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Changed Status from Pending to Work in Progress
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- 67 comments
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- #rust
- #industrial
- (and 25 more)
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If you still have any questions, feel free to ask!
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Changed Status from Pending to Not a Bug
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IndustrialDung is subscribed to OnAnimalDungProduced, but only for RidableHorse2, as there was no need to support other animals. Of course, support for the AnimalFarm plugin can be added, but it would be more efficient to implement it directly in AnimalDung. You could ask the author of that plugin, I believe he wouldn’t mind.
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Hello, if you're referring to auto-pickup, I think it would be easier to implement this feature directly in the AnimalFarm plugin, so that when dung is produced, it is automatically transferred to a chest, which can also be added when the farm is spawned.
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Hello, try using the Pre-release version. https://github.com/CarbonCommunity/Carbon/releases/tag/edge_build
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Hello, it seems like the overloads are working, thank you so much!
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I changed from object to void and now it's being called in two methods. I don't think this is correct at all. In Oxide, overloads work without any issues, regardless of their position in the plugin.
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@Stewie I understand, if you move the method object OnEntityTakeDamage(BaseCombatEntity) after all the other OnEntityTakeDamage methods, the overload will be called correctly.
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I figured it out, if I moved the method 'object OnEntityTakeDamage(BaseCombatEntity)' after all the other OnEntityTakeDamage overloads, it started being called correctly.
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del
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During server startup, I received 2 errors several times and there are no Harmony patches from any plugins until the server is fully loaded(OnServerInitialized), and everything works perfectly on Oxide. Error while patching hook 'OnPlayerDeath[1ed550]' (Invalid IL code in (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:BasePlayer.Die_Patch0 (BasePlayer,HitInfo): IL_0112: ret ) at MethodInfo HarmonyLib.PatchFunctions.UpdateWrapper(MethodBase original, PatchInfo patchInfo) at MethodInfo HarmonyLib.PatchProcessor.Patch() at MethodInfo HarmonyLib.Harmony.Patch(MethodBase original, HarmonyMethod prefix, HarmonyMethod postfix, HarmonyMethod transpiler, HarmonyMethod finalizer) at bool Carbon.Hooks.HookEx.ApplyPatch() in /__w/Carbon/Carbon/Carbon.Core/Carbon/src/Hooks/HookEx.cs:line 173 A general error occured while installing 'OnPlayerDeath[1ed550]' Error while patching hook 'CanAssignBed[6f1c80]' (Invalid IL code in (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:SleepingBag.AssignToFriend_Patch0 (SleepingBag,BaseEntity/RPCMessage): IL_0265: ret ) at MethodInfo HarmonyLib.PatchFunctions.UpdateWrapper(MethodBase original, PatchInfo patchInfo) at MethodInfo HarmonyLib.PatchProcessor.Patch() at MethodInfo HarmonyLib.Harmony.Patch(MethodBase original, HarmonyMethod prefix, HarmonyMethod postfix, HarmonyMethod transpiler, HarmonyMethod finalizer) at bool Carbon.Hooks.HookEx.ApplyPatch() in /__w/Carbon/Carbon/Carbon.Core/Carbon/src/Hooks/HookEx.cs:line 173 A general error occured while installing 'CanAssignBed[6f1c80]'
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Temporary workaround, until Carbon is fixed, find the method 'object OnEntityTakeDamage(BaseCombatEntity' in the plugin, and inside the method, add the following lines. if (entity is BasePlayer victim) return OnEntityTakeDamage(victim, info); I also suspect that the other overloads are affected as well...
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Carbon v2.0.182.0 Hello. For some reason, the overload OnEntityTakeDamage(BasePlayer, HitInfo) has stopped working and damage to BasePlayer is now being handled directly by OnEntityTakeDamage(BaseCombatEntity, HitInfo).
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The issue is not with RealPVE but with Carbon. For some unclear reason, the overload OnEntityTakeDamage(BasePlayer, HitInfo) doesn't work and the damage is received in object OnEntityTakeDamage(BaseCombatEntity, HitInfo). https://codefling.com/files/support/20694-onentitytakedamagebaseplayer-hitinfo/
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I don't know why it's like that for you. I tested this on both a local server and a hosted one, with sleeping and awake players, with and without firearms, in both cases I couldn’t deal damage to players. Please check. Are you sure the plugin loaded without errors? Are you sure you’re not in a PvP zone? Are you sure you're not in a team with friendly fire enabled?
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The plugin ignores such players, it only works with real players, player.userID.IsSteamId().
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Hello, are you sure you're not in a team and that FriendlyFire isn't enabled?
