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IIIaKa

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Everything posted by IIIaKa

  1. IIIaKa

    Industrial Dung

    Yes, in this update, all horses were replaced with RidableHorse2, and auto pickup for dung broke. I'll release a fix today.
  2. IIIaKa

    Dung Collection

    If the issue persists, feel free to report it in this thread.
  3. IIIaKa

    Dung Collection

    Changed Status from Work in Progress to Fixed Changed Fixed In to Next Version
  4. IIIaKa

    Map markers

    If the issue persists, feel free to report it in this thread.
  5. IIIaKa

    Map markers

    Changed Status from Pending to Not a Bug
  6. IIIaKa

    Dung Collection

    @EvilDips Hello, yes, they replaced RidableHorse with RidableHorse2. I'll add a temporary fix later since not all properties of RidableHorse2 are available. The modifications from uMod are still on the old RidableHorse.
  7. IIIaKa

    Dung Collection

    Changed Status from Pending to Work in Progress
  8. IIIaKa

    Until Wipe Bug

    @MichuX Hello, could you please provide the config file?
  9. IIIaKa

    Until Wipe Bug

    Changed Status from Pending to Work in Progress
  10. IIIaKa

    Activity Rewards

    Hello. It's a choice between the int(integer) type and the double(floating-point) type. Different plugins use different types of numbers for balance, for example, Economics uses double, while BankSystem and ServerRewards use int.
  11. IIIaKa

    Advanced Status

    Hello, I think this is incorrect because AdvancedStatus is an API plugin that processes requests from other plugins. The option to disable the bar display should be in the third-party plugins themselves.
  12. IIIaKa

    Sleeping Removes Display

    Hello, I don't quite understand which plugins exactly are causing the issue for you. You mentioned that NTeleportation wasn't working either, but I checked it and everything is fine. Then you said the issue occurs only with the Jail plugin. I suspect that the OnPlayerSleepEnded hook isn't triggering for you. Also, which mod are you using Oxide or Carbon? Since I don't have access to the Jail plugin, try installing the test plugin I sent and use teleportation. A message should appear in the console when the player goes to sleep, and another one when they wake up. Test.cs
  13. IIIaKa

    Failed to call hook

    Changed Status from Pending to Work in Progress
  14. IIIaKa

    Failed to call hook

    How often does this error occur? If you have any additional information about when it happens, that would also be helpful.
  15. IIIaKa

    Failed to call hook

    Hello. Regarding conflicts, OnEntityTakeDamage is an On object hook, meaning its return value doesn’t matter for plugins. It's just a warning that can be ignored, it doesn't affect anything, aside from being annoying with console messages. Oxide simply doesn’t account for this when checking for hook conflicts. I actually submitted a PR today to add support for such hooks. Hopefully, MrBlue approves my pull request, which removes these persistent conflict messages for hooks where the type doesn’t matter. Plus, it includes a delay between messages to prevent spam. https://github.com/OxideMod/Oxide.Core/pull/103
  16. IIIaKa

    Map markers

    The update introduced the ability to switch between three states of map markers for monuments: 0 - Disabled, 1 - Always enabled, 2 - Enabled only for PvP monuments. You can adjust these markers via the config(*SERVER*\oxide\data\RealPVE\MonumentsConfig.json) or using new commands(see the plugin page in the commands section for the full list).
  17. IIIaKa

    conflict

    Hello. Did I understand correctly that after the server starts, self-damage protection does not work until the RealPVE plugin is reloaded?
  18. IIIaKa

    conflict

    Changed Status from Pending to Work in Progress
  19. IIIaKa

    Bug with linux server

    Changed Status from Pending to Fixed Changed Fixed In to Next Version
  20. IIIaKa

    Bug with linux server

    Thanks for the clarification!
  21. IIIaKa

    custom events

    If the issue persists, feel free to report it in this thread.
  22. IIIaKa

    custom events

    Changed Status from Work in Progress to Not a Bug
  23. IIIaKa

    custom events

    Hello, unfortunately, this option is not available, as there are many things that need to be controlled, and many such plugins simply don't have API methods for this. Therefore, I think it would be better to contact the developers of those plugins directly so they can add the feature to assign it to specific players and their friends within the plugin itself.
  24. If the issue persists, feel free to report it in this thread.
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