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Everything posted by IIIaKa
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Hello, unfortunately, this is not possible at the moment, except for the Harbor event, but for that, you need to enable Harbor tracking in the monument settings.
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- 137 comments
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- #rust
- #real
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(and 57 more)
Tagged with:
- #rust
- #real
- #pve
- #pvp
- #solo
- #build
- #friendly
- #raid
- #npc
- #monument
- #monuments
- #loot
- #looting
- #farm
- #newbie
- #custom
- #bar
- #ui
- #cui
- #panel
- #vehicle
- #claim
- #limit
- #limits
- #sleeping
- #bag
- #sleeping bag
- #bed
- #shelter
- #permission
- #permissions
- #vip
- #economy
- #economics
- #rad
- #town
- #radtown
- #queue
- #bypass
- #vehicles
- #raidable
- #base
- #bases
- #raidablebases
- #raider
- #raiders
- #humannpc
- #event
- #events
- #copy
- #paste
- #copypaste
- #plugin
- #plugins
- #umod
- #oxide
- #carbon
- #iiiaka
- #halloween
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CargoShip, ferry_terminal_1, harbor_1, harbor_2 and etc.
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As for vanilla events, disable the "IsEnabled" property for each event in the *SERVER*\oxide\data\RealPVE\VanillaEventsConfig.json file.
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@Kleementin Hello. As I understand it, you want to make some monuments PvP zones and leave the others as vanilla? If so, you need to specify a comma-separated list of all the monument IDs you want to ignore (leave as vanilla) in the "List of IGNORED monument names. Example: powerplant_1" field in the *SERVER*\oxide\data\RealPVE\MonumentsConfig.json "List of IGNORED monument names. Example: powerplant_1": [ "powerplant_1", "ferry_terminal_1", "oilrig_1" ], There’s also an option to disable tracking by monument type using the "List of tracked categories of monuments" setting, just make sure your PvP monument doesn’t belong to that type. "List of tracked categories of monuments": [ "RadTown", "RadTownWater", "RadTownSmall" ], To convert monuments into PvP zones, find the desired monuments by their IDs and set the "PvP - Is PvP enabled at this monument? If so, players will be able to kill each other and loot will be publicly accessible" to true. This can also be done via admin commands in-game.
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When exactly does this error occur? Which specific item? I tried with different items but didn't get any error. And just to clarify, is it carbon or oxide?
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Hello, I didn't quite understand the title 'Using Rotating Pickups'.
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Changed Status from Pending to Work in Progress
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If you have anything to add, feel free to write in this thread.
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Changed Status from Work in Progress to Not a Bug
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- 137 comments
-
- #rust
- #real
-
(and 57 more)
Tagged with:
- #rust
- #real
- #pve
- #pvp
- #solo
- #build
- #friendly
- #raid
- #npc
- #monument
- #monuments
- #loot
- #looting
- #farm
- #newbie
- #custom
- #bar
- #ui
- #cui
- #panel
- #vehicle
- #claim
- #limit
- #limits
- #sleeping
- #bag
- #sleeping bag
- #bed
- #shelter
- #permission
- #permissions
- #vip
- #economy
- #economics
- #rad
- #town
- #radtown
- #queue
- #bypass
- #vehicles
- #raidable
- #base
- #bases
- #raidablebases
- #raider
- #raiders
- #humannpc
- #event
- #events
- #copy
- #paste
- #copypaste
- #plugin
- #plugins
- #umod
- #oxide
- #carbon
- #iiiaka
- #halloween
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Hello, in version 3.0.0 you added the hooks OnRestartScheduled and OnRestartCancelled. Unfortunately, they don't work as expected. OnRestartScheduled is triggered immediately when a restart timer is set, which causes the status bar to be shown permanently, even if the restart is more than 20 hours away. What’s needed is a hook that fires 30 or 60 minutes before the restart, a hook that can be used as a trigger to display a countdown UI before the restart, similar to the default OnServerRestart hook. Also, OnRestartCancelled should only fire when this countdown is cancelled. Thank you! https://codefling.com/files/sc/22223-compatability-with-another-restart-plugin/#findComment-110913
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If you have anything to add, feel free to write in this thread.
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Changed Status from Work in Progress to Fixed Changed Fixed In to Next Version
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Hello, thanks for reporting the bug. The issue will be fixed in the next update.
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Changed Status from Pending to Work in Progress
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If you have anything to add, feel free to write in this thread.
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Changed Status from Work in Progress to Not a Bug
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Using Timed Permissions keeps server from restarting
IIIaKa replied to Bob Kazamakis's Support Report in Support
If you have anything to add, feel free to write in this thread. -
Using Timed Permissions keeps server from restarting
IIIaKa replied to Bob Kazamakis's Support Report in Support
Changed Status from Work in Progress to Fixed Changed Fixed In to Next Version -
Using Timed Permissions keeps server from restarting
IIIaKa replied to Bob Kazamakis's Support Report in Support
@Bob Kazamakis Hello, on line 469, you need to replace "i++" with "j++" for (int j = 0; j < groupData.PermissionsList.Count; i++) to this: for (int j = 0; j < groupData.PermissionsList.Count; j++) Thank you for reporting the bug. It will be fixed in the next update. -
If you have anything to add, feel free to write in this thread.
