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IIIaKa

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Everything posted by IIIaKa

  1. Changed Status from Pending to Work in Progress
  2. If you have anything to add, feel free to write in this thread.
  3. Changed Status from Work in Progress to Fixed Changed Fixed In to Next Version
  4. The exploit involving damage from incendiary ammo will be fixed in the next update. Thanks for the report.
  5. The exploit involving kills with radiation darts in PvE mode will be fixed in the next update. Thanks for reporting it.
  6. IIIaKa

    HELI SIGNAL TEAM

    Please be a bit more patient and read messages fully before responding.
  7. IIIaKa

    HELI SIGNAL TEAM

    @ZEODE The issue with damage to team mates has been fixed without the need to add extra API calls to the hook, which is triggered extremely often, the larger the map and the more entities, the more frequently it's called. And don’t forget, most users(90%+) don’t have your plugin installed, so those calls would just waste resources for them. As for looting and harvesting helicopter gibs and locked containers, my plugin will ignore them if they have set a skinID > 0, thus handing over behavior control to the plugins that manage those entities.
  8. IIIaKa

    Hi !

    @ALWAYS Hello. In the config file(*SERVER*\oxide\config\Trader.json), there's a property(List of trade permissions) that contains a list of existing/new permissions(you can also add/create more), which can be configured according to your preferences. After that, you need to reload the plugin(o.reload Trader) and grant the player(or group) the necessary permission, for example: o.grant user iiiaka trader.default
  9. IIIaKa

    Hi !

    Changed Status from Pending to Work in Progress
  10. IIIaKa

    HELI SIGNAL TEAM

    If you have anything to add, feel free to write in this thread.
  11. IIIaKa

    HELI SIGNAL TEAM

    Changed Status from Work in Progress to Fixed Changed Fixed In to Next Version
  12. IIIaKa

    HELI SIGNAL TEAM

    I understand that this behavior creates an exploit for farming helicopters, so this issue will be fixed in the next update. And I don't think any API methods will be needed.
  13. IIIaKa

    HELI SIGNAL TEAM

    @arno1986 @ZEODE In my plugin, when damage is received, the attacker is determined and since helicopters from HeliSignals have the OwnerID of the player who called them, my plugin considers this to be friendly fire. If the team leader enables friendly fire, then they will also start taking damage from such helicopters. /realpve team ff
  14. IIIaKa

    HELI SIGNAL TEAM

    Changed Status from Pending to Work in Progress
  15. Hello. First, make sure the owner of the turrets has the permission you're configuring. After the player receives the permission, turn the turrets off and on again.
  16. Changed Status from Pending to Work in Progress
  17. If you have anything to add, feel free to write in this thread.
  18. Changed Status from Work in Progress to Not a Bug
  19. If you have anything to add, feel free to write in this thread.
  20. Changed Status from Work in Progress to Not a Bug
  21. If you have anything to add, feel free to write in this thread.
  22. Changed Status from Work in Progress to Fixed Changed Fixed In to Next Version
  23. IIIaKa

    Bug

    If you have anything to add, feel free to write in this thread.
  24. IIIaKa

    Bug

    Changed Status from Work in Progress to Fixed Changed Fixed In to Next Version
  25. IIIaKa

    Bug

    Hello. Please add a value for the 'beartrap' key at the end of the file *SERVER*\oxide\data\ActivityRewards\KillRewards.json. This will disable the reward for destroying bear traps. { ... }, "beartrap": { "PluginInt": 0, "PluginDouble": 0, "ItemsList": null } }

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