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Everything posted by IIIaKa
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If the issue persists, feel free to report it in this thread.
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Changed Status from Work in Progress to Fixed Changed Fixed In to Next Version
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This will be resolved in the next update.
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Hello, player kills are counted only if the entity was a real player.
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Hello. Do I understand correctly that you want to allow all players to destroy other players twig structures if there is no tool cupboard? Is there a specific reason for this? If allowed, it could create a potential griefing issue, as a tool cupboard cannot be placed immediately and players might simply be prevented from placing one. If you're concerned about server clutter due to twig structures, there is a plugin called TwigsDecay for that.
- 101 comments
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- #rust
- #real
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(and 56 more)
Tagged with:
- #rust
- #real
- #pve
- #pvp
- #solo
- #build
- #friendly
- #raid
- #npc
- #monument
- #monuments
- #loot
- #looting
- #farm
- #newbie
- #custom
- #bar
- #ui
- #cui
- #panel
- #vehicle
- #claim
- #limit
- #limits
- #sleeping
- #bag
- #sleeping bag
- #bed
- #shelter
- #permission
- #permissions
- #vip
- #economy
- #economics
- #rad
- #town
- #radtown
- #queue
- #bypass
- #vehicles
- #raidable
- #base
- #bases
- #raidablebases
- #raider
- #raiders
- #humannpc
- #event
- #events
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- #oxide
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- #iiiaka
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@Death He said that he found a solution. I'm currently busy with other plugins, when I switch to this one, I'll answer all questions. If the issues are critical or can be resolved quickly, I respond immediately.
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Changed Status from Pending to Work in Progress
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Hello, you are writing in a thread related to the ArenaTournament plugin. As for the DynamicPvP plugin, the author has already made the necessary changes to the main version, so there is no longer a need for the modified one. https://umod.org/plugins/dynamic-pvp#updates
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Hello. I just wanted to let you know that I'm not ignoring you. At the moment, I'm busy updating other plugins, but as soon as I finish with them, I'll start working on this plugin and try to answer all the accumulated questions. Thank you for your understanding.
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Version 0.1.1
292 downloads
Allows toggling silent item giving(chat notifications and ownership) via Harmony patching. P.S. By default, silent item giving is enabled. The ability to disable item ownership assignment; The ability to disable item give messages via the 'give' command; The ability to disable item give messages via the 'giveid' command; The ability to disable item give messages via the 'givearm' command; The ability to disable item give messages via the 'giveto' command; The ability to disable item give messages via the 'giveall' command; The ability to disable item blueprint give messages via the 'giveBp' command; The ability to disable messages about copying player inventory via the 'copyTo' command. silentitemsgive.admin - Grants access to the command silentgive.toggle silentgive.toggle *boolValue*(optional) - Toggle silent item giving. To access this command, you must be an administrator or have the silentitemsgive.admin permission. Example: silentgive.toggle silentgive.toggle trueFree -
Hello. Do I understand correctly that you are not receiving notifications when entering PvP monuments? But when entering PvE monuments, you do receive messages?
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Changed Status from Pending to Work in Progress
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Hello, I don't quite understand the issue. And which vanish are you using? There are at least four different vanish options: Facepunch's, Vanish, BetterVanish and Carbon's vanish. I need more information. Do you exit vanish mode and lose god mode? But this plugin doesn't interact with that in any way. Are you sure the issue is with RealPVE?
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Changed Status from Pending to Work in Progress
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Welcome to the SilentItemsGive Plugin Discussion Section! Hello! This section is exclusively for discussing SilentItemsGive plugin. Encountered Issues? If you're facing any difficulties with the plugin's functionality, feel free to create a topic in the Support section for assistance! Ideas and Suggestions? Have ideas to share or new features to suggest? Feel free to start a discussion by creating a topic in the Support section. Feel free to share your thoughts and experiences - together we can make our plugin even better!
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Agree with AI-generated code. Regarding AI-generated images: I use them for cover designs in some of my plugins because maintaining my plugins already takes a lot of time. I think it would be reasonable to establish some design guidelines, but banning AI-generated images entirely doesn’t seem necessary.
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Carbon v2.0.177.0 Hello, the hook OnAnimalDungProduced has been present for over a month, but it still does not work, while the hook OnAnimalDungProduce does work. void OnAnimalDungProduce(RidableHorse2 horse) => PrintWarning($"OnAnimalDungProduce");//This hook is called void OnAnimalDungProduced(RidableHorse2 horse, Item item) => PrintWarning($"OnAnimalDungProduced");//This hook is not called //or void OnAnimalDungProduce() => PrintWarning($"OnAnimalDungProduce");//This hook is called void OnAnimalDungProduced() => PrintWarning($"OnAnimalDungProduced");//This hook is not called Test.cs
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I checked again today and it seems to be working now. I think my issue is resolved, so the support ticket can be closed. Thanks!
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Did you set it to true?
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Reflective damage occurs only when server.pve true and affects player-to-player damage. My plugin fixes this issue, but as I mentioned, it ignores NPCs from other plugins to avoid interfering with their functionality. And everything would be fine since the reflective damage rule doesn’t apply to NPCs. However, in this case, their NPCs are marked as players (IsNpc = false), so the server treats it as real players attacking real players. Setting the value in the config disables the forced server.pve true setting during the initialization of the RealPVE plugin. Entering server.pve false in the console disables the flag immediately, but it will persist only if you have disabled forced enforcement in RealPVE.
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Hello. My plugin completely ignores their plugins, allowing them to control damage on their own. However, their plugins do not support server.pve true because their NPCs have IsNpc = false, meaning the server treats them as regular players. As a result, damage to them is mirrored when the server is in PvE mode. You either need to set server.pve false(this will remove your PvE tag) in the console(plus, you need to disable "forcibly implementing PvE" in the config file: SERVER\oxide\config\RealPVE.json) or find the IsNpc property in their plugin and set it to true(I don't know why they set it to false, there are probably some reasons for it, do this at your own risk).
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Hello, what exactly isn't working?
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To change the displayed name in the status bar, you need to modify the corresponding keys in the language files for each language(*SERVER*\oxide\lang\*KEY*\PermissionsStatus.json). You can find the language key in the config file(*SERVER*\oxide\data\PermissionsStatus) by locating the 'TextKey' property of the desired permission or group.