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IIIaKa

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Everything posted by IIIaKa

  1. Hi, how long does it usually take to withdraw funds? I understand that you're experiencing some issues with withdrawals, but I would appreciate knowing an approximate time frame for the process. Thank you!
  2. IIIaKa

    Advanced Status

    I added two API methods: GetTotalClientBars and GetTotalPlayerBars.
  3. IIIaKa

    Advanced Status

    Hello, as I understand it, you placed the folder with images in the *SERVER*\oxide\plugins folder, but the folder with images should be here: *SERVER*\oxide\data\AdvancedStatus\Images
  4. IIIaKa

    Advanced Status

    Hi, there is no such API. But if you need it, I can add such an API.
  5. IIIaKa

    Advanced Status

    I'm sorry to hear that you're confused. It seems like you might have missed the description and the pinned message before making your purchase. Everything is clearly explained there, including how you can get the plugin for free.
  6. IIIaKa

    Teleport Status

    @Kobani Hi, I looked at the plugin page, and it lacks hooks that are called when teleportation starts and when it is interrupted. If they are added, it will be possible to add compatibility with this plugin. Examples of hooks from NTeleportation: void OnTeleportAccepted(BasePlayer target, BasePlayer player, int countdown) - this is the start of teleportation between players void OnHomeAccepted(BasePlayer player, string home, int countdown) - this is the start of teleportation to home void OnTownAccepted(BasePlayer player, string name, int countdown) - this is the start of teleportation to town void OnTeleportBackAccepted(BasePlayer player, Vector3 location, int countdown) - this is the start of teleportation back void OnTeleportInterrupted(BasePlayer player) - this is when any teleportation is interrupted
    An extremely cool plugin and truly one of a kind! Not difficult to install and configure. A must-have for new servers with low online presence, as it adds additional goals for spending your sulfur and helps keep players engaged on the server. The features are well thought out and significantly enhance the gameplay experience. @nivex is a great person who is always ready to collaborate. His dedication and willingness to help really stand out. He is always open to feedback and continuously improves his plugins based on user input. His support is top-notch, making the whole experience even better. Highly recommended!
    A wonderful plugin that is a must-have for any PvE server! This plugin adds action to the routine of PvE servers! Especially @Razor, a very pleasant and dedicated person!
  7. Hello! Just a suggestion. I’m sure there are plugins with multiple authors. Is it possible to add co-authors to a plugin? A co-author would have almost the same rights as the main author and would be marked as a co-author. As for sales for paid plugins, initially, all proceeds could go to the main author. Later, it could be implemented so that the main author can distribute the sales percentage between the author and co-authors. This way, multiple people can keep track of the plugin, and with the implementation of sales percentages, they won’t have to do the calculations themselves.
  8. Hello! Just a suggestion. As far as I know, there are two types of plugins on this site: Free(anyone can download, even without authorization) Paid(only those who made a purchase can download) I propose adding a third type. When selected, a list will appear similar to creating a bundle, where you can specify a list of any PAID plugins(even those that are not yours). When trying to download a plugin of this type, it will check for the presence of these paid plugins from the list, which can be changed, and excluding the Developers group, who can download such plugins without restriction. Similarly, for creating a thread in the support section, either make it open to all or use a similar restriction. I have two such plugins: AdvancedStatus and MonumentsWatcher. I'll give an example with AdvancedStatus, I made it paid only because I want access to it to be available only to those who bought the plugins it works with. Each plugin page has a bundle with the same price, but many people can't read(or they can not be able to find the button) the pinned message (which comes first) and buy the plugin separately. And they have to buy AdvancedStatus too, which is clearly frustrating them. Also, other authors cannot create bundles with my AdvancedStatus. In summary, I am the owner of the AdvancedStatus plugin and I decided to make it a 3rd type. I simply specify a list of all the plugins I consider necessary, and my AdvancedStatus plugin will be available for download only to those who have access to the plugins on the list I specified. And ofcourse, no percentage of sales from those plugins is required. I hope I was able to convey my point and that it can be implemented. Thank you.
  9. IIIaKa

    Advanced Status

    Hi, thanks for the suggestions. I've added temporary permissions to the to-do list, and I’ll definitely get to them as soon as I have the chance.
  10. I would also recommend using the overloaded OnEntitySpawned(Bike bike) and OnEntityKill(Bike bike) hooks so that only bikes will be processed by your hook. In OnServerInitialized, add a check in a foreach loop like this: foreach (var entity in BaseNetworkable.serverEntities) { if (entity is Bike bike) OnEntitySpawned(bike); } I'm not trying to be picky, just offering friendly advice
  11. @Torken Hello, cool plugin. However, you should add an option to disable console logs as there's too much spam. And pookie and boxes can be picked up with a hammer. I also noticed that in the Init method, you're unsubscribing and resubscribing to hooks, which is illogical. By default, you are subscribed to all the hooks you have. Therefore, in Init, you need to unsubscribe from OnEntitySpawned, OnEntityKill and then subscribe back to them at the end of the OnServerInitialized method. Also, you should remove the line: Subscribe(nameof(OnServerInitialized));
  12. IIIaKa

    Industrial Dung

    Hi. Alright, I will add the ability to set a default value for auto-modification for new players.
  13. @RickJamesBitch In the new version, you can choose between a custom button and text. If you want a button, simply fill in the 'Footer Custom Button - Command (Leave empty to disable)' field.
  14. In the new version, players with the bigwheelstats.admin permission can change the wheel's name directly in the UI. Just click on the name and enter a new one.
  15. In those versions, it served as a placeholder to fill that space. After adding scrolling, I replaced the button with text indicating how many items are displayed on the page. This was done because scrolling was a new feature, and few people knew about it. For example, on the personal page, you may notice that the text indicates 10 items are displayed, even though only 5 are visible. If you used this button, I can consider introducing an option to choose between text or a button.
  16. @RickJamesBitch Hi! I'm not sure which button you're referring to. Can you please clarify?
  17. Sometimes, even when notifications are enabled, they do not come through. Therefore, it is recommended to mention the user using @
  18. IIIaKa

    Advanced Status

    As far as I understand, you want it to be displayed when the radar is enabled? Something like 'Radar is enabled'?
  19. IIIaKa

    Advanced Status

    Everyone is free to choose. I'll let you in on a secret: CUI itself has memory leak issues (client side), and nothing drastic can be achieved from the plugin side. This problem has been known since 2016 (if not earlier), but there have been no developments on this topic from Facepunch.
  20. IIIaKa

    Bed Status

    Version 0.1.4

    87 downloads

    The plugin displays the time until the bed cooldown ends in the status bar. Depends on AdvancedStatus plugin. The ability to set a limit on the number of displayed bars; The ability to skip sleeping bags with the same unlockTime; The ability to set the bar's deletion time for each type, earlier than the cooldown time expires; The ability to automatically generate language files for different languages(filled in English); The ability to customize the bar for each type of bed; The ability to choose between bar types(TimeCounter and TimeProgressCounter); The ability to specify the order of the bar; The ability to change the height of the bar; The abillity to customize the color and transparency of the background; The ability to set a material for the background; The ability to switch between CuiRawImageComponent and CuiImageComponent for the image; The ability to get images from the local folder(*SERVER*\oxide\data\AdvancedStatus\Images); The abillity to set own image and customize the color and transparency of the image; The abillity to set sprite instead of the image; The ability to customize the color, size, font and outline of the text. { "Is it worth skipping sleeping bags with the same UnlockTime?": true, "Limit on the simultaneously displayed bars. A value of 0 disables the limitation": 5, "Limits the length of the displayed bag name. A value of 0 disables the limitation": 20, "List of status bar settings for each bag type": { "BedStatus_SleepingBag": { "Text_Transparency": 1.0, "SubText_Transparency": 1.0, "BarType(TimeProgressCounter or TimeCounter)": "TimeProgressCounter", "Order": 21, "Height": 26, "Main_Color(Hex or RGBA)": "#FFFFFF", "Main_Transparency": 0.15, "Main_Material(empty to disable)": "", "Image_Url": "http://gitlab.com/IIIaKa/images/-/raw/main/StatusBars/BedStatus_SleepingBag.png", "Image_Local(Leave empty to use Image_Url)": "BedStatus_SleepingBag", "Image_Sprite(Leave empty to use Image_Local or Image_Url)": "", "Image_IsRawImage": true, "Image_Color(Hex or RGBA)": "#FFB200", "Image_Transparency": 1.0, "Image_Outline_Color(Hex or RGBA)": "0.1 0.3 0.8 0.9", "Image_Outline_Transparency": 1.0, "Image_Outline_Distance(Leave empty to disable). Example '0.75 0.75'": "", "Text_Size": 12, "Text_Color(Hex or RGBA)": "#F79E61", "Text_Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Text_Offset_Horizontal": 0, "Text_Outline_Color(Hex or RGBA)": "#000000", "Text_Outline_Transparency": 1.0, "Text_Outline_Distance(Leave empty to disable)": "", "SubText_Size": 12, "SubText_Color(Hex or RGBA)": "#F79E61", "SubText_Font": "RobotoCondensed-Bold.ttf", "SubText_Outline_Color(Hex or RGBA)": "0.5 0.6 0.7 0.5", "SubText_Outline_Transparency": 1.0, "SubText_Outline_Distance(Leave empty to disable)": "", "Time in seconds after which the bar will be destroyed. Leave 0 to destroy the bar when the time expires": 0.0, "Time in seconds after which the bar will be destroyed when placing a new sleeping bag. Leave 0 to destroy the bar when the time expires": 5.0, "Progress_Reverse": false, "Progress_Color(Hex or RGBA)": "#F79E61", "Progress_Transparency": 0.7, "Progress_OffsetMin": "0 0", "Progress_OffsetMax": "0 0" }, "BedStatus_Bed": { "Text_Transparency": 1.0, "SubText_Transparency": 1.0, "BarType(TimeProgressCounter or TimeCounter)": "TimeProgressCounter", "Order": 22, "Height": 26, "Main_Color(Hex or RGBA)": "#FFFFFF", "Main_Transparency": 0.15, "Main_Material(empty to disable)": "", "Image_Url": "https://gitlab.com/IIIaKa/images/-/raw/main/StatusBars/BedStatus_Bed.png", "Image_Local(Leave empty to use Image_Url)": "BedStatus_Bed", "Image_Sprite(Leave empty to use Image_Local or Image_Url)": "", "Image_IsRawImage": true, "Image_Color(Hex or RGBA)": "#FFB200", "Image_Transparency": 1.0, "Image_Outline_Color(Hex or RGBA)": "0.1 0.3 0.8 0.9", "Image_Outline_Transparency": 1.0, "Image_Outline_Distance(Leave empty to disable). Example '0.75 0.75'": "", "Text_Size": 12, "Text_Color(Hex or RGBA)": "#F79E61", "Text_Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Text_Offset_Horizontal": 2, "Text_Outline_Color(Hex or RGBA)": "#000000", "Text_Outline_Transparency": 1.0, "Text_Outline_Distance(Leave empty to disable)": "", "SubText_Size": 12, "SubText_Color(Hex or RGBA)": "#F79E61", "SubText_Font": "RobotoCondensed-Bold.ttf", "SubText_Outline_Color(Hex or RGBA)": "0.5 0.6 0.7 0.5", "SubText_Outline_Transparency": 1.0, "SubText_Outline_Distance(Leave empty to disable)": "", "Time in seconds after which the bar will be destroyed. Leave 0 to destroy the bar when the time expires": 0.0, "Time in seconds after which the bar will be destroyed when placing a new sleeping bag. Leave 0 to destroy the bar when the time expires": 5.0, "Progress_Reverse": false, "Progress_Color(Hex or RGBA)": "#F79E61", "Progress_Transparency": 0.7, "Progress_OffsetMin": "25 0", "Progress_OffsetMax": "0 0" }, "BedStatus_BeachTowel": { "Text_Transparency": 1.0, "SubText_Transparency": 1.0, "BarType(TimeProgressCounter or TimeCounter)": "TimeProgressCounter", "Order": 23, "Height": 26, "Main_Color(Hex or RGBA)": "#FFFFFF", "Main_Transparency": 0.15, "Main_Material(empty to disable)": "", "Image_Url": "https://gitlab.com/IIIaKa/images/-/raw/main/StatusBars/BedStatus_BeachTowel.png", "Image_Local(Leave empty to use Image_Url)": "BedStatus_BeachTowel", "Image_Sprite(Leave empty to use Image_Local or Image_Url)": "", "Image_IsRawImage": true, "Image_Color(Hex or RGBA)": "#FFB200", "Image_Transparency": 1.0, "Image_Outline_Color(Hex or RGBA)": "0.1 0.3 0.8 0.9", "Image_Outline_Transparency": 1.0, "Image_Outline_Distance(Leave empty to disable). Example '0.75 0.75'": "", "Text_Size": 12, "Text_Color(Hex or RGBA)": "#E2DBD6", "Text_Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Text_Offset_Horizontal": 2, "Text_Outline_Color(Hex or RGBA)": "#000000", "Text_Outline_Transparency": 1.0, "Text_Outline_Distance(Leave empty to disable)": "", "SubText_Size": 12, "SubText_Color(Hex or RGBA)": "#E2DBD6", "SubText_Font": "RobotoCondensed-Bold.ttf", "SubText_Outline_Color(Hex or RGBA)": "0.5 0.6 0.7 0.5", "SubText_Outline_Transparency": 1.0, "SubText_Outline_Distance(Leave empty to disable)": "", "Time in seconds after which the bar will be destroyed. Leave 0 to destroy the bar when the time expires": 0.0, "Time in seconds after which the bar will be destroyed when placing a new sleeping bag. Leave 0 to destroy the bar when the time expires": 5.0, "Progress_Reverse": false, "Progress_Color(Hex or RGBA)": "#F79E61", "Progress_Transparency": 0.7, "Progress_OffsetMin": "25 2.5", "Progress_OffsetMax": "-3.5 -3.5" }, "BedStatus_Camper": { "Text_Transparency": 1.0, "SubText_Transparency": 1.0, "BarType(TimeProgressCounter or TimeCounter)": "TimeProgressCounter", "Order": 24, "Height": 26, "Main_Color(Hex or RGBA)": "#FFFFFF", "Main_Transparency": 0.15, "Main_Material(empty to disable)": "", "Image_Url": "https://gitlab.com/IIIaKa/images/-/raw/main/StatusBars/BedStatus_Camper.png", "Image_Local(Leave empty to use Image_Url)": "BedStatus_Camper", "Image_Sprite(Leave empty to use Image_Local or Image_Url)": "", "Image_IsRawImage": true, "Image_Color(Hex or RGBA)": "#FFB200", "Image_Transparency": 1.0, "Image_Outline_Color(Hex or RGBA)": "0.1 0.3 0.8 0.9", "Image_Outline_Transparency": 1.0, "Image_Outline_Distance(Leave empty to disable). Example '0.75 0.75'": "", "Text_Size": 12, "Text_Color(Hex or RGBA)": "#E2DBD6", "Text_Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Text_Offset_Horizontal": 0, "Text_Outline_Color(Hex or RGBA)": "#000000", "Text_Outline_Transparency": 1.0, "Text_Outline_Distance(Leave empty to disable)": "", "SubText_Size": 12, "SubText_Color(Hex or RGBA)": "#E2DBD6", "SubText_Font": "RobotoCondensed-Bold.ttf", "SubText_Outline_Color(Hex or RGBA)": "0.5 0.6 0.7 0.5", "SubText_Outline_Transparency": 1.0, "SubText_Outline_Distance(Leave empty to disable)": "", "Time in seconds after which the bar will be destroyed. Leave 0 to destroy the bar when the time expires": 0.0, "Time in seconds after which the bar will be destroyed when placing a new sleeping bag. Leave 0 to destroy the bar when the time expires": 5.0, "Progress_Reverse": false, "Progress_Color(Hex or RGBA)": "#F79E61", "Progress_Transparency": 0.7, "Progress_OffsetMin": "0 0", "Progress_OffsetMax": "0 0" }, "BedStatus_Static": { "Text_Transparency": 1.0, "SubText_Transparency": 1.0, "BarType(TimeProgressCounter or TimeCounter)": "TimeProgressCounter", "Order": 25, "Height": 26, "Main_Color(Hex or RGBA)": "#FFFFFF", "Main_Transparency": 0.15, "Main_Material(empty to disable)": "", "Image_Url": "https://gitlab.com/IIIaKa/images/-/raw/main/StatusBars/BedStatus_Static.png", "Image_Local(Leave empty to use Image_Url)": "BedStatus_Static", "Image_Sprite(Leave empty to use Image_Local or Image_Url)": "", "Image_IsRawImage": true, "Image_Color(Hex or RGBA)": "#FFB200", "Image_Transparency": 1.0, "Image_Outline_Color(Hex or RGBA)": "0.1 0.3 0.8 0.9", "Image_Outline_Transparency": 1.0, "Image_Outline_Distance(Leave empty to disable). Example '0.75 0.75'": "", "Text_Size": 12, "Text_Color(Hex or RGBA)": "#E2DBD6", "Text_Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Text_Offset_Horizontal": 0, "Text_Outline_Color(Hex or RGBA)": "#000000", "Text_Outline_Transparency": 1.0, "Text_Outline_Distance(Leave empty to disable)": "", "SubText_Size": 12, "SubText_Color(Hex or RGBA)": "#E2DBD6", "SubText_Font": "RobotoCondensed-Bold.ttf", "SubText_Outline_Color(Hex or RGBA)": "0.5 0.6 0.7 0.5", "SubText_Outline_Transparency": 1.0, "SubText_Outline_Distance(Leave empty to disable)": "", "Time in seconds after which the bar will be destroyed. Leave 0 to destroy the bar when the time expires": 0.0, "Time in seconds after which the bar will be destroyed when placing a new sleeping bag. Leave 0 to destroy the bar when the time expires": 5.0, "Progress_Reverse": false, "Progress_Color(Hex or RGBA)": "#F79E61", "Progress_Transparency": 0.7, "Progress_OffsetMin": "0 0", "Progress_OffsetMax": "0 0" } }, "Version": { "Major": 0, "Minor": 1, "Patch": 4 } }
    $3.99
  21. IIIaKa

    Advanced Status

    Could you provide more details about its functionality? I do not quite understand what can be displayed in RadarStatus.
  22. IIIaKa

    Teleport Status

    Hello, could you provide a link to this plugin, as I do not know what plugin it is

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