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IIIaKa

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Everything posted by IIIaKa

  1. IIIaKa

    Dung collection problem

    Hello, there is a temporary propery in the config(1st), set it to false.
  2. IIIaKa

    Dung Collection

    Since Carbon doesn't have the OnAnimalDungProduced hook, I added a temporary option to choose between the old and new auto-pickup method. To do this, set the first property("TEMP PROP, true - Oxide, false - Carbon") in the config file to false.
  3. IIIaKa

    Dung Collection

    I'm not quite sure what you mean. Do you want a new command that, when used, modifies all player entities?
  4. IIIaKa

    Dung Collection

    For some reason, there's no OnAnimalDungProduced hook in Carbon, which was added in this update.
  5. IIIaKa

    Until Wipe Bug

    If the issue persists, feel free to report it in this thread.
  6. IIIaKa

    Until Wipe Bug

    Changed Status from Work in Progress to Fixed Changed Fixed In to 0.1.3
  7. IIIaKa

    Until Wipe Bug

    @MichuX As far as I understand, you had the last parameter in the config file enabled. I checked, and when it was enabled, the revocation upon detection was incorrect. This issue should be fixed in the new version.
  8. IIIaKa

    Dung Collection

    Are you using the latest version of the plugin (0.1.9)? What version of Oxide or Carbon are you running?
  9. IIIaKa

    Industrial Dung

    Yes, in this update, all horses were replaced with RidableHorse2, and auto pickup for dung broke. I'll release a fix today.
  10. IIIaKa

    Dung Collection

    If the issue persists, feel free to report it in this thread.
  11. IIIaKa

    Dung Collection

    Changed Status from Work in Progress to Fixed Changed Fixed In to Next Version
  12. IIIaKa

    Map markers

    If the issue persists, feel free to report it in this thread.
  13. IIIaKa

    Map markers

    Changed Status from Pending to Not a Bug
  14. IIIaKa

    Dung Collection

    @EvilDips Hello, yes, they replaced RidableHorse with RidableHorse2. I'll add a temporary fix later since not all properties of RidableHorse2 are available. The modifications from uMod are still on the old RidableHorse.
  15. IIIaKa

    Dung Collection

    Changed Status from Pending to Work in Progress
  16. IIIaKa

    Until Wipe Bug

    @MichuX Hello, could you please provide the config file?
  17. IIIaKa

    Until Wipe Bug

    Changed Status from Pending to Work in Progress
  18. IIIaKa

    Activity Rewards

    Hello. It's a choice between the int(integer) type and the double(floating-point) type. Different plugins use different types of numbers for balance, for example, Economics uses double, while BankSystem and ServerRewards use int.
  19. IIIaKa

    Advanced Status

    Hello, I think this is incorrect because AdvancedStatus is an API plugin that processes requests from other plugins. The option to disable the bar display should be in the third-party plugins themselves.
  20. IIIaKa

    Sleeping Removes Display

    Hello, I don't quite understand which plugins exactly are causing the issue for you. You mentioned that NTeleportation wasn't working either, but I checked it and everything is fine. Then you said the issue occurs only with the Jail plugin. I suspect that the OnPlayerSleepEnded hook isn't triggering for you. Also, which mod are you using Oxide or Carbon? Since I don't have access to the Jail plugin, try installing the test plugin I sent and use teleportation. A message should appear in the console when the player goes to sleep, and another one when they wake up. Test.cs
  21. IIIaKa

    Failed to call hook

    Changed Status from Pending to Work in Progress
  22. IIIaKa

    Failed to call hook

    How often does this error occur? If you have any additional information about when it happens, that would also be helpful.
  23. IIIaKa

    Failed to call hook

    Hello. Regarding conflicts, OnEntityTakeDamage is an On object hook, meaning its return value doesn’t matter for plugins. It's just a warning that can be ignored, it doesn't affect anything, aside from being annoying with console messages. Oxide simply doesn’t account for this when checking for hook conflicts. I actually submitted a PR today to add support for such hooks. Hopefully, MrBlue approves my pull request, which removes these persistent conflict messages for hooks where the type doesn’t matter. Plus, it includes a delay between messages to prevent spam. https://github.com/OxideMod/Oxide.Core/pull/103
  24. IIIaKa

    Map markers

    The update introduced the ability to switch between three states of map markers for monuments: 0 - Disabled, 1 - Always enabled, 2 - Enabled only for PvP monuments. You can adjust these markers via the config(*SERVER*\oxide\data\RealPVE\MonumentsConfig.json) or using new commands(see the plugin page in the commands section for the full list).
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