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Everything posted by IIIaKa
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Hello, there is a temporary propery in the config(1st), set it to false.
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Since Carbon doesn't have the OnAnimalDungProduced hook, I added a temporary option to choose between the old and new auto-pickup method. To do this, set the first property("TEMP PROP, true - Oxide, false - Carbon") in the config file to false.
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I'm not quite sure what you mean. Do you want a new command that, when used, modifies all player entities?
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For some reason, there's no OnAnimalDungProduced hook in Carbon, which was added in this update.
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If the issue persists, feel free to report it in this thread.
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Changed Status from Work in Progress to Fixed Changed Fixed In to 0.1.3
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@MichuX As far as I understand, you had the last parameter in the config file enabled. I checked, and when it was enabled, the revocation upon detection was incorrect. This issue should be fixed in the new version.
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Are you using the latest version of the plugin (0.1.9)? What version of Oxide or Carbon are you running?
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- 62 comments
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- #rust
- #industrial
- (and 25 more)
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If the issue persists, feel free to report it in this thread.
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Changed Status from Work in Progress to Fixed Changed Fixed In to Next Version
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If the issue persists, feel free to report it in this thread.
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Changed Status from Pending to Not a Bug
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@EvilDips Hello, yes, they replaced RidableHorse with RidableHorse2. I'll add a temporary fix later since not all properties of RidableHorse2 are available. The modifications from uMod are still on the old RidableHorse.
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Changed Status from Pending to Work in Progress
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@MichuX Hello, could you please provide the config file?
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Changed Status from Pending to Work in Progress
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Hello, I don't quite understand which plugins exactly are causing the issue for you. You mentioned that NTeleportation wasn't working either, but I checked it and everything is fine. Then you said the issue occurs only with the Jail plugin. I suspect that the OnPlayerSleepEnded hook isn't triggering for you. Also, which mod are you using Oxide or Carbon? Since I don't have access to the Jail plugin, try installing the test plugin I sent and use teleportation. A message should appear in the console when the player goes to sleep, and another one when they wake up. Test.cs
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Changed Status from Pending to Work in Progress
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How often does this error occur? If you have any additional information about when it happens, that would also be helpful.
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Hello. Regarding conflicts, OnEntityTakeDamage is an On object hook, meaning its return value doesn’t matter for plugins. It's just a warning that can be ignored, it doesn't affect anything, aside from being annoying with console messages. Oxide simply doesn’t account for this when checking for hook conflicts. I actually submitted a PR today to add support for such hooks. Hopefully, MrBlue approves my pull request, which removes these persistent conflict messages for hooks where the type doesn’t matter. Plus, it includes a delay between messages to prevent spam. https://github.com/OxideMod/Oxide.Core/pull/103
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The update introduced the ability to switch between three states of map markers for monuments: 0 - Disabled, 1 - Always enabled, 2 - Enabled only for PvP monuments. You can adjust these markers via the config(*SERVER*\oxide\data\RealPVE\MonumentsConfig.json) or using new commands(see the plugin page in the commands section for the full list).