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IIIaKa

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Everything posted by IIIaKa

  1. Hello, the next update will include the ability to share your entities with other players for looting.
  2. IIIaKa

    Heli damage

    If the issue persists, feel free to report it in this thread.
  3. IIIaKa

    Heli damage

    Changed Status from Work in Progress to Closed Changed Fixed In to Next Version
  4. IIIaKa

    Heli damage

    In the next update, the ability to forcibly disable damage to building blocks and deployables will be added.
  5. @ChardaZAR Hello, my apologies for missing your message earlier. Regarding PvP, as I mentioned, there are hooks(listed in the Developer API section on the plugin page) through which other plugins can add or remove the PvP flag for players or entities. Any plugin can do this, it only requires a couple of lines in the right places. If I understood you correctly, you want to enable auto-purchase for these monuments/events/raid bases? If so, you can set their price to 0, making them free while retaining the claim functionality. Auto-purchase at a 0 price currently works only for monuments, but in the next update, it will also work for vanilla events and raid bases. Additionally, players will gain the ability to enable auto-purchase for monuments/events/raid bases even if their price is higher than 0.
  6. IIIaKa

    Support for TeleportGUI

    @Srtzero Hello, you are not the first person to request this. However, from my side, there's nothing I can do because I rely on hooks triggered by teleportation plugins to obtain information about teleports. Without those hooks, it's not possible to accurately track pending teleports. I checked the pages for the TeleportUI and HomeUI plugins and did not find any hooks listed. About a year ago, I tried reaching out to k1lly0u on uMod and in Chaos(on a different matter), but I still haven’t received a response. Since you are one of his customers, you could try asking him to add the missing hooks. Once those hooks are implemented, everything will work properly with his plugins. Here's an example of the hooks provided by NTeleportation: void OnTeleportAccepted(BasePlayer target, BasePlayer player, int countdown) - this is the start of teleportation between players void OnHomeAccepted(BasePlayer player, string home, int countdown) - this is the start of teleportation to home void OnTownAccepted(BasePlayer player, string name, int countdown) - this is the start of teleportation to town void OnTeleportBackAccepted(BasePlayer player, Vector3 location, int countdown) - this is the start of teleportation back void OnTeleportInterrupted(BasePlayer player) - this is when any teleportation is interrupted
  7. IIIaKa

    Support for TeleportGUI

    Changed Status from Pending to Work in Progress
  8. IIIaKa

    Cannot get mod to work

    If the issue persists, feel free to report it in this thread.
  9. IIIaKa

    Cannot get mod to work

    Changed Status from Pending to Not a Bug
  10. IIIaKa

    pictures not displayed

    @dziad27 Hello, are you sure you've uploaded the required images to the server('data' folder from archive)?
  11. IIIaKa

    pictures not displayed

    Changed Status from Pending to Work in Progress
  12. IIIaKa

    Industrial Dung

    Understood. My plugin only splits one item specified in the config. The composter can have any items, but auto-splitting works only for one.
  13. IIIaKa

    Industrial Dung

    Hello, I didn't quite understand what you meant. However, this plugin is designed to automate fertilizer farms, specifically auto-splitting the item specified in the configuration(dung by default). Regarding auto-splitting alone, you can, of course, simply deny players permissions to modify stands and composters, leaving only the splitting feature, but then what's the point of the plugin?
  14. IIIaKa

    NHGaming: A way to show on map

    If the issue persists, feel free to report it in this thread.
  15. IIIaKa

    NHGaming: A way to show on map

    Changed Status from Work in Progress to Closed Changed Fixed In to Next Version
  16. IIIaKa

    NHGaming: A way to show on map

    In the next update, a feature will be added to display on the map who has occupied the monument.
  17. IIIaKa

    permission problem

    If the issue persists, feel free to report it in this thread.
  18. IIIaKa

    permission problem

    Changed Status from Work in Progress to Closed Changed Fixed In to Next Version
  19. IIIaKa

    permission problem

    In the next update, commands will be slightly more informative.
  20. IIIaKa

    permission problem

    Hello. At the moment, it's not possible to simply enter "/adminpve", you need to input the full command, for example "/adminpve monument pvp ferry_terminal_1".
  21. IIIaKa

    permission problem

    Changed Status from Pending to Work in Progress
  22. If the issue persists, feel free to report it in this thread.
  23. Changed Status from Work in Progress to Closed Changed Fixed In to Next Version
  24. Is it possible to implement a feature that allows authors to manually grant separate access to the support section(only) for paid plugins(with custom label for such users)? I'm not sure how convenient this would be, but there are cases where a plugin is purchased for a project where multiple people may be working, but the plugin is only purchased on one account.
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