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IIIaKa

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Everything posted by IIIaKa

  1. Changed Status from Pending to Work in Progress
  2. Maybe I should introduce a config option that allows manual wipe definition.
  3. This hook is triggered when a new save file is created, when !File.Exists(World.SaveFolderName + "/" + World.SaveFileName). This is also the same place(SaveRestore.Load) where the wipe id is assigned and most likely, since your wipe id changes every time, this hook might also be triggered every time. Additionally, the plugin might not always be loaded, meaning there is a possibility that the plugin won't be loaded at the moment this hook is called.
  4. IIIaKa

    Advanced Status

    Alright, I’m going to sleep now. If anything comes up, I’ll reply tomorrow.
  5. IIIaKa

    Advanced Status

    Hello. Try reloading the AdvancedStatus plugin.
  6. IIIaKa

    Advanced Status

    Changed Status from Pending to Work in Progress
  7. Is this message displayed after the restart "Wipe detected! *amount* temporary permissions and temporary groups will be revoked."?
  8. Hello, I’ve tested it on my end(Oxide), restarted the server 3+ times(using both restart and quit commands), but the permission was not removed. Could you please check the value of the "Wipe ID" property in the config file, both when the permission is assigned and after the restart? This plugin detects a wipe based solely on that property and most likely it's changing on your side for some unknown reason during the restart. Are there any operations being performed with saves or the related files that could be affecting it?
  9. Changed Status from Pending to Work in Progress
  10. If you have anything to add, feel free to write in this thread.
  11. Changed Status from Work in Progress to Fixed Changed Fixed In to Next Version
  12. The exploit involving damage from incendiary ammo will be fixed in the next update. Thanks for the report.
  13. The exploit involving kills with radiation darts in PvE mode will be fixed in the next update. Thanks for reporting it.
  14. IIIaKa

    HELI SIGNAL TEAM

    Please be a bit more patient and read messages fully before responding.
  15. IIIaKa

    HELI SIGNAL TEAM

    @ZEODE The issue with damage to team mates has been fixed without the need to add extra API calls to the hook, which is triggered extremely often, the larger the map and the more entities, the more frequently it's called. And don’t forget, most users(90%+) don’t have your plugin installed, so those calls would just waste resources for them. As for looting and harvesting helicopter gibs and locked containers, my plugin will ignore them if they have set a skinID > 0, thus handing over behavior control to the plugins that manage those entities.
  16. IIIaKa

    Hi !

    @ALWAYS Hello. In the config file(*SERVER*\oxide\config\Trader.json), there's a property(List of trade permissions) that contains a list of existing/new permissions(you can also add/create more), which can be configured according to your preferences. After that, you need to reload the plugin(o.reload Trader) and grant the player(or group) the necessary permission, for example: o.grant user iiiaka trader.default
  17. IIIaKa

    Hi !

    Changed Status from Pending to Work in Progress
  18. IIIaKa

    HELI SIGNAL TEAM

    If you have anything to add, feel free to write in this thread.
  19. IIIaKa

    HELI SIGNAL TEAM

    Changed Status from Work in Progress to Fixed Changed Fixed In to Next Version
  20. IIIaKa

    HELI SIGNAL TEAM

    I understand that this behavior creates an exploit for farming helicopters, so this issue will be fixed in the next update. And I don't think any API methods will be needed.
  21. IIIaKa

    HELI SIGNAL TEAM

    @arno1986 @ZEODE In my plugin, when damage is received, the attacker is determined and since helicopters from HeliSignals have the OwnerID of the player who called them, my plugin considers this to be friendly fire. If the team leader enables friendly fire, then they will also start taking damage from such helicopters. /realpve team ff
  22. IIIaKa

    HELI SIGNAL TEAM

    Changed Status from Pending to Work in Progress
  23. Hello. First, make sure the owner of the turrets has the permission you're configuring. After the player receives the permission, turn the turrets off and on again.
  24. Changed Status from Pending to Work in Progress
  25. If you have anything to add, feel free to write in this thread.
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