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Everything posted by IIIaKa
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Changed Status from Work in Progress to Fixed Changed Fixed In to Next Version
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If you still have any questions, feel free to ask! But please make sure to create tickets in the appropriate plugins.
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Changed Status from Pending to Not a Bug
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Hello. The same goes for damage. Hook conflicts with hooks that start with 'On' can be ignored in 99% of cases.
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@Andariel Hello, are these just regular turrets(not like in outpost) spawned by the plugin? I need a bit more information about these turrets.
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Changed Status from Pending to Work in Progress
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By @Andariel
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I'm not quite sure which messages in the right top corner you're referring to. You can copy the file '*SERVER*\oxide\lang\en\RealPVE.json' to the 'de' folder as '*SERVER*\oxide\lang\de\RealPVE.json' and then replace all the English expressions with German. It's possible that in the next update, I will add the ability to specify language keys(en, de, nl, ru) for auto-creating language files for them. Non-existent language keys in such files will be filled in English, after which you can change them to the desired language.
- 78 comments
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- #rust
- #real
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(and 56 more)
Tagged with:
- #rust
- #real
- #pve
- #pvp
- #solo
- #build
- #friendly
- #raid
- #npc
- #monument
- #monuments
- #loot
- #looting
- #farm
- #newbie
- #custom
- #bar
- #ui
- #cui
- #panel
- #vehicle
- #claim
- #limit
- #limits
- #sleeping
- #bag
- #sleeping bag
- #bed
- #shelter
- #permission
- #permissions
- #vip
- #economy
- #economics
- #rad
- #town
- #radtown
- #queue
- #bypass
- #vehicles
- #raidable
- #base
- #bases
- #raidablebases
- #raider
- #raiders
- #humannpc
- #event
- #events
- #copy
- #paste
- #copypaste
- #plugin
- #plugins
- #umod
- #oxide
- #carbon
- #iiiaka
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- 78 comments
-
- #rust
- #real
-
(and 56 more)
Tagged with:
- #rust
- #real
- #pve
- #pvp
- #solo
- #build
- #friendly
- #raid
- #npc
- #monument
- #monuments
- #loot
- #looting
- #farm
- #newbie
- #custom
- #bar
- #ui
- #cui
- #panel
- #vehicle
- #claim
- #limit
- #limits
- #sleeping
- #bag
- #sleeping bag
- #bed
- #shelter
- #permission
- #permissions
- #vip
- #economy
- #economics
- #rad
- #town
- #radtown
- #queue
- #bypass
- #vehicles
- #raidable
- #base
- #bases
- #raidablebases
- #raider
- #raiders
- #humannpc
- #event
- #events
- #copy
- #paste
- #copypaste
- #plugin
- #plugins
- #umod
- #oxide
- #carbon
- #iiiaka
-
- 78 comments
-
- #rust
- #real
-
(and 56 more)
Tagged with:
- #rust
- #real
- #pve
- #pvp
- #solo
- #build
- #friendly
- #raid
- #npc
- #monument
- #monuments
- #loot
- #looting
- #farm
- #newbie
- #custom
- #bar
- #ui
- #cui
- #panel
- #vehicle
- #claim
- #limit
- #limits
- #sleeping
- #bag
- #sleeping bag
- #bed
- #shelter
- #permission
- #permissions
- #vip
- #economy
- #economics
- #rad
- #town
- #radtown
- #queue
- #bypass
- #vehicles
- #raidable
- #base
- #bases
- #raidablebases
- #raider
- #raiders
- #humannpc
- #event
- #events
- #copy
- #paste
- #copypaste
- #plugin
- #plugins
- #umod
- #oxide
- #carbon
- #iiiaka
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If you still have any questions, feel free to ask!
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If you still have any questions, feel free to ask!
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Changed Status from Pending to Not a Bug
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Hello, thanks for the suggestion, but judging by the features, this should be a separate plugin. I don’t think I have the time to create such a plugin. You can ask others to create it in this section: https://codefling.com/forums/requests Thanks again.
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Since, besides your arena plugin, there are other arenas and PvP zones, and entering or leaving the arena happens far less frequently than taking damage, I believe it would be better to call universal hooks that my plugin is subscribed to. Besides, I have already tested them with your plugin, and everything works perfectly if you add the hooks in the right place. If you’d like, I can tell you exactly where. OnPlayerEnterPVP - is triggered when a player enters a PvP zone. OnEntityEnterPVP - is triggered when an entity enters a PvP zone. In your case, it's only DroppedItemContainer(the bag after death). OnPlayerExitPVP - is triggered when a player leaves a PvP zone. OnEntityEnterPVP - is triggered when an entity leaves a PvP zone. More details can be found on the plugin page in the Developer API section(Almost at the very bottom of the page). Thanks in advance!
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If you still have any questions, feel free to ask!
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Changed Status from Work in Progress to Closed Changed Fixed In to Next Version
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Hello. When you enter a PvE monument, bars are displayed and purchase offer appears(if you're first in the queue and there's no owner). However, if there's already a looter, a bar with queue information(your position and the total number of people in the queue) will appear. If looting is paid, you'll receive a message stating that you've been added to the queue and that looting requires payment. In the next update, I'll add a message for the looter's friends and another message when a player joins the queue but looting is free.
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It turns out that the godmode.toggle permission is not enough for god mode. I granted godmode.invulnerable and god mode started working. However, with my plugin and without it, in the PvP zone and outside of it, damage does not go through.
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I tried, but it didn't help. Most likely, this is an issue on the god mode plugin's side since my plugin only blocks damage and in this case, the damage blocking is missing.
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In this support ticket, they say that you need to delete the config file for the god mode plugin. https://umod.org/community/godmode/49532-not-working-since-july-2023-update
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Hello, are you sure that the god mode(plugin) is working at all? I unloaded all plugins except the god mode plugin, enabled god mode using the command, spawned a boar and it can still hurt me.
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If you still have any questions, feel free to ask!
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Changed Status from Pending to Fixed Changed Fixed In to Next Version