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IIIaKa

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Everything posted by IIIaKa

  1. IIIaKa

    Failed to call hook

    Hello. Regarding conflicts, OnEntityTakeDamage is an On object hook, meaning its return value doesn’t matter for plugins. It's just a warning that can be ignored, it doesn't affect anything, aside from being annoying with console messages. Oxide simply doesn’t account for this when checking for hook conflicts. I actually submitted a PR today to add support for such hooks. Hopefully, MrBlue approves my pull request, which removes these persistent conflict messages for hooks where the type doesn’t matter. Plus, it includes a delay between messages to prevent spam. https://github.com/OxideMod/Oxide.Core/pull/103
  2. IIIaKa

    Map markers

    The update introduced the ability to switch between three states of map markers for monuments: 0 - Disabled, 1 - Always enabled, 2 - Enabled only for PvP monuments. You can adjust these markers via the config(*SERVER*\oxide\data\RealPVE\MonumentsConfig.json) or using new commands(see the plugin page in the commands section for the full list).
  3. IIIaKa

    conflict

    Hello. Did I understand correctly that after the server starts, self-damage protection does not work until the RealPVE plugin is reloaded?
  4. IIIaKa

    conflict

    Changed Status from Pending to Work in Progress
  5. IIIaKa

    Bug with linux server

    Changed Status from Pending to Fixed Changed Fixed In to Next Version
  6. IIIaKa

    Bug with linux server

    Thanks for the clarification!
  7. IIIaKa

    custom events

    If the issue persists, feel free to report it in this thread.
  8. IIIaKa

    custom events

    Changed Status from Work in Progress to Not a Bug
  9. IIIaKa

    custom events

    Hello, unfortunately, this option is not available, as there are many things that need to be controlled, and many such plugins simply don't have API methods for this. Therefore, I think it would be better to contact the developers of those plugins directly so they can add the feature to assign it to specific players and their friends within the plugin itself.
  10. If the issue persists, feel free to report it in this thread.
  11. Changed Status from Pending to Not a Bug
  12. If the issue persists, feel free to report it in this thread.
  13. Changed Status from Work in Progress to Closed Changed Fixed In to Next Version
  14. IIIaKa

    Backpacks conflict

    If the issue persists, feel free to report it in this thread.
  15. IIIaKa

    Backpacks conflict

    Changed Status from Work in Progress to Fixed Changed Fixed In to Next Version
  16. IIIaKa

    Backpacks conflict

    @Aelanna Are you using this plugin? https://umod.org/plugins/backpacks
  17. IIIaKa

    Backpacks conflict

    Changed Status from Pending to Work in Progress
  18. IIIaKa

    Purchase

    If the issue persists, feel free to report it in this thread.
  19. IIIaKa

    Purchase

    Changed Status from Work in Progress to Not a Bug
  20. IIIaKa

    Purchase

    Unfortunately, this site does not have the ability to automatically grant access if purchased without the Bundle.
  21. IIIaKa

    Purchase

    Hello! If you purchase the Bundle, you will also get access to the AdvancedStatus plugin. If you accidentally bought it without the Bundle, I will manually grant you access when I'm online.
  22. IIIaKa

    Purchase

    Changed Status from Pending to Work in Progress
  23. IIIaKa

    Permissions Status

    @MichuX @ChardaZAR You're right, right now only the temporary permissions and temporary groups directly assigned to the player are displayed. However, I will look into what can be done so that the bar also appears for the members of a group when a temporary permission is assigned to that group.
  24. IIIaKa

    Heli damage

    Yes, this will be in the next version.
  25. Hello, thanks for reaching out. But no, this plugin will not work with plugins designed for TimedPermissions unless they add support for the TemporaryPermissions plugin. The integration is simple and only requires a few lines of code in the right places. As for migrating data from TimedPermissions, unfortunately, that's not available either. While TemporaryPermissions serves the same purpose, it has a different structure and is significantly more functional.
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