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YaCat

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Everything posted by YaCat

  1. YaCat

    The same items cannot be stacked

    When will it be updated?
  2. YaCat

    The same items cannot be stacked

    assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtreeprefab.prefab
  3. YaCat

    The same items cannot be stacked

    Another issue is that some jungle trees are not covered by the plugin's gathering multiplier. With the multiplier set to 10x, it should yield 7,500 wood, but it's still only 750.
  4. YaCat

    The same items cannot be stacked

    It has nothing to do with this configuration; turning it on makes no difference either.
  5. What is the problem that identical items from different sources cannot be stacked together after the official update?
  6. fix line: 4788 from: private bool IsSocketEmpty(Vector3 position) { var hits = Pool.Get<List<GrowableEntity>>(); Vis.Entities(position, 0.1f, hits); bool empty = hits.Count == 0; Pool.FreeUnmanaged(ref hits); return empty; } to: private bool IsSocketEmpty(Vector3 position) { float distance = 0.1f; List<GrowableEntity> list = new List<GrowableEntity>(); BaseEntity.Query.Server.GetInSphere(position, 0.1f, list); return list.Count <= 0; }
  7. repeat
  8. After the official update, a problem has occurred where planting boxes will plant seeds indefinitely as long as there are seeds.
  9. Please add a restriction: Players with permissions can craft recyclers and give them to players without permissions. Players without permissions can obtain and place these recyclers.
  10. YaCat

    Plant growth issues

    How to solve the problem of plants stopping at a certain stage frequently? It's been over 10 hours now, still in the seed stage. Part in the seed stage, part growing normally.
  11. YaCat

    Unable to use DLC skin

    Click on the DLC skin upgrade have, there is no response! Permission has been granted.
  12. YaCat

    Shipwreck

    The skin ID 1788350229 in the configuration has been officially adopted. Will it have an impact on the server?
  13. Failed to call hook 'OnEntityBuilt' on plugin 'FarmPro v1.0.7' (InvalidOperationException: Sequence contains no elements) at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x00010] in <a314714511a14f84b853c03efd8682b8>:0 at Oxide.Plugins.FarmPro.GetPlayerVipGroup (System.String ownerId) [0x000b2] in <15bc9bf99ef945ee8ce08739c31096fa>:0 at Oxide.Plugins.FarmPro.GetPlayerVipGroup (System.UInt64 ownerUid) [0x00008] in <15bc9bf99ef945ee8ce08739c31096fa>:0 at Oxide.Plugins.FarmPro.OnEntityBuilt (Planner planner, UnityEngine.GameObject gameObject) [0x00091] in <15bc9bf99ef945ee8ce08739c31096fa>:0 at Oxide.Plugins.FarmPro.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00376] in <15bc9bf99ef945ee8ce08739c31096fa>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0 Placing the box without authorization will result in an error.
  14. Cannot customize language.
  15. The plugin introduction does not specify the permissions for this plugin. Can it be added?
  16. Will this plugin still auto plant/auto harvest/auto clone when the player is offline?
  17. Does it have a high impact on server performance? How about performance optimization?
  18. YaCat

    Dungeon Events

    Is there a way to enter directly using a command after purchasing without needing a portal? Because some players block the portal with buildings before others can reach it.
  19. YaCat

    IQChat

    Error while compiling IQChat: 'Util' does not contain a definition for 'GetServerPairingData' | Line: 3386, Pos: 164 Please update!

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