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Everything posted by pinoysaboteur
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So I did noticed that the Turrets were nerfed bigtime, but only on botrepawn npcs not on zombie horde npcs. I even updated the TruePVE list of NPC's just in case that's the issue in the beginning. "members": "ch47scientists.entity, BradleyAPC, CustomScientistNpc, ScarecrowNPC, HumanNPC, NPCPlayer, ScientistNPC, scientistnpc_roam, TunnelDweller, SimpleShark, UnderwaterDweller, Zombie, ZombieNPC, scarecrow_dungeon, Paratrooper, scarecrow, SnakeHazard", They are dying now (slowly) but the further they are from the turret 20 meters or so less damage. Not the same for Zombie Horde which dies quickly. I know it's different npc's used. But it's odd....
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Hi Mevent, First of all, great job on the Skills plugin. You recently added the magazine upgrade skill, and it works perfectly on our server. Really awesome feature. Currently, I use another plugin to handle magazines and the rocket launcher. The rocket launcher can load up to 3 rockets at once, but I feel that allowing more than this would be too overpowered. I was wondering if it would be possible to add a Rocket Launcher skill under the Combat category, with a more controlled progression. For example: Level 1 (default players): ability to load 2 rockets Level 2 (premium players): ability to load 3 rockets This would keep things balanced while still giving premium players a meaningful bonus. thank you in advance!
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- #leveling
- #progression
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- 299 comments
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- #protection
- #base
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- 43 comments
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- #skilltree
- #event
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- 1,526 comments
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- #leveling
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- 202 comments
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- #stacks
- #rust stacks
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- 1,526 comments
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- #leveling
- #progression
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- 1,526 comments
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- #leveling
- #progression
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- 178 comments
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- #monuments lock
- #lock monument
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--- NullReferenceException: Object reference not set to an instance of an object at Buoyancy.BuoyancyFixedUpdate () [0x0011e] in <808a81731e334e13bae0c54b8d9c7bba>:0 at Buoyancy.DoCycle (System.Boolean forced) [0x0000c] in <808a81731e334e13bae0c54b8d9c7bba>:0 at Buoyancy.Cycle () [0x0001f] in <808a81731e334e13bae0c54b8d9c7bba>:0 at ServerMgr.FixedUpdate () [0x0004a] in <808a81731e334e13bae0c54b8d9c7bba>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) ServerMgr:FixedUpdate() Server Exception: Buoyancy Cycle just got this today after updating to oxide version 2.0.6119 Buoyant Helicopters ver 1.3.1
- 39 comments
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- #helicopter
- #minicopter
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