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MeventSupport

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Everything posted by MeventSupport

  1. Hi! Neither the Shop plugin nor the BankSystem plugin are responsible for player rewards! There are special plugins for player rewards: https://umod.org/plugins/server-rewards https://umod.org/plugins/gather-rewards https://umod.org/plugins/play-time-rewards https://umod.org/plugins/discord-rewards https://umod.org/plugins/kill-rewards
  2. We'll check it out
  3. Does the problem persist exactly after restarting the server?
  4. MeventSupport

    Just wondering

    type: plugin, plugin name: UltimateLeaderboard, plugin hook: API_OpenPlugin
  5. Update 1.2.23 is coming soon We have updated the horse prefab in the default configuration, you can either wait or change in advance yourself assets/rust.ai/nextai/testridablehorse.prefab -> assets/content/vehicles/horse/ridablehorse.prefab
  6. You need to contact the developer of the SkinBox plugin to check if an item is blocked during the forcibly adding the item to the player's inventory. We can't influence this in any way
  7. MeventSupport

    Performance Issues

    Expect BuildTools V2 to be released
  8. MeventSupport

    discord webhook

    We're working on it!
  9. After what does this error occur?
  10. The plugin has an inventory system that stores rewards by default. To make rewards go directly to the player's inventory, edit the config section: "Inventory settings" → "Enable item storage in inventory?" and set it to false. This will bypass the storage system and deliver rewards immediately upon claiming. Config path: oxide/config/DailyRewards.json → Look for "Enabled" under "Inventory settings".
  11. MeventSupport

    Hit Markers

    The HitMarkers plugin is very lightweight compared to HitAdvance. It uses minimal memory, efficiently handling UI elements by creating and destroying them only when necessary. It stores only the player’s essential settings in memory and uses optimized image processing. Yes, the plugin displays actual damage values from the combat log. It takes the raw damage value directly from the in-game hit information without using any custom calculations, so you’ll see the same numbers as in the combat log. The plugin includes several display options that can be customized: Text-based damage numbers Hit markers (with different colors for headshots) A health line showing the remaining health of the enemy Damage indicators for structures All of these features can be enabled in the plugin’s UI menu, and you can also customize the font size and style to your preference.
  12. MeventSupport

    Rewards Never Progress

    Please send me the config and player data
  13. MeventSupport

    Cases

    Hi! Yes, this is already implemented in Cases V2, we are preparing the plugin for release
  14. you need to use the Notify plugin
  15. What version of the plugin are you using ?
  16. Download the latest version
  17. MeventSupport

    Carbon

    Yes, the plugin supports Carbon. What happened to you?
  18. I don't know, I don't have the Skinner plugin. Ask the developer of the Skinner plugin to tell you this
  19. MeventSupport

    Configure settings

    You can see the example config on the plugin description pages
  20. At the moment, there is no such functionality in the plugin
  21. Yeah, we'll try to fix that
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