Hwang85
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Everything posted by Hwang85
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- 360 comments
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- 1
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- #builder
- #automation
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- 360 comments
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- 1
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- #builder
- #automation
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- 360 comments
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- #builder
- #automation
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Any ideas on what may be causing this? Server Exception: Building Manager NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at BaseEntity.PivotPoint () [0x00000] in <8d16874dc2df4340a93580066ab98655>:0 at DecayEntity.GetNearbyBuildingBlock () [0x00008] in <8d16874dc2df4340a93580066ab98655>:0 at BuildingPrivlidge.DecayTick () [0x00000] in <8d16874dc2df4340a93580066ab98655>:0 at ServerBuildingManager.Cycle () [0x000c4] in <8d16874dc2df4340a93580066ab98655>:0 at ServerMgr.Update () [0x00199] in <8d16874dc2df4340a93580066ab98655>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) ServerMgr:Update() Only got the error come back after installing BetterTC
- 360 comments
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- #builder
- #automation
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- 5 comments
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- #cleanserver
- #optimization
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- 42 comments
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- #rust
- #supply drop
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- 42 comments
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- #rust
- #supply drop
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- 248 comments
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- #eventmanager
- #manager
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- 39 comments
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Hey Buzza, my apologies, it just showed up when I searched something else. I'm trying to use it now, but the software I use to host hides all the files lol
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So I just purchased the "plugin" that's not actually a plugin. What exactly are you supposed to do with the files that you have put inside, as there is 0 instructions at all.
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- 1,390 comments
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- #leveling
- #progression
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- 25 comments
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- #build on trains
- #trains
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- 25 comments
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- #build on trains
- #trains
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Hi there, getting reports that players are unable to enter the gingerbread Dungeons.
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Is there a command that can be typed in game that will load up the store? I know Tebex has 1 that you can set, I don't see 1 for this plugin?
