Hwang85
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Everything posted by Hwang85
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Carbon giving an error something with item crafter. always aftter addon wants to save Unhandled error occurred (NullReferenceException: Object reference not set to an instance of an object) at Item.Save (System.Boolean bIncludeContainer, System.Boolean bIncludeOwners) (at <4354e5538d084e8eb560e3612b7c17f0>:0) at ItemCrafter.<Save>g__SaveItems|19_0 (System.Collections.Generic.List`1[T] items) (at <4354e5538d084e8eb560e3612b7c17f0>:0) at ItemCrafter.Save () (at <4354e5538d084e8eb560e3612b7c17f0>:0) at BasePlayer.Save (BaseNetworkable+SaveInfo info) (at <4354e5538d084e8eb560e3612b7c17f0>:0) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseNetworkable.ToStream_Patch1(BaseNetworkable,System.IO.Stream,BaseNetworkable/SaveInfo) at BaseNetworkable.GetSaveCache () (at <4354e5538d084e8eb560e3612b7c17f0>:0) at SaveRestore+<WarmUpEntityCaches>d__23.MoveNext () (at <4354e5538d084e8eb560e3612b7c17f0>:0) at UnityEngine.Debug:LogException(Exception) at <WarmUpEntityCaches>d__23:MoveNext() at UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- 36 comments
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- #xperience
- #stats
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(and 4 more)
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- 107 comments
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- #custom
- #customizable
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Is there any way that we can set the loot back to running through a different system. I have no issues with Loot Manager, however, everything I have done and changed has been done through BetterLoot, I have spent countless hours making changes to all NPC's spawning to then pretty much having them get nothing because of this change.
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CustomItemDefinitions, CustomizableProtection and CustomizableWeapons were compiled successfully in 1352ms Unloaded plugin Customizable Protection v2.1.12 by 0xF [dsc.gg/0xf-plugins] Unloaded plugin CustomItemDefinitions v2.3.2 by 0xF // dsc.gg/0xf-plugins Fallback handler could not load library C:/TCAFiles/Users/admin/6/RustDedicated_Data/MonoBleedingEdge/data-000001E67331A010.dll Loaded plugin CustomItemDefinitions v2.3.2 by 0xF // dsc.gg/0xf-plugins Calling 'OnServerInitialized' on 'CustomizableWeapons v1.6.3' took 909ms Loaded plugin Customizable Weapons v1.6.3 by 0xF // dsc.gg/0xf-plugins Calling 'OnServerInitialized' on 'CustomizableProtection v2.1.12' took 140ms Loaded plugin Customizable Protection v2.1.12 by 0xF [dsc.gg/0xf-plugins] As you can see, 1.6.3 works perfectly fine.
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It's not fixed at all, that error IS with 1.6.4. CustomItemDefinitions and CustomizableProtection were compiled successfully in 688ms Unloaded plugin Customizable Protection v2.1.12 by 0xF [dsc.gg/0xf-plugins] Unloaded plugin CustomItemDefinitions v2.3.2 by 0xF // dsc.gg/0xf-plugins Error while compiling CustomizableWeapons: 'CustomizableWeapons.ItemModWeaponStaticAttachments.ModInit(ItemDefinition)': no suitable method found to override | Line: 140, Pos: 34 Fallback handler could not load library C:/TCAFiles/Users/admin/6/RustDedicated_Data/MonoBleedingEdge/data-000001E66D409010.dll Loaded plugin CustomItemDefinitions v2.3.2 by 0xF // dsc.gg/0xf-plugins Calling 'OnServerInitialized' on 'CustomizableProtection v2.1.12' took 153ms Loaded plugin Customizable Protection v2.1.12 by 0xF [dsc.gg/0xf-plugins]
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Error while compiling CustomizableWeapons: 'CustomizableWeapons.ItemModWeaponStaticAttachments.ModInit(ItemDefinition)': no suitable method found to override | Line: 140, Pos: 34
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- 107 comments
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- #custom
- #customizable
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- 107 comments
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- #custom
- #customizable
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- 107 comments
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- #custom
- #customizable
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- 107 comments
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- #custom
- #customizable
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Hi! I am trying to add some more info to a page but I don't want it to go to a different page, I can see there is an option to scroll, how would I set this up, I have tried setting the scroll view height and anything over 0 brings up a blank page with a small box on the right.
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Hasn't been updated since 2023 and I notice a lot of the other plugins haven't been updated, either. I posted a comment as 1 of them was lagging my server to hell
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- 285 comments
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- #updates checker
- #plugin
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- 426 comments
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- 1
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- #builder
- #automation
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(and 9 more)
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- 426 comments
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- 1
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- #builder
- #automation
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- 426 comments
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- #builder
- #automation
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(and 9 more)
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Any ideas on what may be causing this? Server Exception: Building Manager NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at BaseEntity.PivotPoint () [0x00000] in <8d16874dc2df4340a93580066ab98655>:0 at DecayEntity.GetNearbyBuildingBlock () [0x00008] in <8d16874dc2df4340a93580066ab98655>:0 at BuildingPrivlidge.DecayTick () [0x00000] in <8d16874dc2df4340a93580066ab98655>:0 at ServerBuildingManager.Cycle () [0x000c4] in <8d16874dc2df4340a93580066ab98655>:0 at ServerMgr.Update () [0x00199] in <8d16874dc2df4340a93580066ab98655>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) ServerMgr:Update() Only got the error come back after installing BetterTC
- 426 comments
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- #builder
- #automation
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(and 9 more)
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- 5 comments
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- #cleanserver
- #optimization
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- 44 comments
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- #rust
- #supply drop
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- 44 comments
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- #rust
- #supply drop
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