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Wile E.

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Everything posted by Wile E.

  1. Wile E.

    Dynamic Monuments

    This section is at the bottom of the config: "Monument zone": { "Use the dome? [true/false]": true, "Darkening the dome": 5, "Use a colored border? [true/false]": true, "Border color (0 - blue, 1 - green, 2 - purple, 3 - red)": 2, "Brightness of the color border": 5 }, "Map Marker": { "Use a vending marker? [true/false]": true, "Use a circular marker? [true/false]": true,
  2. Sorry but I am a bit confused. My experience when placing about 10 trees was 7 or 8 of them had hives which is pretty intense. I would not want you to completely remove bees unless you have gotten a lot of feedback asking for that. It sounds as if it is not an option to have a toggle for bees or no bees.
  3. Is it possible to control bees spawning in the trees ? An option to allow bees to spawn in the trees or not ?
    6 stars for this Event. Such a fantastic addition. Adem generously made this an almost new plugin with the Reforged update which almost doubled the available presets. You can buy it, install it and run it. Or, there are lots of settings available to customize this in endless ways. Highly recommended !
    Super easy to set up and easy to control the loot to suit your server with Fruster's Simple Loot Table. Really simple settings to make the npc's tougher or easier to fight. Great Event for any type of server. Nice work
    The dev has provided a pretty wide range of deployables that gives players a lot of options to make their base or compound super unique and well beyond the default. Players are only limited by their imaginations. Fantastic fun !
    Outstanding addition to any type of server. It can take a little time to set the containers the way is best for your server but it is super easy to do. It is pretty cool to note the reactions when players randomly come across a cardboard box, random locker or ther container that has custom loot inside. Pretty lightweight on the server and has been completely trouble free.
  4. Wile E.

    Errors on Dreamland Map

    This has resolved itself.
  5. I did try a default config but that did not help much. I can get land monuments to spawn when I enter: "A list of locations that will spawn in addition to random ones [presetName - amount]": { "lostOutpost": 1, "observationTower": 2, "oilPlatform": 1, "submarine": 1, "rustedGates": 1, "strandedBarge": 1, "hqmQuarryRuins": 1, "stoneQuarryRuins": 1, "highHouse": 2, "pirs": 1 But quite a few of the monuments just don't spawn for me which could be because of using the Dreamland map. However, as of vers. 1.0.2 still no body bags appear when killing any npc on any monument
  6. Obviously there are issues between the Dreamland map and Dynamic Monuments that I am sure you are investigating. I will not post anything further unless you tell me you want me to post anything more that is noticed. Crates provide endless loot at a number of monuments including: Observation Tower The High House Stone QuarryHQM Quarry Halted Oil Tower The Rusted Gates Crates that do not open Lost Outpost [crate on trailer]
  7. to me at least: [DynamicMonuments] Cached 37 monuments/prefabs [DynamicMonuments] The spawn of monuments has begun! [DynamicMonuments] oilPlatform is spawned at grid O3 [DynamicMonuments] lostOutpost is spawned at grid T22 [DynamicMonuments] highHouse is spawned at grid I9 [DynamicMonuments] rustedGates is spawned at grid T6 ->-> [DynamicMonuments] Couldn't find a suitable position to spawn the monunent! () ->-> [DynamicMonuments] Couldn't find a suitable position to spawn the monunent! () [DynamicMonuments] lostOutpost is spawned at grid X14 [DynamicMonuments] Couldn't find a suitable object for spawn monunent! (lostOutpost) [DynamicMonuments] observationTower is spawned at grid G16 [DynamicMonuments] observationTower is spawned at grid H18 [Inbound] Hackable Crate has spawned at O3 [DynamicMonuments] oilPlatform is spawned at grid Y8 [DynamicMonuments] oilPlatform is spawned at grid Y26 [DynamicMonuments] hqmQuarryRuins is spawned at grid H21 [DynamicMonuments] stoneQuarryRuins is spawned at grid G17 ->-> [I can't spawn this monument] [DynamicMonuments] Configuration not found! (depotGates) ->-> [DynamicMonuments] Couldn't find a suitable position to spawn the monunent! () ->-> [DynamicMonuments] Couldn't find a suitable position to spawn the monunent! () [DynamicMonuments] highHouse is spawned at grid L6 [DynamicMonuments] highHouse is spawned at grid U12 [Inbound] Hackable Crate has spawned at Y8 [DynamicMonuments] pirs is spawned at grid Q5 [Inbound] Hackable Crate has spawned at Y26 [DynamicMonuments] The spawn has ended!
  8. Dreamland map -> At the HQM Quarry at H21 one crate will provide endless loot while the other cannot be opened. Endless Loot.mp4
  9. @Adem Again, on the Dreamland map, when I tried to climb the staircase I was blocked. Trying to jump down the staircase got me about half way and then I was stuck and had to noclip to get out. Broken Stairs.mp4
  10. I have also discovered, at least on the Dreamland map, that the stairs cannot be climbed
  11. Why would you mark this as closed ? You asked for video which I posted
  12. Wile E.

    Data jsons Fail Validation

    If you are saying that errors in the data files are not impacting the functioning of the plugin then I will accept that but it sure seems odd to me
  13. Broken Giant Card Room.mp4
  14. Wile E.

    No Global Ownership in Config

    I am not seeing the GlobalOwnership setting in the config as mentioned in the Updates tab
  15. I unloaded the plugin and set Coastal Monuments to not auto spawn: "Coastal Monuments": { "Allow automatic spawn? [true/false]": false, That section has 3 locations: strandedbarge pirs submarine I set all 3 locations to: "Allow automatic spawn? [true/false]": false, The very first thing to spawn was the submarine. Why, if I have all of those settings set to false would the submarine still spawn? The same was true for the Water Monuments where The Broken Giant would spawn even though it was disabled.
  16. Wile E.

    Dynamic Monuments

    I am confused - no surprise there - what is the meaning of this setting ?: "Recreate locations on every plugin restart [true/false]": false,
  17. Wile E.

    Strring Pool Errors

    I still get this as soon as the plugin loads. I have no what this actually means: DynamicMonuments was compiled successfully in 1805ms [DynamicMonuments] Caching of monuments/prefabs has started! Calling 'OnServerInitialized' on 'DynamicMonuments v1.0.2' took 300ms Loaded plugin DynamicMonuments v1.0.2 by Adem StringPool.GetString - no string for ID3541964775 StringPool.GetString - no string for ID3541964775 StringPool.GetString - no string for ID3541964775 StringPool.GetString - no string for ID3541964775 StringPool.GetString - no string for ID3541964775 StringPool.GetString - no string for ID3541964775 StringPool.GetString - no string for ID3541964775 StringPool.GetString - no string for ID3541964775 StringPool.GetString - no string for ID3541964775 StringPool.GetString - no string for ID3541964775 StringPool.GetString - no string for ID3541964775 StringPool.GetString - no string for ID3541964775 StringPool.GetString - no string for ID3541964775 StringPool.GetString - no string for ID3541964775 StringPool.GetString - no string for ID3541964775 StringPool.GetString - no string for ID3764245218 StringPool.GetString - no string for ID3764245218 StringPool.GetString - no string for ID3764245218 StringPool.GetString - no string for ID3764245218 StringPool.GetString - no string for ID2260325455 StringPool.GetString - no string for ID2316104711 StringPool.GetString - no string for ID2316104711 StringPool.GetString - no string for ID2316104711 StringPool.GetString - no string for ID2316104711 StringPool.GetString - no string for ID2971308470 StringPool.GetString - no string for ID2971308470 StringPool.GetString - no string for ID1682597690 StringPool.GetString - no string for ID3541964775 StringPool.GetString - no string for ID3541964775 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID1682597690 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID1682597690 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID1682597690 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID1682597690 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID1682597690 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID1682597690 StringPool.GetString - no string for ID1682597690 StringPool.GetString - no string for ID995684701 StringPool.GetString - no string for ID995684701 StringPool.GetString - no string for ID995684701 StringPool.GetString - no string for ID995684701 StringPool.GetString - no string for ID995684701 StringPool.GetString - no string for ID995684701 StringPool.GetString - no string for ID3215258614 [DynamicMonuments] Cached 37 monuments/prefabs
  18. Wile E.

    The Broken Giant is a Zombie

    For me at least. I decided to try the plugin again today so had disabled automatic spawn of the Broken Giant because it seems incomplete. However, upon loading the plugin the Broken Giant was the first monument to appear even though it was disabled in the config. Interesting that as soon as I disabled *all* Water Monuments then some of the default prefabs started. It seems to me that either the default settings for the plugin are way off or else some monuments seem to take precedence even though I have this setting disabled: "Recreate locations on every plugin restart [true/false]": false, Which I thought would prevent some monuments from *always* being the ones to spawn.
  19. Unless it is just a fake there is a fuse location which activates the lock on a door that appears to require a red card. However, no cards will open this door. Going behind the door in vanish mode shows the only thing there is a stack of barrels that cannot be destroyed and zero loot or anything of value. I am confused.
  20. Wile E.

    Errors on Dreamland Map

    The Dreamland map by Gruber has three hqm quarries. When Dynamic Monuments is installed one of the quarries stops working. Remove Dynamic Monuments and the quarry begins working again. This was repeatable for me.
  21. Wile E.

    Data jsons Fail Validation

    When I tried to open any of those they all failed with an error. When I ran them through this js0n validator it confirmed the error: https://coditools.com/tools/json-formatter-and-validator
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