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Everything posted by Delltus
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Okay, however, a lot of servers use it just like me because there is no alternative, it works well it displays the delay, pve, pvp without problems, I saw the option that you said on the delay I have check it is activated, however it does not activate when I leave the base area, the interface simply disappears no delay
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Certainly, I'll correct your sentence in English: "How does it work, via Tebex for example? I have difficulty understanding how to set it up. Is it also necessary to add another command from this plugin to verify it? Or does this command get added automatically if the player doesn't have it, and what happens if there's a refund?"
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Hello I would need some addition if possible Add Raid Protection Permission: Implement a permission that provides protection against raids, allowing players to purchase this protection. Configure Customizable Temporary Protection for Players: Enable the configuration of temporary protection for players, for example, a 24-hour protection that prevents retaliation raids. This protection would automatically deactivate after the specified time, unless the player manually deactivates it with a command. Protection would also deactivate if the player is not active. Configure Percentage-Based Protection Levels for Online or Offline Raids: Provide the ability to configure percentage-based protection levels based on player availability (online or offline) or time since the last server wipe. For example, you could have a 24-hour, 100% protection at the beginning of a wipe, which then decreases, or 50% protection for offline players and 0% for online players. Change the Notification System: Modify the notification system to resemble Rust notifications and add support for the "Custom Status Framework" plugin you mentioned. These features would likely require custom plugin development for your game server. It's advisable to seek the assistance of a developer or a community familiar with game server modding and plugin creation to implement these functionalities. Additionally, ensure that you adhere to any guidelines or rules established by the game's developers and server hosting platform regarding plugin development and usage.
- 210 comments
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Hello, I have some ideas for an plugin that greatly interests me. I'd like to share my ideas, as I might consider purchasing this plugin in the future. That's what I'm looking for. Customizable Tax System: It would be interesting to add a feature that allows setting specific taxes for each item or a global tax based on the total purchase amount. For example, a $100 tax for purchases under $1000 and $50 for purchases between $1000 and $2000. This would provide users with greater flexibility in managing taxes. Drone Delivery with Tax Calculation: Introducing drone delivery, including tax calculation, could be an intriguing idea. You could also consider differentiated delivery times, such as 5 minutes for standard players and 2 minutes for VIPs, based on their permissions. Additionally, the option to purchase items exclusively available through this delivery mode could enhance the user experience. Multi-Currency Support: Integrating support for multiple currencies, whether for virtual currency, commodities ("scrap"), or conventional currency ("paper"), can make your platform more accessible and user-friendly for an international audience. Ensure you have a robust infrastructure to manage exchange rates and perform real-time currency conversions.
- 768 comments
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- #shop
- #shop ui
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(and 26 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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- 252 comments
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Bonsoir, j'aurais besoin d'une fonctionnalité supplémentaire. Je voulais savoir si vous pourriez ajouter une protection anti-raid off. Cette protection serait basée sur un pourcentage, par exemple, si une personne n'est pas connectée pendant les horaires de raid, mais qu'elle était connectée il y a moins de 24 heures, elle bénéficierait d'une protection configurée à 50 %. Et pourquoi pas une permission avec plusieurs taux possible de protection pour les vips part exemple quand il sont hors ligne tant qu'il reste actif dans les 24H
- 252 comments
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- 37 comments
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- #roamtasks
- #roam
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- 1,374 comments
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- #leveling
- #progression
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Hello, I realized that no extra scrap is added when I break barrels, I think it may be an incompatibility with my loot plugin, "loottable, so I unload the plugin to try is that not still not working, I changed the rate to 100% to be sure is still nothing, thank you in advance for your answer it works when you have the skill to break a barrel in 1 shot otherwise no
- 1,374 comments
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- #leveling
- #progression
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- 1,374 comments
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- #leveling
- #progression
- (and 19 more)
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Hello, your plugin inspires me a lot. I would have an idea to share with you. I think it would be interesting to add the possibility for the player once dead to decide whether or not to set a bonus for the bandit. It can be a personalized currency, for example, the paper he withdraws from the TC with the player's cabinet. The price is fixed. For example, I configure 100 paper to create a bet with a price on the player who kills me. If this person revives me, I have no reason to punish him. If I have a reason, I pay 100 paper as the only option that adds as many configurable seconds. Because there are servers with more or less people whose time is adaptable, it's a good choice. How does it work for PVP / PVE servers? I have an idea, if I find myself in a zone on PVE "default" truepve the time does not count down to complicate things otherwise the player is killable anywhere I do not know if it is possible, because I would have to create a dynamic zone around the search for player as an event
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Hello, your plugin inspires me a lot. I have an idea to share with you. I think it would be interesting to add the possibility for the player once dead to decide whether or not to set a bonus for the bandit. It can be a personalized currency, for example, the paper he withdraws from the TC with the player's cabinet. The price is fixed. For example, I configure 100 paper to create a bet with a price on the player who kills me. If this person revives me, I have no reason to punish him. If I have a reason, I pay 100 paper as the only option that adds as many configurable seconds. Because there are servers with more or less people whose time is adaptable, it's a good choice. How does it work for PVP / PVE servers? I have an idea, if I find myself in a zone on PVE "default" truepve the time does not count down to complicate things otherwise the player is killable anywhere I do not know if it is possible, because I would have to create a dynamic zone around the player search as an event
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- 26 comments
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- 7 comments
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- 7 comments
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- 26 comments
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- 7 comments