dylanstar12
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Everything posted by dylanstar12
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Throws the following error to console and no UI opens [Oxide] 00:03 [Error] Failed to call hook 'OpenUIChatCmd' on plugin 'AutoLock v1.8.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AutoLock.OpenUIChatCmd (BasePlayer player, System.String command, System.String[] args) [0x00099] in <ddc9dc3923e844aeb3701c988db286f5>:0 at Oxide.Plugins.AutoLock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00b00] in <ddc9dc3923e844aeb3701c988db286f5>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
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Is it possible to get the spray can to do the equivalent of /sd when clicking it? Just came from Skinbox and that was a nice addition, being able to use the skinbox spray can to click items and spray them without having to type in command. I know already have the use spraycan effect when holding it and you do /sd
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Oh sorry, can confirm am using Loot Defender
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So hsreport works ingame, still throws console error. player dc'd and when they rejoined they weren't able to attack their multi heli, the unable to damage message is coming from heli signals plugin
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Just updated to get the new config to start playing around, however the config generated in Ru, so I tried with the Ru version to see if it was just put in wrong folders, but no both versions generate a Ru config
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This is after player calls a heli, in this case was the hardest tier, they die a bunch of times, then it says they can't damage the heli as they don't own it. /hsreport ingame will still show them as owner however
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When i try to do hsreport via console, it outputs this lovely error
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o/ Have just noticed after players brought to my attention that the event despawned on them whilst they were running it, and upon investigation it seems the Map marker is not updating after the first ~2minutes of the event. Event timer is set to 90 minutes, marker will update until 88 minutes remaining, and then just sit at that until the event timer counts down in background and ends the event, if a player runs it
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Tried that, in end I wiped the data for imagelibrary, which didn't fix it, so I removed the wallpaper part of BetterTC config, then when i did check updates it actually grabbed images with the update, so not sure what the actual problem was, but have fixed it anyway lol Edit: Just did for my final server, it requires you to clear the imagelibrary data and then do check update with the wallpaper part of config missing so it detected a update, worked straight away following those steps
- 282 comments
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- #builder
- #automation
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- 282 comments
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- #builder
- #automation
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I should probably expand on what I meant by vip permissions xD Is it possible to get the ability to add in multiple groups that can have own settings for most of the config example VIP[ "UpgradeDelay(0.0 = insta upgrade)": 0.5, "CommandCooldown(in secs)": 60.0, "RepairCosts": { "Wood": 50, "Stone": 100, "Metal": 70, "TopTier": 10 } ], VIP+[ "UpgradeDelay(0.0 = insta upgrade)": 0.3, "CommandCooldown(in secs)": 60.0, "RepairCosts": { "Wood": 40, "Stone": 90, "Metal": 60, "TopTier": 8 } ]
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- 14 comments
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- #vehicles
- #server rewards
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- 14 comments
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- #vehicles
- #server rewards
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- 80 comments
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- #limit
- #advanceentitylimit
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