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dylanstar12

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Everything posted by dylanstar12

  1. Just realised plugin was still logging to our discord on the 5th October for Australia time, so seems Oxide/Facepunch update at that time broke it?
  2. Okay all that is required is regenerating the config file as the new changes around swim block etc aren't updating old config and breaking it. All the features I previously used are working after this. Hopefully this info can help others
  3. o/ Just had reported to me that trade hasn't worked since forcewipe, lovely delay on report but not the point XD Have tested and you can do /trade and it brings up the UI, when you then click player to send trade it closes and the other player doesn't receive it and is no confirmation in chat of sending trade. Same happens with /trade 'name' just 0 response back also from it Console error from the UI NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.WTrading+Command.CanPlayersTrade (Oxide.Plugins.WTrading+TradePlayer caller, Oxide.Plugins.WTrading+TradePlayer target) [0x00124] in <7544ea4730264069b4b11a50ff273e1f>:0 at Oxide.Plugins.WTrading+TradeCommand.Execute (Oxide.Plugins.WTrading+TradePlayer caller, System.String[] arguments) [0x00062] in <7544ea4730264069b4b11a50ff273e1f>:0 at Oxide.Plugins.WTrading.CommandHandler (BasePlayer player, System.String name, System.String[] arguments) [0x00023] in <7544ea4730264069b4b11a50ff273e1f>:0 at Oxide.Plugins.WTrading+<>c__DisplayClass17_0.<RegisterCommand>b__0 (ConsoleSystem+Arg run) [0x0000c] in <7544ea4730264069b4b11a50ff273e1f>:0 at Oxide.Game.Rust.Libraries.Command+ConsoleCommand.HandleCommand (ConsoleSystem+Arg arg) [0x00016] in <8ea24baf6de24c25b7629b47155e8bd6>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.ConsoleSystem.Internal_Patch2(ConsoleSystem/Arg) Console error from /trade 'name' [Oxide] 21:45 [Error] Failed to run command '/trade' on plugin 'WTrading'. (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.WTrading+Command.CanPlayersTrade (Oxide.Plugins.WTrading+TradePlayer caller, Oxide.Plugins.WTrading+TradePlayer target) [0x00124] in <7544ea4730264069b4b11a50ff273e1f>:0 at Oxide.Plugins.WTrading+TradeCommand.Execute (Oxide.Plugins.WTrading+TradePlayer caller, System.String[] arguments) [0x00062] in <7544ea4730264069b4b11a50ff273e1f>:0 at Oxide.Plugins.WTrading.CommandHandler (BasePlayer player, System.String name, System.String[] arguments) [0x00023] in <7544ea4730264069b4b11a50ff273e1f>:0 at Oxide.Game.Rust.Libraries.Command+ChatCommand.HandleCommand (BasePlayer sender, System.String name, System.String[] args) [0x0001b] in <8ea24baf6de24c25b7629b47155e8bd6>:0 at Oxide.Game.Rust.Libraries.Command.HandleChatCommand (BasePlayer sender, System.String name, System.String[] args) [0x00015] in <8ea24baf6de24c25b7629b47155e8bd6>:0 at Oxide.Game.Rust.RustCore.TryRunPlayerCommand (BasePlayer basePlayer, System.String message, System.String commandPrefix) [0x000c2] in <8ea24baf6de24c25b7629b47155e8bd6>:0
  4. NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.IndoorFurnace+PlayerPlacementHelper.TryPlaceItem () [0x0000f] in <42ad3d61050e4dbaa83021e07c55a3d2>:0 at Oxide.Plugins.IndoorFurnace+PlayerPlacementHelper.FixedUpdate () [0x0004a] in <42ad3d61050e4dbaa83021e07c55a3d2>:0 NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.IndoorFurnace+PlayerPlacementHelper.TryPlaceItem () [0x0000f] in <42ad3d61050e4dbaa83021e07c55a3d2>:0 at Oxide.Plugins.IndoorFurnace+PlayerPlacementHelper.FixedUpdate () [0x0004a] in <42ad3d61050e4dbaa83021e07c55a3d2>:0 NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.IndoorFurnace+PlayerPlacementHelper.TryPlaceItem () [0x0000f] in <42ad3d61050e4dbaa83021e07c55a3d2>:0 at Oxide.Plugins.IndoorFurnace+PlayerPlacementHelper.FixedUpdate () [0x0004a] in <42ad3d61050e4dbaa83021e07c55a3d2>:0 Had 3 large furnaces get placed and then removed whilst they were trying to get the location correct, after each one it starts to block placement of any new placements, comes up too close to furnace.large and won't let you place it at all. Running latest oxide version and plugin version.
  5. Just bought plugin and am also having this issue intermittently with oxide, we have had it more trigger when doing it on outside walls. Edit: Upon further testing it seems to happen after doing a bunch of walls and then swapping to do flooring, it would happen. Every time was able to trigger it, was with doing floor pieces
  6. dylanstar12

    Custom Ore

    Would it be possible to make it only work with a specific skinid furnace?
  7. So since latest versions (not sure how long, only just had another issue reported that flows from the command now working) the curr command in either ingame or console does nothing again, nothing comes up at all, no errors. Testing with my test server running same version of shoppy stock however my test server is on carbon, it works. So something with oxide/carbon alias has broken perhaps?
  8. o/ So just done some troubleshooting and have discovered my issue with lockedcrates with Convoy event have been caused by Helisignals since the update allowing crates to float on water "Heli Signal heli crates float on water": false, "Vanilla heli crates float on water": false, "Heli Signal hackable crates float on water": false, When all 3 are false, the crates drop off the cars/trains/whatever event uses and go invisible and eventually fall through map Have changed all 3 to be true and its no longer interfering. Would it be possible to have a fix applied so it doesn't try and do all locked crates across map?
  9. Having issue with the locked crates falling off the vehicles upon spawn, then convoy drives off and players take it and can't finish as is still loot left. shortly after they move away from the locked crates, they turn invisible... can still see them on radar, and can see them with remove tool but can't interact or anything and wouldn't even know they exist if didn't have the tools on https://medal.tv/games/rust/clips/kJFHMGyueTpOg51DU?invite=cr-MSxadVEsMzE3OTY5MDY
  10. I'm running truepve and have pvemode extension
  11. Adding onto this, just had a player who admins another server enter the zone. It gives them full moderatorID. He was able to hit his noclip keybind aswell as having godmode by default
  12. Have also encountered this issue, had person come back from holiday and we told him it is a HARD event and he is just walking through it
  13. Another question, I know the permission groupings exist for things and has priority, but if say default has only chest stacking, is there ability to have a permission for like furnaces stacking, and another for like say water catchers, does the high priority wipe out everything from other groups? like if water catcher perm was priority 1, and furnaces was 2, would getting the watercatcher perm stop the furnace stacking one from working?
  14. Will you be adding the ability to change more of the boss stats and what they wear? Currently the example config only has the weapon option available
  15. dylanstar12

    Skinner

    Is this still going to be added Whisper? Is from February with it meant to be added 2 weeks at the latest
  16. dylanstar12

    Comet

    Does this work with TruePVE/SimplePVE so can have it as ability for players to use on Raidable Bases plugin?
  17. Would it be possible to add support for It partly exists with the ability to make zone PVP, being able to lock loot would be awesome though
  18. Would it be possible for you to add prefab path loot files with the NPC's? So can just set them to use oil rig scientist drop table, then only have to customize the box loot tables
  19. dylanstar12

    OnBackpackDropped NRE

    getting this in console frequently
  20. Ahh man, that command never worked for me when got the plugin so didn't think it worked, went and tried in rcon and worked fine, was like maybe I tried it ingame? Type it ingame and it works also. Was it broken at some point in past like year? But yes that command fully does what have spent 20hrs trying to sort XD
  21. It has the custom item part, but I specifically need one that isn't a physical item that can be given to other players, if it was possible to run a command via shoppystock to add currency to the various different custom shop names then that would cover it
  22. Does this work for PVE servers? Or would it bypass protection and allow players to raid people instead of just npc raid bases
  23. Would it be possible to get support for this plugin? Wanting to use custom currency without having physical item that can be traded/transferred, so have 'bug' shop for instance and want the currency to not be gain-able or tradable in any way and just show in shop as the balance without needing to deposit something, if that makes sense
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