dylanstar12
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Everything posted by dylanstar12
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When the umod plugin Chest stack multiplier(https://umod.org/plugins/chest-stack-multiplier) is running alongside CombinedStorage, if you try to hoverloot a increased stack (beyond what a player can normally hold eg, can hold 20 pipes at a time, chests are able to store 40. You loot the stack of 40 in combined storage network, you get 60 pipes into inventory) into inventory or vanilla backpack from a linked box, it will flicker and give you 50% extra so a normal full stack amount. Uncertain if this is fixable or if will just need to unload one of the plugins. Is 0 logs that occur during the process
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So had player bring this up as their combined storage stopped working randomly. They tried to split a stack of blue keycards and caused this initial error https://imgur.com/R4EweDq Then following that error anytime they touch their combined storage it spams this in console and they can't access the plugin https://imgur.com/a6RtPtN
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it looks like you updated the wrong version of file before the last update that included the twitch rivals and balloons and space stuff
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I'm on oxide and its showing the same https://i.imgur.com/SEuqfJ6.png
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Surely would be possible to code in automated grabbing of new items? Seems hassle to wait for khan to add in each new addition to game xD
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So saw previous post here from months ago about it but has only just been reported to me that heli's aren't giving experience. Some quick trouble shooting revealed the issue. If Heli Signals loads before SkillTree on server boot, it detects no Skilltree plugin and changes Enable reward xp to false in config. "Plugin to Use For Awarding XP (SkillTree | XPerience)": "SkillTree", "Enable XP Reward": false, [Oxide] 22:52 [Warning] [Heli Signals] ====== Harmony Patching Begin ====== [Oxide] 22:52 [Warning] [Heli Signals] INFO: PatrolHelicopterAI.UpdateTargetList method found: True [Oxide] 22:52 [Warning] [Heli Signals] INFO: PatrolHelicopterAI.FireRocket method found: True [Oxide] 22:52 [Warning] [Heli Signals] INFO: ✓ Patched: PatrolHelicopterAI.UpdateTargetList [Oxide] 22:52 [Warning] [Heli Signals] INFO: ✓ Patched: PatrolHelicopterAI.FireRocket [Oxide] 22:52 [Warning] [Heli Signals] INFO: Successfully applied 2 Harmony patches! [Oxide] 22:52 [Warning] [Heli Signals] ====== Harmony Patching Complete ====== [Oxide] 22:52 [Warning] [Heli Signals] SkillTree plugin not found, giving XP is not possible until loaded. [Oxide] 22:52 [Info] Loaded plugin Heli Signals v1.2.32 by ZEODE [Oxide] 22:52 [Warning] [Heli Signals] INFO: Vanilla patrol Helicopter server event is disabled [Oxide] 22:52 [Info] SkillTree was compiled successfully in 1871ms Then requires manual intervention to change back to true and only works until the next time it loads first and changes it back to false again
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Just realised plugin was still logging to our discord on the 5th October for Australia time, so seems Oxide/Facepunch update at that time broke it?
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Okay all that is required is regenerating the config file as the new changes around swim block etc aren't updating old config and breaking it. All the features I previously used are working after this. Hopefully this info can help others
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o/ Just had reported to me that trade hasn't worked since forcewipe, lovely delay on report but not the point XD Have tested and you can do /trade and it brings up the UI, when you then click player to send trade it closes and the other player doesn't receive it and is no confirmation in chat of sending trade. Same happens with /trade 'name' just 0 response back also from it Console error from the UI NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.WTrading+Command.CanPlayersTrade (Oxide.Plugins.WTrading+TradePlayer caller, Oxide.Plugins.WTrading+TradePlayer target) [0x00124] in <7544ea4730264069b4b11a50ff273e1f>:0 at Oxide.Plugins.WTrading+TradeCommand.Execute (Oxide.Plugins.WTrading+TradePlayer caller, System.String[] arguments) [0x00062] in <7544ea4730264069b4b11a50ff273e1f>:0 at Oxide.Plugins.WTrading.CommandHandler (BasePlayer player, System.String name, System.String[] arguments) [0x00023] in <7544ea4730264069b4b11a50ff273e1f>:0 at Oxide.Plugins.WTrading+<>c__DisplayClass17_0.<RegisterCommand>b__0 (ConsoleSystem+Arg run) [0x0000c] in <7544ea4730264069b4b11a50ff273e1f>:0 at Oxide.Game.Rust.Libraries.Command+ConsoleCommand.HandleCommand (ConsoleSystem+Arg arg) [0x00016] in <8ea24baf6de24c25b7629b47155e8bd6>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.ConsoleSystem.Internal_Patch2(ConsoleSystem/Arg) Console error from /trade 'name' [Oxide] 21:45 [Error] Failed to run command '/trade' on plugin 'WTrading'. (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.WTrading+Command.CanPlayersTrade (Oxide.Plugins.WTrading+TradePlayer caller, Oxide.Plugins.WTrading+TradePlayer target) [0x00124] in <7544ea4730264069b4b11a50ff273e1f>:0 at Oxide.Plugins.WTrading+TradeCommand.Execute (Oxide.Plugins.WTrading+TradePlayer caller, System.String[] arguments) [0x00062] in <7544ea4730264069b4b11a50ff273e1f>:0 at Oxide.Plugins.WTrading.CommandHandler (BasePlayer player, System.String name, System.String[] arguments) [0x00023] in <7544ea4730264069b4b11a50ff273e1f>:0 at Oxide.Game.Rust.Libraries.Command+ChatCommand.HandleCommand (BasePlayer sender, System.String name, System.String[] args) [0x0001b] in <8ea24baf6de24c25b7629b47155e8bd6>:0 at Oxide.Game.Rust.Libraries.Command.HandleChatCommand (BasePlayer sender, System.String name, System.String[] args) [0x00015] in <8ea24baf6de24c25b7629b47155e8bd6>:0 at Oxide.Game.Rust.RustCore.TryRunPlayerCommand (BasePlayer basePlayer, System.String message, System.String commandPrefix) [0x000c2] in <8ea24baf6de24c25b7629b47155e8bd6>:0
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NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.IndoorFurnace+PlayerPlacementHelper.TryPlaceItem () [0x0000f] in <42ad3d61050e4dbaa83021e07c55a3d2>:0 at Oxide.Plugins.IndoorFurnace+PlayerPlacementHelper.FixedUpdate () [0x0004a] in <42ad3d61050e4dbaa83021e07c55a3d2>:0 NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.IndoorFurnace+PlayerPlacementHelper.TryPlaceItem () [0x0000f] in <42ad3d61050e4dbaa83021e07c55a3d2>:0 at Oxide.Plugins.IndoorFurnace+PlayerPlacementHelper.FixedUpdate () [0x0004a] in <42ad3d61050e4dbaa83021e07c55a3d2>:0 NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.IndoorFurnace+PlayerPlacementHelper.TryPlaceItem () [0x0000f] in <42ad3d61050e4dbaa83021e07c55a3d2>:0 at Oxide.Plugins.IndoorFurnace+PlayerPlacementHelper.FixedUpdate () [0x0004a] in <42ad3d61050e4dbaa83021e07c55a3d2>:0 Had 3 large furnaces get placed and then removed whilst they were trying to get the location correct, after each one it starts to block placement of any new placements, comes up too close to furnace.large and won't let you place it at all. Running latest oxide version and plugin version.
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Exception (cs:128279): NullReferenceException:
dylanstar12 replied to miniMe_rust's Support Request in Support
Just bought plugin and am also having this issue intermittently with oxide, we have had it more trigger when doing it on outside walls. Edit: Upon further testing it seems to happen after doing a bunch of walls and then swapping to do flooring, it would happen. Every time was able to trigger it, was with doing floor pieces -
So since latest versions (not sure how long, only just had another issue reported that flows from the command now working) the curr command in either ingame or console does nothing again, nothing comes up at all, no errors. Testing with my test server running same version of shoppy stock however my test server is on carbon, it works. So something with oxide/carbon alias has broken perhaps?
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o/ So just done some troubleshooting and have discovered my issue with lockedcrates with Convoy event have been caused by Helisignals since the update allowing crates to float on water "Heli Signal heli crates float on water": false, "Vanilla heli crates float on water": false, "Heli Signal hackable crates float on water": false, When all 3 are false, the crates drop off the cars/trains/whatever event uses and go invisible and eventually fall through map Have changed all 3 to be true and its no longer interfering. Would it be possible to have a fix applied so it doesn't try and do all locked crates across map?
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Locked crates falling through vehicles and left behind
dylanstar12 posted A Support Request in Support
Having issue with the locked crates falling off the vehicles upon spawn, then convoy drives off and players take it and can't finish as is still loot left. shortly after they move away from the locked crates, they turn invisible... can still see them on radar, and can see them with remove tool but can't interact or anything and wouldn't even know they exist if didn't have the tools on https://medal.tv/games/rust/clips/kJFHMGyueTpOg51DU?invite=cr-MSxadVEsMzE3OTY5MDY -
- 37 comments
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- 37 comments
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- 37 comments
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Stack Everything - Stack all entities and Farm stacking
dylanstar12 commented on Scalbox's file in Plugins
- 33 comments
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- #stack everything
- #stack entity
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(and 50 more)
Tagged with:
- #stack everything
- #stack entity
- #stack box
- #stack container
- #stack storage box
- #stack storage barrel
- #stack furnace
- #stack barricade
- #stack water catcher
- #stack locker
- #stack barbeque
- #stack barrel
- #stack composter
- #stack legacy furnace
- #stack electric furnace
- #stack cauldron
- #stack hobo barrel
- #stack mixing table
- #stack battery
- #stack solar panel
- #stack generator
- #stack test generator
- #stack water purifier
- #stack chippy arcade
- #stack boom box
- #stack light
- #stack chest
- #pookie bear
- #medieval
- #medieval large wood box
- #stack farm
- #stack farming
- #farm
- #farming
- #stack large planter box
- #stack small planter box
- #stack triangle planter box
- #stack rail road planter
- #stack triangle rail road planter
- #stack minecart planter
- #stack bath tub planter
- #stack single plant pot
- #stack beehive
- #propane explosive bomb
- #firebomb
- #cooking workbench
- #command block
- #abyss horizontal storage tank
- #abyss vertical storage tank
- #black box
- #krieg storage crates
- #krieg storage barrel
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Stack Everything - Stack all entities and Farm stacking
dylanstar12 commented on Scalbox's file in Plugins
Another question, I know the permission groupings exist for things and has priority, but if say default has only chest stacking, is there ability to have a permission for like furnaces stacking, and another for like say water catchers, does the high priority wipe out everything from other groups? like if water catcher perm was priority 1, and furnaces was 2, would getting the watercatcher perm stop the furnace stacking one from working?- 33 comments
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- #stack everything
- #stack entity
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(and 50 more)
Tagged with:
- #stack everything
- #stack entity
- #stack box
- #stack container
- #stack storage box
- #stack storage barrel
- #stack furnace
- #stack barricade
- #stack water catcher
- #stack locker
- #stack barbeque
- #stack barrel
- #stack composter
- #stack legacy furnace
- #stack electric furnace
- #stack cauldron
- #stack hobo barrel
- #stack mixing table
- #stack battery
- #stack solar panel
- #stack generator
- #stack test generator
- #stack water purifier
- #stack chippy arcade
- #stack boom box
- #stack light
- #stack chest
- #pookie bear
- #medieval
- #medieval large wood box
- #stack farm
- #stack farming
- #farm
- #farming
- #stack large planter box
- #stack small planter box
- #stack triangle planter box
- #stack rail road planter
- #stack triangle rail road planter
- #stack minecart planter
- #stack bath tub planter
- #stack single plant pot
- #stack beehive
- #propane explosive bomb
- #firebomb
- #cooking workbench
- #command block
- #abyss horizontal storage tank
- #abyss vertical storage tank
- #black box
- #krieg storage crates
- #krieg storage barrel
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Stack Everything - Stack all entities and Farm stacking
dylanstar12 commented on Scalbox's file in Plugins
- 33 comments
-
- #stack everything
- #stack entity
-
(and 50 more)
Tagged with:
- #stack everything
- #stack entity
- #stack box
- #stack container
- #stack storage box
- #stack storage barrel
- #stack furnace
- #stack barricade
- #stack water catcher
- #stack locker
- #stack barbeque
- #stack barrel
- #stack composter
- #stack legacy furnace
- #stack electric furnace
- #stack cauldron
- #stack hobo barrel
- #stack mixing table
- #stack battery
- #stack solar panel
- #stack generator
- #stack test generator
- #stack water purifier
- #stack chippy arcade
- #stack boom box
- #stack light
- #stack chest
- #pookie bear
- #medieval
- #medieval large wood box
- #stack farm
- #stack farming
- #farm
- #farming
- #stack large planter box
- #stack small planter box
- #stack triangle planter box
- #stack rail road planter
- #stack triangle rail road planter
- #stack minecart planter
- #stack bath tub planter
- #stack single plant pot
- #stack beehive
- #propane explosive bomb
- #firebomb
- #cooking workbench
- #command block
- #abyss horizontal storage tank
- #abyss vertical storage tank
- #black box
- #krieg storage crates
- #krieg storage barrel
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- 21 comments
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- 37 comments
