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Comet 1.1.2

$4.99
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About Comet

A powerful and visually stunning comet system that allows players to call down devastating meteors using supply signals. The plugin creates dramatic visual effects with chain explosions and temporary impact effects, adding an exciting new gameplay element to your Rust server.
 

FEATURES:

Unique signal for calling down comets
Configurable cooldown timers for meteor summoning
Customizable comet trajectory with diagonal fall paths
Spectacular visual effects and explosions
Dynamic chain explosions and secondary blast effects
Configurable building and player damage
Temporary effects at impact sites
Admin commands for spawning comets and distributing signals


PERMISSIONS:

comet.admin    -Allows use of admin commands and spawning comets
comet.use         -Allows players to use comet signals


COMMANDS:

/comet                                                     -Summon a comet at your location (admin)
/comet here                                            -Summon a comet at your crosshair location (admin)
/givecometcaller [player] [amount]   -Give comet signals to a player
/givecometcaller [amount]                  -Give yourself comet signals
/givecometcaller reset [player]          -Reset cooldown for a player
comet.summon x y z                              -Console command to summon a comet at coordinates
comet.give [player] [amount]             -Console command to give comet signals to a player
comet.giveall [amount]                        -Console command to give comet signals to all connected players

 
CONFIGURATION:

Comet Appearance: Control how comets fall using the Speed Scale, height and horizontal offset (higher values create more diagonal fall paths).
Damage Settings: Configure impact radius, base damage, and separate multipliers for building and player damage. Higher values create more devastation.
Visual Effects: Adjust the number and timing of chain explosions, secondary blasts, and post-impact effects to create spectacular visual displays.
Signal System: Customize the signal name, time before impact, and cooldown periods for players.


CONFIG:

{
  "Comet Configuration": {
    "Falling Speed Scale (lower = slower fall)": 0.5,
    "Minimum Height for Comet Spawn": 900.0,
    "Maximum Height for Comet Spawn": 950.0,
    "Horizontal Offset for Comet Spawn (0 = above target, higher = more diagonal fall)": 800.0,
    "Impact Radius": 7.0,
    "Base Explosion Damage": 500.0,
    "Building Damage Multiplier": 1.0,
    "Secondary Explosion Damage Scale": 0.75,
    "Maximum Chain Explosion Length": 5,
    "Delay Between Chain Explosions": 0.3,
    "Fall Speed of Chain Explosions": 5.0,
    "Number of Secondary Explosions": 20,
    "Initial Explosion Count": 10,
    "Post Impact Effect Interval": 3.0,
    "Post Impact Effect Count": 5,
    "Time Until Impact Site Cleanup (0 = never)": 10,
    "Player Damage Radius": 30.0,
    "Player Damage Amount": 20.0
  },
  "Signal Configuration": {
    "Signal Name": "Comet Signal",
    "Time Before Comet Falls (seconds)": 30.0,
    "Cooldown Time (seconds)": 300.0
  }
}


 

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