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dylanstar12

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Everything posted by dylanstar12

  1. Hey, with the new DLC, have added the electrical furnace and large furnace into config, however the power breaks when plugin is reloaded, and standard electric furnace comes back on, but the industrial one refuses, changing wiring, placing new one, all won't come on, even unloading plugin and trying then it took replacing the furnace and having to plug power in multiple times XD uncertain if this is fully related to plugin or not but its only since have added it into simplesplitter's config
  2. dylanstar12

    SignMapper

    Is this still being supported? Just attempted to use it for first time since buying it when it came out and debug shows it is applying the image to sign but its blank, even tried re-logging and using different image hosts but no luck
  3. Would it be possible to have categories added? for example you look at a wall, open planner and instead of just entire catelog of skins jumbled, add the option to make our own folders to contain them in for cleaner look?
  4. Should be in your redeemstorageapi setup, so believe default would be /redeem shop
  5. When the umod plugin Chest stack multiplier(https://umod.org/plugins/chest-stack-multiplier) is running alongside CombinedStorage, if you try to hoverloot a increased stack (beyond what a player can normally hold eg, can hold 20 pipes at a time, chests are able to store 40. You loot the stack of 40 in combined storage network, you get 60 pipes into inventory) into inventory or vanilla backpack from a linked box, it will flicker and give you 50% extra so a normal full stack amount. Uncertain if this is fixable or if will just need to unload one of the plugins. Is 0 logs that occur during the process
  6. So had player bring this up as their combined storage stopped working randomly. They tried to split a stack of blue keycards and caused this initial error https://imgur.com/R4EweDq Then following that error anytime they touch their combined storage it spams this in console and they can't access the plugin https://imgur.com/a6RtPtN
  7. dylanstar12

    Not work after Update

    it looks like you updated the wrong version of file before the last update that included the twitch rivals and balloons and space stuff
  8. dylanstar12

    Not work after Update

    I'm on oxide and its showing the same https://i.imgur.com/SEuqfJ6.png
  9. dylanstar12

    Not work after Update

    Surely would be possible to code in automated grabbing of new items? Seems hassle to wait for khan to add in each new addition to game xD
  10. So saw previous post here from months ago about it but has only just been reported to me that heli's aren't giving experience. Some quick trouble shooting revealed the issue. If Heli Signals loads before SkillTree on server boot, it detects no Skilltree plugin and changes Enable reward xp to false in config. "Plugin to Use For Awarding XP (SkillTree | XPerience)": "SkillTree", "Enable XP Reward": false, [Oxide] 22:52 [Warning] [Heli Signals] ====== Harmony Patching Begin ====== [Oxide] 22:52 [Warning] [Heli Signals] INFO: PatrolHelicopterAI.UpdateTargetList method found: True [Oxide] 22:52 [Warning] [Heli Signals] INFO: PatrolHelicopterAI.FireRocket method found: True [Oxide] 22:52 [Warning] [Heli Signals] INFO: ✓ Patched: PatrolHelicopterAI.UpdateTargetList [Oxide] 22:52 [Warning] [Heli Signals] INFO: ✓ Patched: PatrolHelicopterAI.FireRocket [Oxide] 22:52 [Warning] [Heli Signals] INFO: Successfully applied 2 Harmony patches! [Oxide] 22:52 [Warning] [Heli Signals] ====== Harmony Patching Complete ====== [Oxide] 22:52 [Warning] [Heli Signals] SkillTree plugin not found, giving XP is not possible until loaded. [Oxide] 22:52 [Info] Loaded plugin Heli Signals v1.2.32 by ZEODE [Oxide] 22:52 [Warning] [Heli Signals] INFO: Vanilla patrol Helicopter server event is disabled [Oxide] 22:52 [Info] SkillTree was compiled successfully in 1871ms Then requires manual intervention to change back to true and only works until the next time it loads first and changes it back to false again
  11. Just realised plugin was still logging to our discord on the 5th October for Australia time, so seems Oxide/Facepunch update at that time broke it?
  12. Okay all that is required is regenerating the config file as the new changes around swim block etc aren't updating old config and breaking it. All the features I previously used are working after this. Hopefully this info can help others
  13. o/ Just had reported to me that trade hasn't worked since forcewipe, lovely delay on report but not the point XD Have tested and you can do /trade and it brings up the UI, when you then click player to send trade it closes and the other player doesn't receive it and is no confirmation in chat of sending trade. Same happens with /trade 'name' just 0 response back also from it Console error from the UI NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.WTrading+Command.CanPlayersTrade (Oxide.Plugins.WTrading+TradePlayer caller, Oxide.Plugins.WTrading+TradePlayer target) [0x00124] in <7544ea4730264069b4b11a50ff273e1f>:0 at Oxide.Plugins.WTrading+TradeCommand.Execute (Oxide.Plugins.WTrading+TradePlayer caller, System.String[] arguments) [0x00062] in <7544ea4730264069b4b11a50ff273e1f>:0 at Oxide.Plugins.WTrading.CommandHandler (BasePlayer player, System.String name, System.String[] arguments) [0x00023] in <7544ea4730264069b4b11a50ff273e1f>:0 at Oxide.Plugins.WTrading+<>c__DisplayClass17_0.<RegisterCommand>b__0 (ConsoleSystem+Arg run) [0x0000c] in <7544ea4730264069b4b11a50ff273e1f>:0 at Oxide.Game.Rust.Libraries.Command+ConsoleCommand.HandleCommand (ConsoleSystem+Arg arg) [0x00016] in <8ea24baf6de24c25b7629b47155e8bd6>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.ConsoleSystem.Internal_Patch2(ConsoleSystem/Arg) Console error from /trade 'name' [Oxide] 21:45 [Error] Failed to run command '/trade' on plugin 'WTrading'. (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.WTrading+Command.CanPlayersTrade (Oxide.Plugins.WTrading+TradePlayer caller, Oxide.Plugins.WTrading+TradePlayer target) [0x00124] in <7544ea4730264069b4b11a50ff273e1f>:0 at Oxide.Plugins.WTrading+TradeCommand.Execute (Oxide.Plugins.WTrading+TradePlayer caller, System.String[] arguments) [0x00062] in <7544ea4730264069b4b11a50ff273e1f>:0 at Oxide.Plugins.WTrading.CommandHandler (BasePlayer player, System.String name, System.String[] arguments) [0x00023] in <7544ea4730264069b4b11a50ff273e1f>:0 at Oxide.Game.Rust.Libraries.Command+ChatCommand.HandleCommand (BasePlayer sender, System.String name, System.String[] args) [0x0001b] in <8ea24baf6de24c25b7629b47155e8bd6>:0 at Oxide.Game.Rust.Libraries.Command.HandleChatCommand (BasePlayer sender, System.String name, System.String[] args) [0x00015] in <8ea24baf6de24c25b7629b47155e8bd6>:0 at Oxide.Game.Rust.RustCore.TryRunPlayerCommand (BasePlayer basePlayer, System.String message, System.String commandPrefix) [0x000c2] in <8ea24baf6de24c25b7629b47155e8bd6>:0
  14. NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.IndoorFurnace+PlayerPlacementHelper.TryPlaceItem () [0x0000f] in <42ad3d61050e4dbaa83021e07c55a3d2>:0 at Oxide.Plugins.IndoorFurnace+PlayerPlacementHelper.FixedUpdate () [0x0004a] in <42ad3d61050e4dbaa83021e07c55a3d2>:0 NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.IndoorFurnace+PlayerPlacementHelper.TryPlaceItem () [0x0000f] in <42ad3d61050e4dbaa83021e07c55a3d2>:0 at Oxide.Plugins.IndoorFurnace+PlayerPlacementHelper.FixedUpdate () [0x0004a] in <42ad3d61050e4dbaa83021e07c55a3d2>:0 NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.IndoorFurnace+PlayerPlacementHelper.TryPlaceItem () [0x0000f] in <42ad3d61050e4dbaa83021e07c55a3d2>:0 at Oxide.Plugins.IndoorFurnace+PlayerPlacementHelper.FixedUpdate () [0x0004a] in <42ad3d61050e4dbaa83021e07c55a3d2>:0 Had 3 large furnaces get placed and then removed whilst they were trying to get the location correct, after each one it starts to block placement of any new placements, comes up too close to furnace.large and won't let you place it at all. Running latest oxide version and plugin version.
  15. Just bought plugin and am also having this issue intermittently with oxide, we have had it more trigger when doing it on outside walls. Edit: Upon further testing it seems to happen after doing a bunch of walls and then swapping to do flooring, it would happen. Every time was able to trigger it, was with doing floor pieces
  16. dylanstar12

    Custom Ore

    Would it be possible to make it only work with a specific skinid furnace?
  17. So since latest versions (not sure how long, only just had another issue reported that flows from the command now working) the curr command in either ingame or console does nothing again, nothing comes up at all, no errors. Testing with my test server running same version of shoppy stock however my test server is on carbon, it works. So something with oxide/carbon alias has broken perhaps?
  18. o/ So just done some troubleshooting and have discovered my issue with lockedcrates with Convoy event have been caused by Helisignals since the update allowing crates to float on water "Heli Signal heli crates float on water": false, "Vanilla heli crates float on water": false, "Heli Signal hackable crates float on water": false, When all 3 are false, the crates drop off the cars/trains/whatever event uses and go invisible and eventually fall through map Have changed all 3 to be true and its no longer interfering. Would it be possible to have a fix applied so it doesn't try and do all locked crates across map?
  19. Having issue with the locked crates falling off the vehicles upon spawn, then convoy drives off and players take it and can't finish as is still loot left. shortly after they move away from the locked crates, they turn invisible... can still see them on radar, and can see them with remove tool but can't interact or anything and wouldn't even know they exist if didn't have the tools on https://medal.tv/games/rust/clips/kJFHMGyueTpOg51DU?invite=cr-MSxadVEsMzE3OTY5MDY
  20. I'm running truepve and have pvemode extension
  21. Adding onto this, just had a player who admins another server enter the zone. It gives them full moderatorID. He was able to hit his noclip keybind aswell as having godmode by default
  22. Have also encountered this issue, had person come back from holiday and we told him it is a HARD event and he is just walking through it

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