
chuck norris
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Everything posted by chuck norris
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(22:13:37) | Debug mode (v2.7.8): True (22:13:37) | Scheduled Events Running: True (22:13:37) | Maintained Events Running: False (22:13:37) | Queues Pending: 0 (22:13:37) | No debug messages. (22:13:37) | Potential points on Grid: 185 (22:13:37) | Potential points on Scheduled: 1 (22:13:37) | Potential points on Maintained: 3 (22:13:37) | Potential points on Purchased: 1 is all that appears
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@nivex The same thing happens to me, but if I reload they appear. but when the time runs out, new bases do not spawn. If I put version v2.7.4 everything works fine. 19:48:43) | Debug mode (v2.7.8): True (19:48:43) | Scheduled Events Running: True (19:48:43) | Maintained Events Running: True (19:48:43) | Queues Pending: 0 (19:48:43) | No debug messages. (19:48:43) | Potential points on Grid: 197 (19:48:43) | Potential points on Scheduled: 1 (19:48:43) | Potential points on Maintained: 1 (19:48:43) | Potential points on Purchased: 1 (19:50:10) | Easy Bases > Profile easybase1, easybase2, easybase3, easybase4, easybase5, easybase6, easybase7, easybase8, easybase9, easybase10, easybase11, easybase12, easybase13, easybase14, raideasy1, raideasy2, raideasy3, raideasy4, raideasy5, raideasy6, raideasy7, raideasy8, raideasy9, raideasy10, raideasy11, easybase15 Expert Bases > Profile expertbase1, expertbase2, expertbase3, expertbase4, expertbase5, expertbase6, expertbase7, raidexpert1, raidexpert2, raidexpert3, raidexpert4, raidexpert5, raidexpert6, raidexpert7, raidexpert8, raidexpert9, raidexpert10, raidexpert11, raidexpert12, raidexpert13, expertbase8, expertbase9 halloween-easy1halloween-easy1, Halloween-easy2, Halloween-easy3 halloween-expert1halloween-expert1, halloween-expert2 halloween-hard1halloween-hard1, halloween-hard2, Halloween-hard3, Halloween-hard4 halloween-medium1halloween-medium1, halloween-medium2, Halloween-medium3 halloween-nightmare1halloween-nightmare1 Hard Bases > Profile hardbase006, hardbase005, hardbase004, hardbase002, hardbase001, hardbase007, hardbase008, hardbase009, hardbase010, Hardbase011, raidhard1, raidhard2, raidhard3, raidhard4, raidhard5, raidhard7, raidhard8, raidhard9, raidhard11, raidhard12, raidhard13, raidhard14, raidhard15, raidhard17, raidhard10 raidhard6 > This file does not exist Medium Bases > Profile mediumbase01, mediumbase02, mediumbase03, mediumbase04, mediumbase05, mediumbase06, mediumbase07, mediumbase08, mediumbase09, mediumbase010, raidmed1, raidmed2, raidmed3, raidmed4, raidmed5, raidmed6, raidmed7, raidmed8, raidmed9, raidmed10, raidmed11, raidmed12, raidmed13, raidmed14, raidmed15, raidmed16, mediumbase10 Nightmare Bases > Profile nightmarebase3, nightmarebase4, nightmarebase1, nightmarebase2, nightmarebase5, Nightmarebase5, raidnightmare, raidnightmare2, raidnightmare3, raidnightmare4, raidnightmare5, raidnightmare6, raidnightmare7, raidnightmare8, raidnightmare11, raidnightmare10 raidnightmare9 > This file does not exist RaidableBases.json
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- 67 comments
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- #rust
- #industrial
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- 1,003 comments
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- #loot
- #customloot
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- 1,003 comments
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- 1
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- #loot
- #customloot
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- 67 comments
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- 1
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- #rust
- #industrial
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- 196 comments
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- #rust plugin
- #custom rust plugin
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(and 2 more)
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is it possible to reduce stone production or even eliminate it? the problem is that it produces a lot of stone and the rest very little.
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